Former-commit-id: 5a7ef21c235a4a3c1e4f149478acb2a473e2f09f [formerly 85614fc319abb360d72a3d015d5ebad3400ae659]
Former-commit-id: 1682ec4cb350aabd7cb7ac8dabf598702098905c
This commit is contained in:
Lynix 2016-06-14 12:15:16 +02:00
commit 7989253066
227 changed files with 8563 additions and 1059 deletions

2
.gitignore vendored
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@ -5,6 +5,8 @@ examples/bin/*.dll
examples/bin/*.so
tests/*.exe
tests/*.pdb
tests/*.dll
tests/*.so
lib/*
# Feature page

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@ -33,6 +33,10 @@ namespace Ndk
bool Run();
#ifndef NDK_SERVER
inline void MakeExitOnLastWindowClosed(bool exitOnClosedWindows);
#endif
inline void Quit();
Application& operator=(const Application&) = delete;

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@ -61,6 +61,13 @@ namespace Ndk
return m_updateTime;
}
#ifndef NDK_SERVER
inline void Application::MakeExitOnLastWindowClosed(bool exitOnClosedWindows)
{
m_exitOnClosedWindows = exitOnClosedWindows;
}
#endif
inline void Application::Quit()
{
m_shouldQuit = true;

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@ -26,7 +26,7 @@ namespace Ndk
inline ComponentIndex BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc)
{
// Nous allons rajouter notre composant à la fin
ComponentIndex index = s_entries.size();
ComponentIndex index = static_cast<ComponentIndex>(s_entries.size());
s_entries.resize(index + 1);
// On récupère et on affecte

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@ -40,7 +40,7 @@ namespace Ndk
private:
inline void InvalidateBoundingVolume();
void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, unsigned int index);
void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index);
inline void InvalidateRenderables();
inline void InvalidateTransformMatrix();

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@ -100,8 +100,8 @@ namespace Nz
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
//params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
params->scale = instance.CheckField<Vector3f>("Scale", params->scale);
return 1;
}

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@ -9,7 +9,7 @@
namespace Ndk
{
void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, unsigned int index)
void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index)
{
NazaraAssert(index < m_renderables.size(), "Invalid renderable index");
NazaraUnused(renderable);

