Renderer/ShaderAst: Add serialization
This commit is contained in:
@@ -14,8 +14,10 @@
|
||||
#include <Nazara/Renderer/ShaderNodes.hpp>
|
||||
#include <Nazara/Renderer/ShaderVariables.hpp>
|
||||
|
||||
namespace Nz::ShaderNodes
|
||||
namespace Nz
|
||||
{
|
||||
class ShaderAst;
|
||||
|
||||
class NAZARA_RENDERER_API ShaderSerializerBase
|
||||
{
|
||||
public:
|
||||
@@ -24,28 +26,29 @@ namespace Nz::ShaderNodes
|
||||
ShaderSerializerBase(ShaderSerializerBase&&) = delete;
|
||||
~ShaderSerializerBase() = default;
|
||||
|
||||
void Serialize(AssignOp& node);
|
||||
void Serialize(BinaryOp& node);
|
||||
void Serialize(BuiltinVariable& var);
|
||||
void Serialize(Branch& node);
|
||||
void Serialize(Cast& node);
|
||||
void Serialize(Constant& node);
|
||||
void Serialize(DeclareVariable& node);
|
||||
void Serialize(ExpressionStatement& node);
|
||||
void Serialize(Identifier& node);
|
||||
void Serialize(IntrinsicCall& node);
|
||||
void Serialize(NamedVariable& var);
|
||||
void Serialize(Sample2D& node);
|
||||
void Serialize(StatementBlock& node);
|
||||
void Serialize(SwizzleOp& node);
|
||||
void Serialize(ShaderNodes::AssignOp& node);
|
||||
void Serialize(ShaderNodes::BinaryOp& node);
|
||||
void Serialize(ShaderNodes::BuiltinVariable& var);
|
||||
void Serialize(ShaderNodes::Branch& node);
|
||||
void Serialize(ShaderNodes::Cast& node);
|
||||
void Serialize(ShaderNodes::Constant& node);
|
||||
void Serialize(ShaderNodes::DeclareVariable& node);
|
||||
void Serialize(ShaderNodes::ExpressionStatement& node);
|
||||
void Serialize(ShaderNodes::Identifier& node);
|
||||
void Serialize(ShaderNodes::IntrinsicCall& node);
|
||||
void Serialize(ShaderNodes::NamedVariable& var);
|
||||
void Serialize(ShaderNodes::Sample2D& node);
|
||||
void Serialize(ShaderNodes::StatementBlock& node);
|
||||
void Serialize(ShaderNodes::SwizzleOp& node);
|
||||
|
||||
protected:
|
||||
template<typename T> void Container(T& container);
|
||||
template<typename T> void Enum(T& enumVal);
|
||||
template<typename T> void OptVal(std::optional<T>& optVal);
|
||||
|
||||
virtual bool IsWriting() const = 0;
|
||||
|
||||
virtual void Node(NodePtr& node) = 0;
|
||||
virtual void Node(ShaderNodes::NodePtr& node) = 0;
|
||||
template<typename T> void Node(std::shared_ptr<T>& node);
|
||||
|
||||
virtual void Value(bool& val) = 0;
|
||||
@@ -57,7 +60,7 @@ namespace Nz::ShaderNodes
|
||||
virtual void Value(UInt32& val) = 0;
|
||||
inline void Value(std::size_t& val);
|
||||
|
||||
virtual void Variable(VariablePtr& var) = 0;
|
||||
virtual void Variable(ShaderNodes::VariablePtr& var) = 0;
|
||||
template<typename T> void Variable(std::shared_ptr<T>& var);
|
||||
};
|
||||
|
||||
@@ -67,11 +70,12 @@ namespace Nz::ShaderNodes
|
||||
inline ShaderSerializer(ByteArray& byteArray);
|
||||
~ShaderSerializer() = default;
|
||||
|
||||
void Serialize(const StatementPtr& shader);
|
||||
void Serialize(const ShaderAst& shader);
|
||||
|
||||
private:
|
||||
bool IsWriting() const override;
|
||||
void Node(NodePtr& node) override;
|
||||
void Node(const ShaderNodes::NodePtr& node);
|
||||
void Node(ShaderNodes::NodePtr& node) override;
|
||||
void Value(bool& val) override;
|
||||
void Value(float& val) override;
|
||||
void Value(std::string& val) override;
|
||||
@@ -79,7 +83,7 @@ namespace Nz::ShaderNodes
|
||||
void Value(Vector3f& val) override;
|
||||
void Value(Vector4f& val) override;
|
||||
void Value(UInt32& val) override;
|
||||
void Variable(VariablePtr& var) override;
|
||||
void Variable(ShaderNodes::VariablePtr& var) override;
|
||||
|
||||
ByteArray& m_byteArray;
|
||||
ByteStream m_stream;
|
||||
@@ -91,11 +95,11 @@ namespace Nz::ShaderNodes
|
||||
ShaderUnserializer(const ByteArray& byteArray);
|
||||
~ShaderUnserializer() = default;
|
||||
|
||||
StatementPtr Unserialize();
|
||||
ShaderAst Unserialize();
|
||||
|
||||
private:
|
||||
bool IsWriting() const override;
|
||||
void Node(NodePtr& node) override;
|
||||
void Node(ShaderNodes::NodePtr& node) override;
|
||||
void Value(bool& val) override;
|
||||
void Value(float& val) override;
|
||||
void Value(std::string& val) override;
|
||||
@@ -103,14 +107,14 @@ namespace Nz::ShaderNodes
|
||||
void Value(Vector3f& val) override;
|
||||
void Value(Vector4f& val) override;
|
||||
void Value(UInt32& val) override;
|
||||
void Variable(VariablePtr& var) override;
|
||||
void Variable(ShaderNodes::VariablePtr& var) override;
|
||||
|
||||
const ByteArray& m_byteArray;
|
||||
ByteStream m_stream;
|
||||
};
|
||||
|
||||
NAZARA_RENDERER_API ByteArray Serialize(const StatementPtr& shader);
|
||||
NAZARA_RENDERER_API StatementPtr Unserialize(const ByteArray& data);
|
||||
NAZARA_RENDERER_API ByteArray SerializeShader(const ShaderAst& shader);
|
||||
NAZARA_RENDERER_API ShaderAst UnserializeShader(const ByteArray& data);
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/ShaderSerializer.inl>
|
||||
|
||||
Reference in New Issue
Block a user