Suppressed perlin1d, added perlin 2,3,4 and simplex 2 classes + minor
fixes/optimisations on noisemachine
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65
include/Nazara/Noise/Perlin2D.inl
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65
include/Nazara/Noise/Perlin2D.inl
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Noise/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Debug.hpp>
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template <typename T>
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NzPerlin2D<T>::NzPerlin2D()
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{
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T unit = 1.0/sqrt(2);
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T grad2Temp[][2] = {{unit,unit},{-unit,unit},{unit,-unit},{-unit,-unit},
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{1,0},{-1,0},{0,1},{0,-1}};
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for(int i(0) ; i < 8 ; ++i)
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for(int j(0) ; j < 2 ; ++j)
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gradient2[i][j] = grad2Temp[i][j];
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}
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template <typename T>
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T NzPerlin2D<T>::GetValue(T x, T y, T res)
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{
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nx = x/res;
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ny = y/res;
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x0 = static_cast<int>(nx);
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y0 = static_cast<int>(ny);
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ii = x0 & 255;
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jj = y0 & 255;
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gi0 = perm[ii + perm[jj]] & 7;
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gi1 = perm[ii + 1 + perm[jj]] & 7;
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gi2 = perm[ii + perm[jj + 1]] & 7;
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gi3 = perm[ii + 1 + perm[jj + 1]] & 7;
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temp.x = nx-x0;
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temp.y = ny-y0;
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s = gradient2[gi0][0]*temp.x + gradient2[gi0][1]*temp.y;
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temp.x = nx-(x0+1);
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temp.y = ny-y0;
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t = gradient2[gi1][0]*temp.x + gradient2[gi1][1]*temp.y;
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temp.x = nx-x0;
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temp.y = ny-(y0+1);
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u = gradient2[gi2][0]*temp.x + gradient2[gi2][1]*temp.y;
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temp.x = nx-(x0+1);
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temp.y = ny-(y0+1);
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v = gradient2[gi3][0]*temp.x + gradient2[gi3][1]*temp.y;
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tmp = nx-x0;
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Cx = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
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Li1 = s + Cx*(t-s);
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Li2 = u + Cx*(v-u);
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tmp = ny - y0;
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Cy = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
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return Li1 + Cy*(Li2-Li1);
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}
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