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@ -1,5 +1,14 @@
NazaraBuild = {} -- L'équivalent d'un namespace en Lua est une table
function NazaraBuild:AddExecutablePath(path)
self.ExecutableDir[path] = true
self.InstallDir[path] = true
end
function NazaraBuild:AddInstallPath(path)
self.InstallDir[path] = true
end
function NazaraBuild:Execute()
if (_ACTION == nil) then -- Si aucune action n'est spécifiée
return -- Alors l'utilisateur voulait probablement savoir comment utiliser le programme, on ne fait rien
@ -7,15 +16,15 @@ function NazaraBuild:Execute()
local platformData
if (os.is64bit()) then
platformData = {"x64", "x86"}
platformData = {"x64", "x32"}
else
platformData = {"x86", "x64"}
platformData = {"x32", "x64"}
end
if (self.Actions[_ACTION] == nil) then
local makeLibDir = os.is("windows") and "mingw" or "gmake"
if (_OPTIONS["with-extlibs"]) then
if (_OPTIONS["with-extlibs"]) then
workspace("NazaraExtlibs")
platforms(platformData)
@ -30,13 +39,13 @@ function NazaraBuild:Execute()
location(_ACTION)
kind("StaticLib")
configuration("x86")
configuration("x32")
libdirs("../extlibs/lib/common/x86")
configuration("x64")
libdirs("../extlibs/lib/common/x64")
configuration({"codeblocks or codelite or gmake", "x86"})
configuration({"codeblocks or codelite or gmake", "x32"})
libdirs("../extlibs/lib/" .. makeLibDir .. "/x86")
targetdir("../extlibs/lib/" .. makeLibDir .. "/x86")
@ -45,9 +54,9 @@ function NazaraBuild:Execute()
targetdir("../extlibs/lib/" .. makeLibDir .. "/x64")
configuration("vs*")
buildoptions("/MP")
buildoptions({"/MP", "/bigobj"}) -- Multiprocessus build and big .obj
configuration({"vs*", "x86"})
configuration({"vs*", "x32"})
libdirs("../extlibs/lib/msvc/x86")
targetdir("../extlibs/lib/msvc/x86")
@ -55,7 +64,7 @@ function NazaraBuild:Execute()
libdirs("../extlibs/lib/msvc/x64")
targetdir("../extlibs/lib/msvc/x64")
configuration({"xcode3 or xcode4", "x86"})
configuration({"xcode3 or xcode4", "x32"})
libdirs("../extlibs/lib/xcode/x86")
targetdir("../extlibs/lib/xcode/x86")
@ -68,9 +77,9 @@ function NazaraBuild:Execute()
configuration("Release*")
flags("NoFramePointer")
optimize("Speed")
rtti("Off")
vectorextensions("SSE2")
optimize("Speed")
rtti("Off")
vectorextensions("SSE2")
configuration({"Release*", "codeblocks or codelite or gmake or xcode3 or xcode4"})
buildoptions("-mfpmath=sse") -- Utilisation du SSE pour les calculs flottants
@ -82,12 +91,15 @@ function NazaraBuild:Execute()
configuration("ReleaseStatic")
targetsuffix("-s")
configuration({"not windows", "codeblocks or codelite or gmake or xcode3 or xcode4"})
buildoptions("-fPIC")
configuration("codeblocks or codelite or gmake or xcode3 or xcode4")
buildoptions({"-fPIC", "-std=c++14"})
buildoptions({"-std=c++14", "-U__STRICT_ANSI__"})
for k, libTable in ipairs(self.OrderedExtLibs) do
project(libTable.Name)
language(libTable.Language)
location(_ACTION .. "/extlibs")
@ -103,7 +115,7 @@ function NazaraBuild:Execute()
configuration(k)
links(v)
end
configuration({})
end
end
@ -127,10 +139,10 @@ function NazaraBuild:Execute()
flags("Symbols")
configuration("Release*")
flags("NoFramePointer")
optimize("Speed")
rtti("Off")
vectorextensions("SSE2")
flags("NoFramePointer")
optimize("Speed")
rtti("Off")
vectorextensions("SSE2")
configuration({"Release*", "codeblocks or codelite or gmake or xcode3 or xcode4"})
buildoptions("-mfpmath=sse") -- Utilisation du SSE pour les calculs flottants
@ -145,11 +157,8 @@ function NazaraBuild:Execute()
configuration({"linux or bsd or macosx", "gmake"})
buildoptions("-fvisibility=hidden")
configuration({"linux or bsd or macosx", "gmake"})
buildoptions("-fvisibility=hidden")
configuration("vs*")
buildoptions("/MP") -- Multiprocessus build
buildoptions({"/MP", "/bigobj"}) -- Multiprocessus build and big .obj
flags("NoMinimalRebuild")
defines("_CRT_SECURE_NO_WARNINGS")
defines("_SCL_SECURE_NO_WARNINGS")
@ -178,14 +187,14 @@ function NazaraBuild:Execute()
libdirs("../lib")
libdirs("../extlibs/lib/common")
configuration("x86")
configuration("x32")
libdirs("../extlibs/lib/common/x86")
configuration("x64")
defines("NAZARA_PLATFORM_x64")
libdirs("../extlibs/lib/common/x64")
configuration({"codeblocks or codelite or gmake", "x86"})
configuration({"codeblocks or codelite or gmake", "x32"})
libdirs("../extlibs/lib/" .. makeLibDir .. "/x86")
libdirs("../lib/" .. makeLibDir .. "/x86")
targetdir("../lib/" .. makeLibDir .. "/x86")
@ -196,9 +205,9 @@ function NazaraBuild:Execute()
targetdir("../lib/" .. makeLibDir .. "/x64")
-- Copy the module binaries to the example folder
self:MakeCopyAfterBuild(moduleTable)
self:MakeInstallCommands(moduleTable)
configuration({"vs*", "x86"})
configuration({"vs*", "x32"})
libdirs("../extlibs/lib/msvc/x86")
libdirs("../lib/msvc/x86")
targetdir("../lib/msvc/x86")
@ -208,7 +217,7 @@ function NazaraBuild:Execute()
libdirs("../lib/msvc/x64")
targetdir("../lib/msvc/x64")
configuration({"xcode3 or xcode4", "x86"})
configuration({"xcode3 or xcode4", "x32"})
libdirs("../extlibs/lib/xcode/x86")
libdirs("../lib/xcode/x86")
targetdir("../lib/xcode/x86")
@ -247,30 +256,34 @@ function NazaraBuild:Execute()
configuration(k)
links(v)
end
configuration({})
end
-- Tools
for k, toolTable in ipairs(self.OrderedTools) do
local prefix = "Nazara"
if (toolTable.Kind == "plugin") then
prefix = "Plugin"
end
project(prefix .. toolTable.Name)
location(_ACTION .. "/tools")
targetdir(toolTable.Directory)
targetdir(toolTable.TargetDirectory)
if (toolTable.Kind == "plugin" or toolTable.Kind == "library") then
kind("SharedLib")
