Regenerate global headers
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@@ -33,12 +33,16 @@
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/CullingList.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPipeline.hpp>
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/ModelInstance.hpp>
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#include <Nazara/Graphics/PhongLightingMaterial.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Graphics/RenderQueue.hpp>
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#include <Nazara/Graphics/UberShader.hpp>
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#endif // NAZARA_GLOBAL_GRAPHICS_HPP
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