Improve GLSL output when using intrinsic
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@ -368,17 +368,17 @@ namespace Nz
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break;
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}
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m_currentState->stream << '(';
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Append("(");
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for (std::size_t i = 0; i < node.parameters.size(); ++i)
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{
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if (i != 0)
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m_currentState->stream << ", ";
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Append(", ");
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Visit(node.parameters[i]);
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m_currentState->stream << ' ';
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Append(" ");
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Visit(node.parameters[i]);
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}
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m_currentState->stream << ")\n";
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Append(")");
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}
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void GlslWriter::Visit(const ShaderNodes::LocalVariable& var)
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