elseif (toolTable.Kind == "consoleapp") then
debugdir(toolTable.Directory)
kind("ConsoleApp")
elseif (toolTable.Kind == "windowapp") then
debugdir(toolTable.Directory)
kind("WindowedApp")
-- Copy the tool binaries to the example folder
self:MakeInstallCommands(toolTable)
elseif (toolTable.Kind == "application") then
debugdir(toolTable.TargetDirectory)
if (toolTable.EnableConsole) then
kind("ConsoleApp")
else
kind("WindowedApp")
end
else
assert(false, "Invalid tool Kind")
end
@ -283,14 +296,14 @@ function NazaraBuild:Execute()
libdirs("../lib")
libdirs("../extlibs/lib/common")
configuration("x86")
configuration("x32")
libdirs("../extlibs/lib/common/x86")
configuration("x64")
defines("NAZARA_PLATFORM_x64")
libdirs("../extlibs/lib/common/x64")
configuration({"codeblocks or codelite or gmake", "x86"})
configuration({"codeblocks or codelite or gmake", "x32"})
libdirs("../extlibs/lib/" .. makeLibDir .. "/x86")
libdirs("../lib/" .. makeLibDir .. "/x86")
if (toolTable.Kind == "library") then
@ -308,12 +321,7 @@ function NazaraBuild:Execute()
targetdir("../plugins/" .. toolTable.Name .. "/lib/" .. makeLibDir .. "/x64")
end
-- Copy the tool binaries to the example folder
if (toolTable.CopyTargetToExampleDir) then
self:MakeCopyAfterBuild(toolTable)
end
configuration({"vs*", "x86"})
configuration({"vs*", "x32"})
libdirs("../extlibs/lib/msvc/x86")
libdirs("../lib/msvc/x86")
if (toolTable.Kind == "library") then
@ -331,7 +339,7 @@ function NazaraBuild:Execute()
targetdir("../plugins/" .. toolTable.Name .. "/lib/msvc/x64")
end
configuration({"xcode3 or xcode4", "x86"})
configuration({"xcode3 or xcode4", "x32"})
libdirs("../extlibs/lib/xcode/x86")
libdirs("../lib/xcode/x86")
if (toolTable.Kind == "library") then
@ -355,7 +363,7 @@ function NazaraBuild:Execute()
configuration("*Dynamic")
kind("SharedLib")
configuration("DebugStatic")
targetsuffix("-s-d")
@ -385,23 +393,34 @@ function NazaraBuild:Execute()
end
for k, exampleTable in ipairs(self.OrderedExamples) do
local destPath = "../examples/bin"
project("Demo" .. exampleTable.Name)
location(_ACTION .. "/examples")
if (exampleTable.Console) then
kind("ConsoleApp")
if (exampleTable.Kind == "plugin" or exampleTable.Kind == "library") then
kind("SharedLib")
self:MakeInstallCommands(toolTable)
elseif (exampleTable.Kind == "application") then
debugdir(exampleTable.TargetDirectory)
if (exampleTable.EnableConsole) then
kind("ConsoleApp")
else
kind("WindowedApp")
end
else
kind("Window")
assert(false, "Invalid tool Kind")
end
debugdir("../examples/bin")
debugdir(destPath)
includedirs({
"../include",
"../extlibs/include"
})
libdirs("../lib")
targetdir("../examples/bin")
targetdir(destPath)
files(exampleTable.Files)
excludes(exampleTable.FilesExcluded)
@ -411,26 +430,26 @@ function NazaraBuild:Execute()
includedirs(exampleTable.Includes)
links(exampleTable.Libraries)
configuration("x86")
configuration("x32")
libdirs("../extlibs/lib/common/x86")
configuration("x64")
defines("NAZARA_PLATFORM_x64")
libdirs("../extlibs/lib/common/x64")
configuration({"codeblocks or codelite or gmake", "x86"})
configuration({"codeblocks or codelite or gmake", "x32"})
libdirs("../lib/" .. makeLibDir .. "/x86")
configuration({"codeblocks or codelite or gmake", "x64"})
libdirs("../lib/" .. makeLibDir .. "/x64")
configuration({"vs*", "x86"})
configuration({"vs*", "x32"})
libdirs("../lib/msvc/x86")
configuration({"vs*", "x64"})
libdirs("../lib/msvc/x64")
configuration({"xcode3 or xcode4", "x86"})
configuration({"xcode3 or xcode4", "x32"})
libdirs("../lib/xcode/x86")
configuration({"xcode3 or xcode4", "x64"})
@ -440,7 +459,7 @@ function NazaraBuild:Execute()
configuration(k)
links(v)
end
configuration({})
end
end
@ -448,6 +467,11 @@ end
function NazaraBuild:Initialize()
-- Commençons par les options
newoption({
trigger = "install-path",
description = "Setup additionnals install directories (library binaries will be copied there)"
})
newoption({
trigger = "server",
description = "Excludes client-only modules/tools/examples"
@ -470,9 +494,18 @@ function NazaraBuild:Initialize()
self.Actions = {}
self.Examples = {}
self.ExecutableDir = {}
self.ExtLibs = {}
self.InstallDir = {}
self.Modules = {}
self.Tools = {}
if (_OPTIONS["install-path"]) then
local paths = string.explode(_OPTIONS["install-path"], ";")
for k,v in pairs(paths) do
self:AddInstallPath(v)
end
end
-- Actions
modules = os.matchfiles("scripts/actions/*.lua")
@ -494,24 +527,24 @@ function NazaraBuild:Initialize()
ACTION = nil
-- Extern libraries
local extlibs = os.matchfiles("../extlibs/build/*.lua")
for k,v in pairs(extlibs) do
local f, err = loadfile(v)
if (f) then
LIBRARY = {}
self:SetupInfoTable(LIBRARY)
local extlibs = os.matchfiles("../extlibs/build/*.lua")
for k,v in pairs(extlibs) do
local f, err = loadfile(v)
if (f) then
LIBRARY = {}
self:SetupExtlibTable(LIBRARY)
f()
f()
local succeed, err = self:RegisterExternLibrary(LIBRARY)
if (not succeed) then
print("Unable to register extern library: " .. err)
end
else
print("Unable to load extern library file: " .. err)
end
end
LIBRARY = nil
local succeed, err = self:RegisterExternLibrary(LIBRARY)
if (not succeed) then
print("Unable to register extern library: " .. err)
end
else
print("Unable to load extern library file: " .. err)
end
end
LIBRARY = nil
-- Then the modules
local modules = os.matchfiles("scripts/modules/*.lua")
@ -519,28 +552,19 @@ function NazaraBuild:Initialize()
local moduleName = v:match(".*/(.*).lua")
local moduleNameLower = moduleName:lower()
