Improve GLSL output when using intrinsic

This commit is contained in:
Lynix 2020-06-17 16:07:58 +02:00
parent 40ade49767
commit 0ff10bf1e2
1 changed files with 4 additions and 4 deletions

View File

@ -368,17 +368,17 @@ namespace Nz
break;
}
m_currentState->stream << '(';
Append("(");
for (std::size_t i = 0; i < node.parameters.size(); ++i)
{
if (i != 0)
m_currentState->stream << ", ";
Append(", ");
Visit(node.parameters[i]);
m_currentState->stream << ' ';
Append(" ");
Visit(node.parameters[i]);
}
m_currentState->stream << ")\n";
Append(")");
}
void GlslWriter::Visit(const ShaderNodes::LocalVariable& var)