Physics2D/RigidBody2D: Fix SetGeom attribute copy
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377dd992b9
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@ -74,10 +74,11 @@ namespace Nz
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static constexpr std::size_t InvalidShapeIndex = std::numeric_limits<std::size_t>::max();
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private:
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void CopyBodyData(cpBody* body);
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cpBody* Create(float mass = 1.f, float moment = 1.f);
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void Destroy();
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static void CopyBodyData(cpBody* from, cpBody* to);
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std::vector<cpShape*> m_shapes;
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Collider2DRef m_geom;
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cpBody* m_handle;
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@ -44,7 +44,7 @@ namespace Nz
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m_handle = Create(m_mass, object.GetMomentOfInertia());
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SetGeom(object.GetGeom(), false);
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CopyBodyData(object.GetHandle());
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CopyBodyData(object.GetHandle(), m_handle);
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for (std::size_t i = 0; i < m_shapes.size(); ++i)
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m_shapes[i]->bb = cpShapeCacheBB(object.m_shapes[i]);
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@ -243,7 +243,7 @@ namespace Nz
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cpBody* newHandle = Create(static_cast<float>(mass), static_cast<float>(moment));
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CopyBodyData(m_handle);
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CopyBodyData(m_handle, newHandle);
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Destroy();
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m_handle = newHandle;
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@ -403,25 +403,20 @@ namespace Nz
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return *this;
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}
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void RigidBody2D::CopyBodyData(cpBody* body)
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{
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cpBodySetAngle(m_handle, cpBodyGetAngle(body));
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cpBodySetAngularVelocity(m_handle, cpBodyGetAngularVelocity(body));
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cpBodySetCenterOfGravity(m_handle, cpBodyGetCenterOfGravity(body));
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cpBodySetForce(m_handle, cpBodyGetForce(body));
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cpBodySetPosition(m_handle, cpBodyGetPosition(body));
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cpBodySetTorque(m_handle, cpBodyGetTorque(body));
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cpBodySetVelocity(m_handle, cpBodyGetVelocity(body));
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}
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cpBody* RigidBody2D::Create(float mass, float moment)
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{
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cpBody* handle = cpBodyNew(mass, moment);
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cpBody* handle;
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if (IsKinematic())
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{
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if (IsStatic())
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handle = cpBodyNewStatic();
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else
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handle = cpBodyNewKinematic();
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}
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else
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handle = cpBodyNew(mass, moment);
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cpBodySetUserData(handle, this);
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if (mass <= 0.f)
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cpBodySetType(handle, CP_BODY_TYPE_KINEMATIC);
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cpSpaceAddBody(m_world->GetHandle(), handle);
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return handle;
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@ -443,4 +438,16 @@ namespace Nz
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}
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m_shapes.clear();
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}
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void RigidBody2D::CopyBodyData(cpBody* from, cpBody* to)
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{
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cpBodySetAngle(to, cpBodyGetAngle(from));
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cpBodySetAngularVelocity(to, cpBodyGetAngularVelocity(from));
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cpBodySetCenterOfGravity(to, cpBodyGetCenterOfGravity(from));
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cpBodySetForce(to, cpBodyGetForce(from));
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cpBodySetPosition(to, cpBodyGetPosition(from));
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cpBodySetTorque(to, cpBodyGetTorque(from));
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cpBodySetVelocity(to, cpBodyGetVelocity(from));
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}
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}
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