if (moduleNameLower ~= "core") then -- exclure le noyau n'aurait aucun sens
newoption({
trigger = "exclude-" .. moduleNameLower,
description = "Exclude the " .. moduleName .. " module from the build system"
})
end
local f, err = loadfile(v)
if (f) then
MODULE = {}
self:SetupModuleTable(MODULE)
if (not _OPTIONS["exclude-" .. moduleNameLower]) then
local f, err = loadfile(v)
if (f) then
MODULE = {}
self:SetupInfoTable(MODULE)
f()
f()
local succeed, err = self:RegisterModule(MODULE)
if (not succeed) then
print("Unable to register module: " .. err)
end
else
print("Unable to load module file: " .. err)
local succeed, err = self:RegisterModule(MODULE)
if (not succeed) then
print("Unable to register module: " .. err)
end
else
print("Unable to load module file: " .. err)
end
end
MODULE = nil
@ -551,26 +575,19 @@ function NazaraBuild:Initialize()
local toolName = v:match(".*/(.*).lua")
local toolNameLower = toolName:lower()
newoption({
trigger = "exclude-" .. toolNameLower,
description = "Exclude the " .. toolName .. " tool from the build system"
})
local f, err = loadfile(v)
if (f) then
TOOL = {}
self:SetupToolTable(TOOL)
if (not _OPTIONS["exclude-" .. toolNameLower]) then
local f, err = loadfile(v)
if (f) then
TOOL = {}
self:SetupInfoTable(TOOL)
f()
f()
local succeed, err = self:RegisterTool(TOOL)
if (not succeed) then
print("Unable to register tool: " .. err)
end
else
print("Unable to load tool file: " .. err)
local succeed, err = self:RegisterTool(TOOL)
if (not succeed) then
print("Unable to register tool: " .. err)
end
else
print("Unable to load tool file: " .. err)
end
end
TOOL = nil
@ -585,7 +602,7 @@ function NazaraBuild:Initialize()
if (f) then
EXAMPLE = {}
EXAMPLE.Directory = dirName
self:SetupInfoTable(EXAMPLE)
self:SetupExampleTable(EXAMPLE)
f()
@ -600,7 +617,7 @@ function NazaraBuild:Initialize()
end
EXAMPLE = nil
end
-- Once everything is registred, let's process all the tables
self.OrderedExamples = {}
self.OrderedExtLibs = {}
@ -609,19 +626,19 @@ function NazaraBuild:Initialize()
local tables = {self.ExtLibs, self.Modules, self.Tools, self.Examples}
local orderedTables = {self.OrderedExtLibs, self.OrderedModules, self.OrderedTools, self.OrderedExamples}
for k,projects in ipairs(tables) do
-- Begin by resolving every project (because of dependencies in the same category)
-- Begin by resolving every project (because of dependencies in the same category)
for projectId,projectTable in pairs(projects) do
self:Resolve(projectTable)
end
self:Resolve(projectTable)
end
for projectId,projectTable in pairs(projects) do
if (self:Process(projectTable)) then
table.insert(orderedTables[k], projectTable)
else
print("Rejected client-only " .. projectTable.Name .. " " .. projectTable.Type)
end
table.insert(orderedTables[k], projectTable)
else
print("Rejected " .. projectTable.Name .. " " .. string.lower(projectTable.Type) .. ": " .. projectTable.ExcludeReason)
end
end
table.sort(orderedTables[k], function (a, b) return a.Name < b.Name end)
end
end
@ -681,13 +698,13 @@ function NazaraBuild:RegisterExample(exampleTable)
if (#exampleTable.Files == 0) then
return false, "This example has no files"
end
local files = {}
for k, file in ipairs(exampleTable.Files) do
table.insert(files, "../examples/" .. exampleTable.Directory .. "/" .. file)
end
exampleTable.Files = files
exampleTable.Type = "Example"
self.Examples[lowerCaseName] = exampleTable
return true
@ -732,7 +749,7 @@ function NazaraBuild:RegisterModule(moduleTable)
table.insert(moduleTable.Files, "../src/Nazara/" .. moduleTable.Name .. "/**.hpp")
table.insert(moduleTable.Files, "../src/Nazara/" .. moduleTable.Name .. "/**.inl")
table.insert(moduleTable.Files, "../src/Nazara/" .. moduleTable.Name .. "/**.cpp")
if (_OPTIONS["united"] and lowerCaseName ~= "core") then
table.insert(moduleTable.FilesExcluded, "../src/Nazara/" .. moduleTable.Name .. "/Debug/NewOverload.cpp")
end
@ -752,7 +769,7 @@ function NazaraBuild:RegisterTool(toolTable)
return false, "This tool name is already in use"
end
if (toolTable.Directory == nil or type(toolTable.Directory) ~= "string" or string.len(toolTable.Directory) == 0) then
if (toolTable.TargetDirectory == nil or type(toolTable.TargetDirectory) ~= "string" or string.len(toolTable.TargetDirectory) == 0) then
return false, "Invalid tool directory"
end
@ -761,7 +778,7 @@ function NazaraBuild:RegisterTool(toolTable)
end
local lowerCaseKind = toolTable.Kind:lower()
if (lowerCaseKind == "library" or lowerCaseKind == "plugin" or lowerCaseKind == "consoleapp" or lowerCaseKind == "windowapp") then
if (lowerCaseKind == "library" or lowerCaseKind == "plugin" or lowerCaseKind == "application") then
toolTable.Kind = lowerCaseKind
else
return false, "Invalid tool type"
@ -780,21 +797,18 @@ local PosixOSes = {
}
function NazaraBuild:Process(infoTable)
if (infoTable.ClientOnly and _OPTIONS["server"]) then
return false
end
local libraries = {}
local libraries = {}
for k, library in pairs(infoTable.Libraries) do
local moduleName = library:match("Nazara(%w+)")
local moduleTable = moduleName and self.Modules[moduleName:lower()]
local toolTable = moduleName and self.Tools[moduleName:lower()]
local projectName = library:match("Nazara(%w+)")
local moduleTable = projectName and self.Modules[projectName:lower()]
local toolTable = projectName and self.Tools[projectName:lower()]
if (moduleTable) then
if (moduleTable.ClientOnly and _OPTIONS["server"]) then
infoTable.ClientOnly = true
return false -- We depend on a client-only library
end
if (moduleTable.Excluded) then
infoTable.Excluded = true
