Merge remote-tracking branch 'refs/remotes/origin/master' into enet_wip_nothing_to_see_here
This commit is contained in:
commit
7322969b17
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@ -42,8 +42,15 @@ namespace Nz
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virtual float ComputeInertialMatrix(float mass) const = 0;
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inline unsigned int GetCollisionId() const;
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virtual ColliderType2D GetType() const = 0;
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inline bool IsTrigger() const;
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inline void SetCollisionId(unsigned long typeId);
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inline void SetTrigger(bool trigger);
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Collider2D& operator=(const Collider2D&) = delete;
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Collider2D& operator=(Collider2D&&) = delete;
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@ -53,6 +60,12 @@ namespace Nz
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protected:
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virtual std::vector<cpShape*> CreateShapes(RigidBody2D* body) const = 0;
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bool m_trigger;
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unsigned int m_collisionId;
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private:
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virtual std::vector<cpShape*> GenerateShapes(RigidBody2D* body) const;
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static Collider2DLibrary::LibraryMap s_library;
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};
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@ -7,6 +7,26 @@
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namespace Nz
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{
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inline unsigned int Collider2D::GetCollisionId() const
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{
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return m_collisionId;
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}
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inline bool Collider2D::IsTrigger() const
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{
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return m_trigger;
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}
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inline void Collider2D::SetCollisionId(unsigned long typeId)
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{
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m_collisionId = typeId;
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}
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inline void Collider2D::SetTrigger(bool trigger)
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{
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m_trigger = trigger;
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}
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inline const Rectf& BoxCollider2D::GetRect() const
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{
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return m_rect;
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@ -82,3 +102,4 @@ namespace Nz
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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#include "Collider2D.hpp"
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@ -10,14 +10,26 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Physics2D/Config.hpp>
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#include <memory>
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#include <unordered_map>
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struct cpCollisionHandler;
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struct cpSpace;
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namespace Nz
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{
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class RigidBody2D;
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class NAZARA_PHYSICS2D_API PhysWorld2D
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{
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using ContactEndCallback = void(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactPreSolveCallback = bool(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactPostSolveCallback = void(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactStartCallback = bool(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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public:
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struct Callback;
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PhysWorld2D();
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PhysWorld2D(const PhysWorld2D&) = delete;
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PhysWorld2D(PhysWorld2D&&) = delete; ///TODO
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@ -27,8 +39,10 @@ namespace Nz
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cpSpace* GetHandle() const;
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float GetStepSize() const;
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void RegisterCallbacks(unsigned int collisionId, const Callback& callbacks);
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void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, const Callback& callbacks);
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void SetGravity(const Vector2f& gravity);
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void SetSolverModel(unsigned int model);
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void SetStepSize(float stepSize);
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void Step(float timestep);
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@ -36,7 +50,19 @@ namespace Nz
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PhysWorld2D& operator=(const PhysWorld2D&) = delete;
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PhysWorld2D& operator=(PhysWorld2D&&) = delete; ///TODO
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struct Callback
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{
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ContactEndCallback endCallback;
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ContactPreSolveCallback preSolveCallback;
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ContactPostSolveCallback postSolveCallback;
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ContactStartCallback startCallback;
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void* userdata;
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};
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private:
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void InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks);
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std::unordered_map<cpCollisionHandler*, std::unique_ptr<Callback>> m_callbacks;
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cpSpace* m_handle;
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float m_stepSize;
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float m_timestepAccumulator;
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@ -11,6 +11,18 @@ namespace Nz
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{
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Collider2D::~Collider2D() = default;
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std::vector<cpShape*> Collider2D::GenerateShapes(RigidBody2D* body) const
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{
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std::vector<cpShape*> shapes = CreateShapes(body);
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for (cpShape* shape : shapes)
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{
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cpShapeSetCollisionType(shape, m_collisionId);
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cpShapeSetSensor(shape, (m_trigger) ? cpTrue : cpFalse);
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}
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return shapes;
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}
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/******************************** BoxCollider2D *********************************/
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BoxCollider2D::BoxCollider2D(const Vector2f& size, float radius) :
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@ -37,6 +37,16 @@ namespace Nz
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return m_stepSize;
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}
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void PhysWorld2D::RegisterCallbacks(unsigned int collisionId, const Callback& callbacks)
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{
