Graphics/ModelInstance: Add UpdateWorldMatrix method

This commit is contained in:
Jérôme Leclercq
2021-06-05 19:05:06 +02:00
parent bd1f5214b8
commit 743f8eeb24
4 changed files with 57 additions and 25 deletions

View File

@@ -8,6 +8,7 @@
#define NAZARA_MODELINSTANCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <memory>
@@ -15,7 +16,9 @@
namespace Nz
{
class AbstractBuffer;
class CommandBufferBuilder;
class MaterialSettings;
class UploadPool;
class NAZARA_GRAPHICS_API ModelInstance
{
@@ -29,12 +32,19 @@ namespace Nz
inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
inline ShaderBinding& GetShaderBinding();
void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
inline void UpdateWorldMatrix(const Matrix4f& worldMatrix);
inline void UpdateWorldMatrix(const Matrix4f& worldMatrix, const Matrix4f& invWorldMatrix);
ModelInstance& operator=(const ModelInstance&) = delete;
ModelInstance& operator=(ModelInstance&&) noexcept = default;
private:
std::shared_ptr<AbstractBuffer> m_instanceDataBuffer;
Matrix4f m_invWorldMatrix;
Matrix4f m_worldMatrix;
ShaderBindingPtr m_shaderBinding;
bool m_dataInvalided;
};
}

View File

@@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/ModelInstance.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
@@ -21,6 +22,22 @@ namespace Nz
{
return *m_shaderBinding;
}
inline void ModelInstance::UpdateWorldMatrix(const Matrix4f& worldMatrix)
{
m_worldMatrix = worldMatrix;
if (!m_worldMatrix.GetInverseAffine(&m_invWorldMatrix))
NazaraError("failed to inverse world matrix");
m_dataInvalided = true;
}
inline void ModelInstance::UpdateWorldMatrix(const Matrix4f& worldMatrix, const Matrix4f& invWorldMatrix)
{
m_worldMatrix = worldMatrix;
m_invWorldMatrix = invWorldMatrix;
m_dataInvalided = true;
}
}
#include <Nazara/Graphics/DebugOff.hpp>