infoTable.ExcludeReason = "depends on excluded " .. projectName .. " module"
return false
end
if (_OPTIONS["united"]) then
library = "NazaraEngine"
@ -811,36 +825,38 @@ function NazaraBuild:Process(infoTable)
else
local extLibTable = self.ExtLibs[library:lower()]
if (extLibTable) then
if (extLibTable.ClientOnly and _OPTIONS["server"]) then
infoTable.ClientOnly = true
return false -- We depend on a client-only library
end
if (extLibTable.Excluded) then
infoTable.Excluded = true
infoTable.ExcludeReason = "depends on excluded " .. extLibTable.Name .. " external library"
return false
end
library = extLibTable.Name
table.insert(infoTable.ConfigurationLibraries.DebugStatic, library .. "-s-d")
table.insert(infoTable.ConfigurationLibraries.ReleaseStatic, library .. "-s")
table.insert(infoTable.ConfigurationLibraries.DebugDynamic, library .. "-s-d")
table.insert(infoTable.ConfigurationLibraries.ReleaseDynamic, library .. "-s")
else
if (toolTable and toolTable.Kind == "library") then
if (toolTable.ClientOnly and _OPTIONS["server"]) then
infoTable.ClientOnly = true
return false -- We depend on a client-only library
end
if (toolTable.Excluded) then
infoTable.Excluded = true
infoTable.ExcludeReason = "depends on excluded " .. toolTable.Name .. " tool"
return false
end
library = "Nazara" .. toolTable.Name
-- Import tools includes
for k,v in ipairs(toolTable.Includes) do
table.insert(infoTable.Includes, v)
end
-- And libraries
for k, v in pairs(toolTable.Libraries) do
table.insert(infoTable.Libraries, v)
end
for config, libs in pairs(toolTable.ConfigurationLibraries) do
for k,v in pairs(libs) do
table.insert(infoTable.ConfigurationLibraries[config], v)
@ -890,37 +906,71 @@ function NazaraBuild:Process(infoTable)
end
end
return true
if (infoTable.Kind == "application") then
self:AddExecutablePath(infoTable.TargetDirectory)
end
return true
end
function NazaraBuild:Resolve(infoTable)
if (type(infoTable.Libraries) == "function") then
infoTable.Libraries = infoTable.Libraries()
end
if (infoTable.ClientOnly and _OPTIONS["server"]) then
infoTable.Excluded = true
infoTable.ExcludeReason = "excluded by command-line options (client-only)"
end
if (infoTable.Excludable) then
local optionName = "excludes-" .. string.lower(infoTable.Type .. "-" .. infoTable.Name)
newoption({
trigger = optionName,
description = "Excludes the " .. infoTable.Name .. " " .. string.lower(infoTable.Type) .. " and projects relying on it"
})
if (_OPTIONS[optionName]) then
infoTable.Excluded = true
infoTable.ExcludeReason = "excluded by command-line options"
end
end
if (type(infoTable.Libraries) == "function") then
infoTable.Libraries = infoTable.Libraries()
end
end
function NazaraBuild:MakeCopyAfterBuild(infoTable)
function NazaraBuild:MakeInstallCommands(infoTable)
if (PremakeVersion < 50) then
return
end
if (os.is("windows")) then
configuration({})
postbuildcommands({[[xcopy "%{path.translate(cfg.linktarget.relpath):sub(1, -5) .. ".dll"}" "..\..\..\examples\bin\" /E /Y]]})
for k,v in pairs(self.InstallDir) do
local destPath = path.translate(path.isabsolute(k) and k or "../../" .. k)
postbuildcommands({[[xcopy "%{path.translate(cfg.linktarget.relpath):sub(1, -5) .. ".dll"}" "]] .. destPath .. [[\" /E /Y]]})
end
for k,v in pairs(table.join(infoTable.Libraries, infoTable.DynLib)) do
local paths = {}
table.insert(paths, {"x86", "../extlibs/lib/common/x86/" .. v .. ".dll"})
table.insert(paths, {"x86", "../extlibs/lib/common/x86/lib" .. v .. ".dll"})
table.insert(paths, {"x32", "../extlibs/lib/common/x86/" .. v .. ".dll"})
table.insert(paths, {"x32", "../extlibs/lib/common/x86/lib" .. v .. ".dll"})
table.insert(paths, {"x64", "../extlibs/lib/common/x64/" .. v .. ".dll"})
table.insert(paths, {"x64", "../extlibs/lib/common/x64/lib" .. v .. ".dll"})
for k,v in pairs(paths) do
local config = v[1]
local path = v[2]
if (os.isfile(path)) then
local srcPath = v[2]
if (os.isfile(srcPath)) then
if (infoTable.Kind == "plugin") then
path = "../../" .. path
srcPath = "../../" .. srcPath
end
configuration(config)
postbuildcommands({[[xcopy "%{path.translate(cfg.linktarget.relpath:sub(1, -#cfg.linktarget.name - 1) .. "../../]] .. path .. [[")}" "..\..\..\examples\bin\" /E /Y]]})
for k,v in pairs(self.ExecutableDir) do
local destPath = path.translate(path.isabsolute(k) and k or "../../" .. k)
postbuildcommands({[[xcopy "%{path.translate(cfg.linktarget.relpath:sub(1, -#cfg.linktarget.name - 1) .. "../../]] .. srcPath .. [[")}" "]] .. destPath .. [[\" /E /Y]]})
end
end
end
end
@ -928,15 +978,37 @@ function NazaraBuild:MakeCopyAfterBuild(infoTable)
end
function NazaraBuild:SetupInfoTable(infoTable)
infoTable.Excludable = true
infoTable.ConfigurationLibraries = {}
infoTable.ConfigurationLibraries.DebugStatic = {}
infoTable.ConfigurationLibraries.ReleaseStatic = {}
infoTable.ConfigurationLibraries.DebugDynamic = {}
infoTable.ConfigurationLibraries.ReleaseDynamic = {}
local infos = {"Defines", "DynLib", "Files", "FilesExcluded", "Flags", "Includes", "Libraries"}
for k,v in ipairs(infos) do
infoTable[v] = {}
infoTable["Os" .. v] = {}
end
end
end
function NazaraBuild:SetupExampleTable(infoTable)
self:SetupInfoTable(infoTable)
infoTable.Kind = "application"
infoTable.TargetDirectory = "../examples/bin"
end
function NazaraBuild:SetupExtlibTable(infoTable)
self:SetupInfoTable(infoTable)
infoTable.Kind = "library"
end
function NazaraBuild:SetupModuleTable(infoTable)
self:SetupInfoTable(infoTable)
infoTable.Kind = "library"
end
NazaraBuild.SetupToolTable = NazaraBuild.SetupInfoTable

