Graphics/Phong: Set default AmbientColor to white
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@@ -43,7 +43,7 @@ namespace Nz
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void PredefinedMaterials::AddPhongSettings(MaterialSettings& settings)
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void PredefinedMaterials::AddPhongSettings(MaterialSettings& settings)
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{
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{
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settings.AddValueProperty<Color>("AmbientColor", Color::Black());
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settings.AddValueProperty<Color>("AmbientColor", Color::White());
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settings.AddValueProperty<Color>("SpecularColor", Color::White());
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settings.AddValueProperty<Color>("SpecularColor", Color::White());
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settings.AddValueProperty<float>("Shininess", 2.f);
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settings.AddValueProperty<float>("Shininess", 2.f);
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settings.AddTextureProperty("EmissiveMap", ImageType::E2D);
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settings.AddTextureProperty("EmissiveMap", ImageType::E2D);
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