Fixed SkeletalModel registering itself for update multiple times
Former-commit-id: 9c7ff03a70b65c2ace3b7929b78f486621797dd4
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@@ -43,7 +43,7 @@ m_nextFrame(model.m_nextFrame)
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NzSkeletalModel::~NzSkeletalModel()
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{
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Reset();
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m_scene->UnregisterForUpdate(this);
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}
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void NzSkeletalModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
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@@ -168,9 +168,6 @@ void NzSkeletalModel::Reset()
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NzModel::Reset();
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m_skeleton.Destroy();
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if (m_scene)
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m_scene->UnregisterForUpdate(this);
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}
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bool NzSkeletalModel::SetAnimation(NzAnimation* animation)
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@@ -211,12 +208,7 @@ bool NzSkeletalModel::SetAnimation(NzAnimation* animation)
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m_interpolation = 0.f;
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SetSequence(0);
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if (m_scene)
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m_scene->RegisterForUpdate(this);
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}
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else if (m_scene)
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m_scene->UnregisterForUpdate(this);
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return true;
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}
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@@ -327,8 +319,7 @@ NzSkeletalModel& NzSkeletalModel::operator=(NzSkeletalModel&& node)
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void NzSkeletalModel::Register()
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{
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if (m_animation)
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m_scene->RegisterForUpdate(this);
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m_scene->RegisterForUpdate(this);
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}
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void NzSkeletalModel::Unregister()
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