ShaderNode: Add FloatValue
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45
src/ShaderNode/DataModels/FloatValue.hpp
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45
src/ShaderNode/DataModels/FloatValue.hpp
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#pragma once
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#ifndef NAZARA_SHADERNODES_FLOATVALUE_HPP
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#define NAZARA_SHADERNODES_FLOATVALUE_HPP
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#include <QtGui/QImage>
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#include <QtWidgets/QDoubleSpinBox>
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#include <QtWidgets/QFormLayout>
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#include <QtWidgets/QLabel>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataTypes/FloatData.hpp>
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#include <array>
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class FloatValue : public ShaderNode
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{
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public:
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FloatValue(ShaderGraph& graph);
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~FloatValue() = default;
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QString caption() const override;
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QString name() const override;
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QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
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unsigned int nPorts(QtNodes::PortType portType) const override;
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std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
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void BuildNodeEdition(QFormLayout* layout) override;
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Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
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private:
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bool ComputePreview(QPixmap& pixmap) override;
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QColor ToColor() const;
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void restore(const QJsonObject& data) override;
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QJsonObject save() const override;
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float m_value;
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};
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#include <ShaderNode/DataModels/FloatValue.inl>
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#endif
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