Graphics/ModelInstance: Add UpdateWorldMatrix method
This commit is contained in:
parent
bd1f5214b8
commit
743f8eeb24
|
|
@ -220,34 +220,16 @@ int main()
|
|||
std::vector<std::uint8_t> instanceDataBuffer(instanceUboOffsets.totalSize);
|
||||
|
||||
Nz::ModelInstance modelInstance1(spaceshipMat->GetSettings());
|
||||
{
|
||||
spaceshipMat->UpdateShaderBinding(modelInstance1.GetShaderBinding());
|
||||
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right());
|
||||
|
||||
std::shared_ptr<Nz::AbstractBuffer>& instanceDataUBO = modelInstance1.GetInstanceBuffer();
|
||||
instanceDataUBO->Fill(instanceDataBuffer.data(), 0, instanceDataBuffer.size());
|
||||
}
|
||||
spaceshipMat->UpdateShaderBinding(modelInstance1.GetShaderBinding());
|
||||
modelInstance1.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
|
||||
|
||||
Nz::ModelInstance modelInstance2(spaceshipMat->GetSettings());
|
||||
{
|
||||
spaceshipMat->UpdateShaderBinding(modelInstance2.GetShaderBinding());
|
||||
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right() * 3.f);
|
||||
|
||||
std::shared_ptr<Nz::AbstractBuffer>& instanceDataUBO = modelInstance2.GetInstanceBuffer();
|
||||
instanceDataUBO->Fill(instanceDataBuffer.data(), 0, instanceDataBuffer.size());
|
||||
}
|
||||
spaceshipMat->UpdateShaderBinding(modelInstance2.GetShaderBinding());
|
||||
modelInstance2.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right() * 3.f));
|
||||
|
||||
Nz::ModelInstance planeInstance(planeMat->GetSettings());
|
||||
{
|
||||
planeMat->UpdateShaderBinding(planeInstance.GetShaderBinding());
|
||||
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Up() * 2.f);
|
||||
|
||||
std::shared_ptr<Nz::AbstractBuffer>& instanceDataUBO = planeInstance.GetInstanceBuffer();
|
||||
instanceDataUBO->Fill(instanceDataBuffer.data(), 0, instanceDataBuffer.size());
|
||||
}
|
||||
planeMat->UpdateShaderBinding(planeInstance.GetShaderBinding());
|
||||
planeInstance.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Up() * 2.f));
|
||||
|
||||
std::shared_ptr<Nz::AbstractBuffer> viewerDataUBO = Nz::Graphics::Instance()->GetViewerDataUBO();
|
||||
|
||||
|
|
@ -1045,6 +1027,8 @@ int main()
|
|||
forwardEnabled = !forwardEnabled;
|
||||
else if (event.key.virtualKey == Nz::Keyboard::VKey::A)
|
||||
lightAnimation = !lightAnimation;
|
||||
else if (event.key.virtualKey == Nz::Keyboard::VKey::E)
|
||||
modelInstance1.UpdateWorldMatrix(Nz::Matrix4f::Transform(viewerPos, camQuat));
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_MODELINSTANCE_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Renderer/ShaderBinding.hpp>
|
||||
#include <memory>
|
||||
|
|
@ -15,7 +16,9 @@
|
|||
namespace Nz
|
||||
{
|
||||
class AbstractBuffer;
|
||||
class CommandBufferBuilder;
|
||||
class MaterialSettings;
|
||||
class UploadPool;
|
||||
|
||||
class NAZARA_GRAPHICS_API ModelInstance
|
||||
{
|
||||
|
|
@ -29,12 +32,19 @@ namespace Nz
|
|||
inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
|
||||
inline ShaderBinding& GetShaderBinding();
|
||||
|
||||
void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
|
||||
inline void UpdateWorldMatrix(const Matrix4f& worldMatrix);
|
||||
inline void UpdateWorldMatrix(const Matrix4f& worldMatrix, const Matrix4f& invWorldMatrix);
|
||||
|
||||
ModelInstance& operator=(const ModelInstance&) = delete;
|
||||
ModelInstance& operator=(ModelInstance&&) noexcept = default;
|
||||
|
||||
private:
|
||||
std::shared_ptr<AbstractBuffer> m_instanceDataBuffer;
|
||||
Matrix4f m_invWorldMatrix;
|
||||
Matrix4f m_worldMatrix;
|
||||
ShaderBindingPtr m_shaderBinding;
|
||||
bool m_dataInvalided;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ModelInstance.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
|
|
@ -21,6 +22,22 @@ namespace Nz
|
|||
{
|
||||
return *m_shaderBinding;
|
||||
}
|
||||
|
||||
inline void ModelInstance::UpdateWorldMatrix(const Matrix4f& worldMatrix)
|
||||
{
|
||||
m_worldMatrix = worldMatrix;
|
||||
if (!m_worldMatrix.GetInverseAffine(&m_invWorldMatrix))
|
||||
NazaraError("failed to inverse world matrix");
|
||||
|
||||
m_dataInvalided = true;
|
||||
}
|
||||
|
||||
inline void ModelInstance::UpdateWorldMatrix(const Matrix4f& worldMatrix, const Matrix4f& invWorldMatrix)
|
||||
{
|
||||
m_worldMatrix = worldMatrix;
|
||||
m_invWorldMatrix = invWorldMatrix;
|
||||
m_dataInvalided = true;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -7,11 +7,16 @@
|
|||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Graphics/MaterialSettings.hpp>
|
||||
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
|
||||
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
|
||||
#include <Nazara/Renderer/UploadPool.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
ModelInstance::ModelInstance(const std::shared_ptr<const MaterialSettings>& settings)
|
||||
ModelInstance::ModelInstance(const std::shared_ptr<const MaterialSettings>& settings) :
|
||||
m_invWorldMatrix(Nz::Matrix4f::Identity()),
|
||||
m_worldMatrix(Nz::Matrix4f::Identity()),
|
||||
m_dataInvalided(true)
|
||||
{
|
||||
Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
|
||||
|
||||
|
|
@ -48,4 +53,20 @@ namespace Nz
|
|||
if (!bindings.empty())
|
||||
m_shaderBinding->Update(bindings.data(), bindings.size());
|
||||
}
|
||||
|
||||
void ModelInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
|
||||
{
|
||||
if (m_dataInvalided)
|
||||
{
|
||||
Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
|
||||
|
||||
auto& allocation = uploadPool.Allocate(m_instanceDataBuffer->GetSize());
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.worldMatrixOffset) = m_worldMatrix;
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.invWorldMatrixOffset) = m_invWorldMatrix;
|
||||
|
||||
builder.CopyBuffer(allocation, m_instanceDataBuffer.get());
|
||||
|
||||
m_dataInvalided = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue