Utility/Formats: Make MD2Loader specify diffuse texture path instead of material filepath
Former-commit-id: 9762163f8d052ad086f4ef1142bd12ceff0c71d2 [formerly 33e678ab869854e080228e7736f0e3a4868c7e18] Former-commit-id: 8b6d2b2af75a4e5ff3c78379f5ca62a17279ff5f
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@ -102,7 +102,8 @@ namespace Nz
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stream.Read(skin, 68*sizeof(char));
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stream.Read(skin, 68*sizeof(char));
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ParameterList matData;
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ParameterList matData;
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matData.SetParameter(MaterialData::FilePath, baseDir + skin);
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matData.SetParameter(MaterialData::CustomDefined, true);
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matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
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mesh->SetMaterialData(i, std::move(matData));
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mesh->SetMaterialData(i, std::move(matData));
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}
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}
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