Switch to Dr Freak model

This commit is contained in:
Lynix
2020-03-04 18:55:52 +01:00
parent 9f4037e461
commit 771355ec87

View File

@@ -129,7 +129,7 @@ int main()
Nz::VulkanDevice& vulkanDevice = vulkanWindow.GetDevice();
Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/OILTANK1.md2", meshParams);
Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/drfreak.md2", meshParams);
if (!drfreak)
{
@@ -223,6 +223,7 @@ int main()
descriptorSet.WriteUniformDescriptor(0, uniformBufferImpl->GetBufferHandle(), 0, uniformSize);
Nz::RenderPipelineInfo pipelineInfo;
pipelineInfo.depthBuffer = true;
pipelineInfo.shaderStages.emplace_back(fragmentShader);
pipelineInfo.shaderStages.emplace_back(vertexShader);