Minor fixes
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parent
691de5b5c4
commit
74acf440fc
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@ -68,12 +68,12 @@ namespace Nz::GL
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context.glSpecializeShaderARB(m_objectId, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
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}
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inline GLuint Shader::CreateHelper(OpenGLDevice& device, const Context& context, GLenum shaderStage)
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inline GLuint Shader::CreateHelper(OpenGLDevice& /*device*/, const Context& context, GLenum shaderStage)
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{
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return context.glCreateShader(shaderStage);
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}
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inline void Shader::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId)
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inline void Shader::DestroyHelper(OpenGLDevice& /*device*/, const Context& context, GLuint objectId)
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{
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context.glDeleteShader(objectId);
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}
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@ -17,7 +17,7 @@ namespace Nz
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{
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}
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void OpenGLRenderImage::Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags)
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void OpenGLRenderImage::Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags /*queueTypeFlags*/)
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{
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OpenGLCommandBuffer commandBuffer;
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OpenGLCommandBufferBuilder builder(commandBuffer);
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@ -50,6 +50,7 @@ void InputEditor::OnEditInput(int inputIndex)
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const auto& input = m_shaderGraph.GetInput(inputIndex);
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InputInfo info;
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info.locationIndex = input.locationIndex;
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info.name = input.name;
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info.type = input.type;
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info.role = input.role;
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@ -47,11 +47,12 @@ void OutputEditor::OnAddOutput()
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void OutputEditor::OnEditOutput(int inputIndex)
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{
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const auto& input = m_shaderGraph.GetOutput(inputIndex);
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const auto& output = m_shaderGraph.GetOutput(inputIndex);
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OutputInfo info;
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info.name = input.name;
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info.type = input.type;
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info.locationIndex = output.locationIndex;
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info.name = output.name;
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info.type = output.type;
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OutputEditDialog* dialog = new OutputEditDialog(std::move(info), this);
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dialog->setAttribute(Qt::WA_DeleteOnClose, true);
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@ -67,9 +68,7 @@ void OutputEditor::OnEditOutput(int inputIndex)
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void OutputEditor::OnOutputSelectionUpdate(int inputIndex)
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{
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if (inputIndex >= 0)
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{
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m_currentOutputIndex = inputIndex;
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}
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else
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m_currentOutputIndex.reset();
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}
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