View File

@ -1,6 +1,7 @@
MODULE.Name = "Core"
MODULE.Excludable = false -- Excluding the core makes no sense as everything relies on it
MODULE.Files = { -- Les autres fichiers seront ajoutés automatiquement
MODULE.Files = { -- Other files will be automatically added
"../include/Nazara/Prerequesites.hpp",
"../include/Nazara/Math/**.hpp",
"../include/Nazara/Math/**.inl",

View File

@ -1,9 +1,8 @@
TOOL.Name = "Assimp"
TOOL.Directory = "../SDK/lib"
TOOL.Directory = "../plugins/Assimp"
TOOL.Kind = "Plugin"
TOOL.CopyTargetToExampleDir = true
TOOL.TargetDirectory = "../SDK/lib"
TOOL.Includes = {
"../include",

View File

@ -1,9 +1,8 @@
TOOL.Name = "SDK"
TOOL.CopyTargetToExampleDir = true
TOOL.Directory = "../SDK/lib"
TOOL.Directory = "../SDK"
TOOL.Kind = "Library"
TOOL.TargetDirectory = "../SDK/lib"
TOOL.Defines = {
"NDK_BUILD"

View File

@ -1,9 +1,8 @@
TOOL.Name = "SDKServer"
TOOL.CopyTargetToExampleDir = true
TOOL.Directory = "../SDK/lib"
TOOL.Directory = "../SDK"
TOOL.Kind = "Library"
TOOL.TargetDirectory = "../SDK/lib"
TOOL.Defines = {
"NDK_BUILD",
@ -23,7 +22,7 @@ TOOL.Files = {
"../SDK/src/NDK/**.cpp"
}
-- Exlude client-only files
-- Excludes client-only files
TOOL.FilesExcluded = {
"../SDK/**/CameraComponent.*",
"../SDK/**/Console.*",

View File

@ -1,7 +1,9 @@
TOOL.Name = "UnitTests"
TOOL.Directory = "../tests"
TOOL.Kind = "ConsoleApp"
TOOL.EnableConsole = true
TOOL.Kind = "Application"
TOOL.TargetDirectory = TOOL.Directory
TOOL.Defines = {
}

View File

@ -1,6 +1,6 @@
EXAMPLE.Name = "DopplerEffect"
EXAMPLE.Console = true
EXAMPLE.EnableConsole = true
EXAMPLE.Files = {
"main.cpp"

View File

@ -1,6 +1,6 @@
EXAMPLE.Name = "FirstScene"
EXAMPLE.Console = true
EXAMPLE.EnableConsole = true
EXAMPLE.Files = {
"main.cpp"

View File

@ -1,6 +1,6 @@
EXAMPLE.Name = "MeshInfos"
EXAMPLE.Console = true
EXAMPLE.EnableConsole = true
EXAMPLE.Files = {
"main.cpp"

View File

@ -1,6 +1,6 @@
EXAMPLE.Name = "Tut00_EmptyProject"
EXAMPLE.Console = true
EXAMPLE.EnableConsole = true
EXAMPLE.Files = {
"main.cpp"

View File

@ -1,6 +1,6 @@
EXAMPLE.Name = "Tut01_HelloWorld"
EXAMPLE.Console = true
EXAMPLE.EnableConsole = true
EXAMPLE.Files = {
"main.cpp"

View File

@ -7,11 +7,21 @@
namespace Nz
{
/*!
* \ingroup audio
* \brief Mixes channels in mono
*
* \param input Input buffer with multiples channels
* \param output Output butter for mono
* \param channelCount Number of channels
* \param frameCount Number of frames
*
* \remark The input buffer may be the same as the output one
*/
template<typename T>
void MixToMono(T* input, T* output, unsigned int channelCount, unsigned int frameCount)
{
///DOC: Le buffer d'entrée peut être le même que le buffer de sortie
// Pour éviter l'overflow, on utilise comme accumulateur un type assez grand, (u)int 64 bits pour les entiers, double pour les flottants
// To avoid overflow, we use, as an accumulator, a type which is large enough: (u)int 64 bits for integers, double for floatings
typedef typename std::conditional<std::is_unsigned<T>::value, UInt64, Int64>::type BiggestInt;
typedef typename std::conditional<std::is_integral<T>::value, BiggestInt, double>::type Biggest;
@ -19,7 +29,7 @@ namespace Nz
{
Biggest acc = Biggest(0);
for (unsigned int j = 0; j < channelCount; ++j)
acc += input[i*channelCount + j];
acc += input[i * channelCount + j];
output[i] = static_cast<T>(acc / channelCount);
}

View File

@ -27,18 +27,23 @@
#ifndef NAZARA_CONFIG_AUDIO_HPP
#define NAZARA_CONFIG_AUDIO_HPP
/// Modifier la configuration d'un module nécessite une recompilation quasi-intégrale de celui-ci et de ceux en héritant
/*!
* \defgroup audio (NazaraAudio) Audio module
* Audio/System module including classes to handle music, sound, etc...
*/
// Utilise un manager de mémoire pour gérer les allocations dynamiques (détecte les leaks au prix d'allocations/libérations dynamiques plus lentes)
/// Each modification of a parameter needs a recompilation of the module
// Use the MemoryManager to manage dynamic allocations (can detect memory leak but allocations/frees are slower)
#define NAZARA_AUDIO_MANAGE_MEMORY 0
// Active les tests de sécurité supplémentaires (Teste notamment les arguments des fonctions, conseillé pour le développement)
// Activate the security tests based on the code (Advised for development)
#define NAZARA_AUDIO_SAFE 1
// Le nombre de buffers utilisés lors du streaming d'objets audio (Au moins deux)
// The number of buffers used for audio streaming (At least two)
#define NAZARA_AUDIO_STREAMED_BUFFER_COUNT 2
/// Vérification des valeurs et types de certaines constantes
/// Checking the values and types of certain constants
#include <Nazara/Audio/ConfigCheck.hpp>
#if !defined(NAZARA_STATIC)

View File

@ -7,12 +7,12 @@
#ifndef NAZARA_CONFIG_CHECK_AUDIO_HPP
#define NAZARA_CONFIG_CHECK_AUDIO_HPP
/// Ce fichier sert à vérifier la valeur des constantes du fichier Config.hpp
/// This file is used to check the constant values defined in Config.hpp
#include <type_traits>
#define NazaraCheckTypeAndVal(name, type, op, val, err) static_assert(std::is_ ##type <decltype(name)>::value && name op val, #type err)
// On force la valeur de MANAGE_MEMORY en mode debug
// We force the value of MANAGE_MEMORY in debug
#if defined(NAZARA_DEBUG) && !NAZARA_AUDIO_MANAGE_MEMORY
#undef NAZARA_AUDIO_MANAGE_MEMORY
#define NAZARA_AUDIO_MANAGE_MEMORY 0

View File

@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// On suppose que Debug.hpp a déjà été inclus, tout comme Config.hpp
// We assume that Debug.hpp has already been included, same thing for Config.hpp
#if NAZARA_AUDIO_MANAGE_MEMORY
#undef delete
#undef new

