Graphics/ModelInstance: Add UpdateWorldMatrix method
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@@ -7,11 +7,16 @@
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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ModelInstance::ModelInstance(const std::shared_ptr<const MaterialSettings>& settings)
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ModelInstance::ModelInstance(const std::shared_ptr<const MaterialSettings>& settings) :
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m_invWorldMatrix(Nz::Matrix4f::Identity()),
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m_worldMatrix(Nz::Matrix4f::Identity()),
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m_dataInvalided(true)
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{
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Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
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@@ -48,4 +53,20 @@ namespace Nz
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if (!bindings.empty())
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m_shaderBinding->Update(bindings.data(), bindings.size());
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}
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void ModelInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
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{
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if (m_dataInvalided)
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{
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Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
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auto& allocation = uploadPool.Allocate(m_instanceDataBuffer->GetSize());
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Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.worldMatrixOffset) = m_worldMatrix;
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Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.invWorldMatrixOffset) = m_invWorldMatrix;
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builder.CopyBuffer(allocation, m_instanceDataBuffer.get());
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m_dataInvalided = false;
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}
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}
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}
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