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InitCallbacks(cpSpaceAddWildcardHandler(m_handle, collisionId), callbacks);
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}
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void PhysWorld2D::RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, const Callback& callbacks)
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{
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InitCallbacks(cpSpaceAddCollisionHandler(m_handle, collisionIdA, collisionIdB), callbacks);
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}
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void PhysWorld2D::SetGravity(const Vector2f& gravity)
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{
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cpSpaceSetGravity(m_handle, cpv(gravity.x, gravity.y));
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@ -57,4 +67,99 @@ namespace Nz
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m_timestepAccumulator -= m_stepSize;
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}
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}
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void PhysWorld2D::InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks)
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{
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auto it = m_callbacks.emplace(handler, std::make_unique<Callback>(callbacks)).first;
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handler->userData = &it->second;
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if (callbacks.startCallback)
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{
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handler->beginFunc = [](cpArbiter* arb, cpSpace* space, void *data) -> cpBool
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{
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cpBody* firstBody;
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cpBody* secondBody;
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cpArbiterGetBodies(arb, &firstBody, &secondBody);
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PhysWorld2D* world = static_cast<PhysWorld2D*>(cpSpaceGetUserData(space));
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RigidBody2D* firstRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(firstBody));
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RigidBody2D* secondRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(secondBody));
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const Callback* customCallbacks = static_cast<const Callback*>(data);
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if (customCallbacks->startCallback(*world, *firstRigidBody, *secondRigidBody, customCallbacks->userdata))
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{
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cpBool retA = cpArbiterCallWildcardBeginA(arb, space);
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cpBool retB = cpArbiterCallWildcardBeginB(arb, space);
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return retA && retB;
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}
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else
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return cpFalse;
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};
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}
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if (callbacks.endCallback)
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{
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handler->separateFunc = [](cpArbiter* arb, cpSpace* space, void *data)
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{
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cpBody* firstBody;
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cpBody* secondBody;
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cpArbiterGetBodies(arb, &firstBody, &secondBody);
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PhysWorld2D* world = static_cast<PhysWorld2D*>(cpSpaceGetUserData(space));
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RigidBody2D* firstRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(firstBody));
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RigidBody2D* secondRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(secondBody));
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const Callback* customCallbacks = static_cast<const Callback*>(data);
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customCallbacks->endCallback(*world, *firstRigidBody, *secondRigidBody, customCallbacks->userdata);
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cpArbiterCallWildcardSeparateA(arb, space);
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cpArbiterCallWildcardSeparateB(arb, space);
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};
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}
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if (callbacks.preSolveCallback)
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{
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handler->preSolveFunc = [](cpArbiter* arb, cpSpace* space, void *data) -> cpBool
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{
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cpBody* firstBody;
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cpBody* secondBody;
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cpArbiterGetBodies(arb, &firstBody, &secondBody);
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PhysWorld2D* world = static_cast<PhysWorld2D*>(cpSpaceGetUserData(space));
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RigidBody2D* firstRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(firstBody));
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RigidBody2D* secondRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(secondBody));
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const Callback* customCallbacks = static_cast<const Callback*>(data);
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if (customCallbacks->preSolveCallback(*world, *firstRigidBody, *secondRigidBody, customCallbacks->userdata))
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{
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cpBool retA = cpArbiterCallWildcardPreSolveA(arb, space);
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cpBool retB = cpArbiterCallWildcardPreSolveB(arb, space);
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return retA && retB;
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}
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else
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return cpFalse;
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};
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}
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if (callbacks.postSolveCallback)
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{
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handler->postSolveFunc = [](cpArbiter* arb, cpSpace* space, void *data)
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{
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cpBody* firstBody;
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cpBody* secondBody;
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cpArbiterGetBodies(arb, &firstBody, &secondBody);
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PhysWorld2D* world = static_cast<PhysWorld2D*>(cpSpaceGetUserData(space));
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RigidBody2D* firstRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(firstBody));
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RigidBody2D* secondRigidBody = static_cast<RigidBody2D*>(cpBodyGetUserData(secondBody));
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const Callback* customCallbacks = static_cast<const Callback*>(data);
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customCallbacks->postSolveCallback(*world, *firstRigidBody, *secondRigidBody, customCallbacks->userdata);
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cpArbiterCallWildcardPostSolveA(arb, space);
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cpArbiterCallWildcardPostSolveB(arb, space);
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};
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}
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}
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}
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@ -190,7 +190,7 @@ namespace Nz
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else
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m_geom = NullCollider2D::New();
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m_shapes = m_geom->CreateShapes(this);
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m_shapes = m_geom->GenerateShapes(this);
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cpSpace* space = m_world->GetHandle();
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for (cpShape* shape : m_shapes)
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