Switch to Dr Freak model
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@ -129,7 +129,7 @@ int main()
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Nz::VulkanDevice& vulkanDevice = vulkanWindow.GetDevice();
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Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/OILTANK1.md2", meshParams);
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Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/drfreak.md2", meshParams);
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if (!drfreak)
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{
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@ -223,6 +223,7 @@ int main()
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descriptorSet.WriteUniformDescriptor(0, uniformBufferImpl->GetBufferHandle(), 0, uniformSize);
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Nz::RenderPipelineInfo pipelineInfo;
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pipelineInfo.depthBuffer = true;
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pipelineInfo.shaderStages.emplace_back(fragmentShader);
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pipelineInfo.shaderStages.emplace_back(vertexShader);
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