View File

@ -13,7 +13,7 @@ namespace Nz
{
AudioFormat_Unknown = -1,
// La valeur entière est le nombre de canaux possédés par ce format
// The integer value is the number of channels used by the format
AudioFormat_Mono = 1,
AudioFormat_Stereo = 2,
AudioFormat_Quad = 4,

View File

@ -15,18 +15,18 @@
#include <Nazara/Core/String.hpp>
#include <vector>
// Inclusion des headers OpenAL
// Inclusion of OpenAL headers
// Étant donné que les headers OpenAL ne nous permettent pas de n'avoir que les signatures sans les pointeurs de fonctions
// Et que je ne souhaite pas les modifier, je suis contraint de les placer dans un espace de nom différent pour ensuite
// remettre dans l'espace global les choses intéressantes (les typedef notamment)
// OpenAL headers does not allow us to only get the signatures without the pointers to the functions
// And I do no want to modify them, I'm obliged to put them in a different namespace
// to put only interesting things back in the global namespace (specially typedef)
namespace OpenALDetail
{
#include <AL/al.h>
#include <AL/alc.h>
}
// Si quelqu'un a une meilleure idée ...
// If someone has a better idea ...
using OpenALDetail::ALboolean;
using OpenALDetail::ALbyte;
using OpenALDetail::ALchar;

View File

@ -7,6 +7,13 @@
namespace Nz
{
/*!
* \brief Creates a new sound buffer from the arguments
* \return A reference to the newly created sound buffer
*
* \param args Arguments for the sound buffer
*/
template<typename... Args>
SoundBufferRef SoundBuffer::New(Args&&... args)
{

View File

@ -12,7 +12,7 @@
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Math/Vector3.hpp>
///TODO: Faire hériter SoundEmitter de Node
///TODO: Inherit SoundEmitter from Node
namespace Nz
{

View File

@ -78,7 +78,7 @@ namespace Nz
* \param v Object to hash
*
* \remark a HashAppend specialization for type T is required
*
*
* \see ComputeHash
*/
template<typename T>

View File

@ -26,9 +26,9 @@ namespace Nz
class Bit;
Bitset();
explicit Bitset(unsigned int bitCount, bool val);
explicit Bitset(std::size_t bitCount, bool val);
explicit Bitset(const char* bits);
Bitset(const char* bits, unsigned int bitCount);
Bitset(const char* bits, std::size_t bitCount);
Bitset(const Bitset& bitset) = default;
explicit Bitset(const String& bits);
template<typename T> Bitset(T value);
@ -36,16 +36,16 @@ namespace Nz
~Bitset() noexcept = default;
void Clear() noexcept;
unsigned int Count() const;
std::size_t Count() const;
void Flip();
unsigned int FindFirst() const;
unsigned int FindNext(unsigned int bit) const;
std::size_t FindFirst() const;
std::size_t FindNext(std::size_t bit) const;
Block GetBlock(unsigned int i) const;
unsigned int GetBlockCount() const;
unsigned int GetCapacity() const;
unsigned int GetSize() const;
Block GetBlock(std::size_t i) const;
std::size_t GetBlockCount() const;
std::size_t GetCapacity() const;
std::size_t GetSize() const;
void PerformsAND(const Bitset& a, const Bitset& b);
void PerformsNOT(const Bitset& a);
@ -54,19 +54,19 @@ namespace Nz
bool Intersects(const Bitset& bitset) const;
void Reserve(unsigned int bitCount);
void Resize(unsigned int bitCount, bool defaultVal = false);
void Reserve(std::size_t bitCount);
void Resize(std::size_t bitCount, bool defaultVal = false);
void Reset();
void Reset(unsigned int bit);
void Reset(std::size_t bit);
void Set(bool val = true);
void Set(unsigned int bit, bool val = true);
void SetBlock(unsigned int i, Block block);
void Set(std::size_t bit, bool val = true);
void SetBlock(std::size_t i, Block block);
void Swap(Bitset& bitset);
bool Test(unsigned int bit) const;
bool Test(std::size_t bit) const;
bool TestAll() const;
bool TestAny() const;
bool TestNone() const;
@ -74,9 +74,9 @@ namespace Nz
template<typename T> T To() const;
String ToString() const;
void UnboundedReset(unsigned int bit);
void UnboundedSet(unsigned int bit, bool val = true);
bool UnboundedTest(unsigned int bit) const;
void UnboundedReset(std::size_t bit);
void UnboundedSet(std::size_t bit, bool val = true);
bool UnboundedTest(std::size_t bit) const;
Bit operator[](int index);
bool operator[](int index) const;
@ -93,20 +93,20 @@ namespace Nz
Bitset& operator^=(const Bitset& bitset);
static constexpr Block fullBitMask = std::numeric_limits<Block>::max();
static constexpr unsigned int bitsPerBlock = std::numeric_limits<Block>::digits;
static constexpr unsigned int npos = std::numeric_limits<unsigned int>::max();
static constexpr std::size_t bitsPerBlock = std::numeric_limits<Block>::digits;
static constexpr std::size_t npos = std::numeric_limits<std::size_t>::max();
private:
unsigned int FindFirstFrom(unsigned int blockIndex) const;
std::size_t FindFirstFrom(std::size_t blockIndex) const;
Block GetLastBlockMask() const;
void ResetExtraBits();
static unsigned int ComputeBlockCount(unsigned int bitCount);
static unsigned int GetBitIndex(unsigned int bit);
static unsigned int GetBlockIndex(unsigned int bit);
static std::size_t ComputeBlockCount(std::size_t bitCount);
static std::size_t GetBitIndex(std::size_t bit);
static std::size_t GetBlockIndex(std::size_t bit);
std::vector<Block, Allocator> m_blocks;
unsigned int m_bitCount;
std::size_t m_bitCount;
};
template<typename Block, class Allocator>

