Resolved conflicts
Former-commit-id: 4bd4e4f8435d701d16d3864dd030a6c1cff48c47
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@@ -2,9 +2,9 @@
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varying vec2 TexCoord;
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uniform sampler2D texture;
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uniform sampler2D diffuseMap;
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void main()
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{
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gl_FragColor = texture2D(texture, TexCoord);
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gl_FragColor = texture2D(diffuseMap, TexCoord);
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}
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