PhysWorld2D: Use std::function for callbacks
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@ -12,6 +12,7 @@
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Physics2D/Config.hpp>
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#include <Nazara/Physics2D/RigidBody2D.hpp>
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#include <functional>
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#include <memory>
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#include <unordered_map>
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@ -24,10 +25,10 @@ namespace Nz
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{
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friend RigidBody2D;
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using ContactEndCallback = void(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactPreSolveCallback = bool(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactPostSolveCallback = void(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactStartCallback = bool(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactEndCallback = std::function<void(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
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using ContactPreSolveCallback = std::function<bool(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
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using ContactPostSolveCallback = std::function<void(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
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using ContactStartCallback = std::function<bool(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
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public:
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struct Callback;
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