View File

@ -42,7 +42,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
Bitset<Block, Allocator>::Bitset(unsigned int bitCount, bool val) :
Bitset<Block, Allocator>::Bitset(std::size_t bitCount, bool val) :
Bitset()
{
Resize(bitCount, val);
@ -72,11 +72,11 @@ namespace Nz
*/
template<typename Block, class Allocator>
Bitset<Block, Allocator>::Bitset(const char* bits, unsigned int bitCount) :
Bitset<Block, Allocator>::Bitset(const char* bits, std::size_t bitCount) :
m_blocks(ComputeBlockCount(bitCount), 0U),
m_bitCount(bitCount)
{
for (unsigned int i = 0; i < bitCount; ++i)
for (std::size_t i = 0; i < bitCount; ++i)
{
switch (*bits++)
{
@ -126,7 +126,7 @@ namespace Nz
else
{
// Note: I was kinda tired when I wrote this, there's probably a much easier method than checking bits to write bits
for (unsigned int bitPos = 0; bitPos < std::numeric_limits<T>::digits; bitPos++)
for (std::size_t bitPos = 0; bitPos < std::numeric_limits<T>::digits; bitPos++)
{
if (value & (T(1U) << bitPos))
UnboundedSet(bitPos, true);
@ -153,13 +153,13 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::Count() const
std::size_t Bitset<Block, Allocator>::Count() const
{
if (m_blocks.empty())
return 0;
unsigned int count = 0;
for (unsigned int i = 0; i < m_blocks.size(); ++i)
std::size_t count = 0;
for (std::size_t i = 0; i < m_blocks.size(); ++i)
count += CountBits(m_blocks[i]);
return count;
@ -184,7 +184,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::FindFirst() const
std::size_t Bitset<Block, Allocator>::FindFirst() const
{
return FindFirstFrom(0);
}
@ -199,7 +199,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::FindNext(unsigned int bit) const
std::size_t Bitset<Block, Allocator>::FindNext(std::size_t bit) const
{
NazaraAssert(bit < m_bitCount, "Bit index out of range");
@ -207,8 +207,8 @@ namespace Nz
return npos;
// The block of the bit and its index
unsigned int blockIndex = GetBlockIndex(bit);
unsigned int bitIndex = GetBitIndex(bit);
std::size_t blockIndex = GetBlockIndex(bit);
std::size_t bitIndex = GetBitIndex(bit);
// We get the block
Block block = m_blocks[blockIndex];
@ -233,7 +233,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
Block Bitset<Block, Allocator>::GetBlock(unsigned int i) const
Block Bitset<Block, Allocator>::GetBlock(std::size_t i) const
{
NazaraAssert(i < m_blocks.size(), "Block index out of range");
@ -246,7 +246,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::GetBlockCount() const
std::size_t Bitset<Block, Allocator>::GetBlockCount() const
{
return m_blocks.size();
}
@ -257,7 +257,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::GetCapacity() const
std::size_t Bitset<Block, Allocator>::GetCapacity() const
{
return m_blocks.capacity()*bitsPerBlock;
}
@ -268,7 +268,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::GetSize() const
std::size_t Bitset<Block, Allocator>::GetSize() const
{
return m_bitCount;
}
@ -285,7 +285,7 @@ namespace Nz
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::PerformsAND(const Bitset& a, const Bitset& b)
{
std::pair<unsigned int, unsigned int> minmax = std::minmax(a.GetBlockCount(), b.GetBlockCount());
std::pair<std::size_t, std::size_t> minmax = std::minmax(a.GetBlockCount(), b.GetBlockCount());
// We reinitialise our blocks with zero
m_blocks.clear();
@ -293,7 +293,7 @@ namespace Nz
m_bitCount = std::max(a.GetSize(), b.GetSize());
// In case of the "AND", we can stop with the smallest size (because x & 0 = 0)
for (unsigned int i = 0; i < minmax.first; ++i)
for (std::size_t i = 0; i < minmax.first; ++i)
m_blocks[i] = a.GetBlock(i) & b.GetBlock(i);
ResetExtraBits();
@ -311,7 +311,7 @@ namespace Nz
m_blocks.resize(a.GetBlockCount());
m_bitCount = a.GetSize();
for (unsigned int i = 0; i < m_blocks.size(); ++i)
for (std::size_t i = 0; i < m_blocks.size(); ++i)
m_blocks[i] = ~a.GetBlock(i);
ResetExtraBits();
@ -332,15 +332,15 @@ namespace Nz
const Bitset& greater = (a.GetSize() > b.GetSize()) ? a : b;
const Bitset& lesser = (a.GetSize() > b.GetSize()) ? b : a;
unsigned int maxBlockCount = greater.GetBlockCount();
unsigned int minBlockCount = lesser.GetBlockCount();
std::size_t maxBlockCount = greater.GetBlockCount();
std::size_t minBlockCount = lesser.GetBlockCount();
m_blocks.resize(maxBlockCount);
m_bitCount = greater.GetSize();
for (unsigned int i = 0; i < minBlockCount; ++i)
for (std::size_t i = 0; i < minBlockCount; ++i)
m_blocks[i] = a.GetBlock(i) | b.GetBlock(i);
for (unsigned int i = minBlockCount; i < maxBlockCount; ++i)
for (std::size_t i = minBlockCount; i < maxBlockCount; ++i)
m_blocks[i] = greater.GetBlock(i); // (x | 0 = x)
ResetExtraBits();
@ -361,15 +361,15 @@ namespace Nz
const Bitset& greater = (a.GetSize() > b.GetSize()) ? a : b;
const Bitset& lesser = (a.GetSize() > b.GetSize()) ? b : a;
unsigned int maxBlockCount = greater.GetBlockCount();
unsigned int minBlockCount = lesser.GetBlockCount();
std::size_t maxBlockCount = greater.GetBlockCount();
std::size_t minBlockCount = lesser.GetBlockCount();
m_blocks.resize(maxBlockCount);
m_bitCount = greater.GetSize();
for (unsigned int i = 0; i < minBlockCount; ++i)
for (std::size_t i = 0; i < minBlockCount; ++i)
m_blocks[i] = a.GetBlock(i) ^ b.GetBlock(i);
for (unsigned int i = minBlockCount; i < maxBlockCount; ++i)
for (std::size_t i = minBlockCount; i < maxBlockCount; ++i)
m_blocks[i] = greater.GetBlock(i); // (x ^ 0 = x)
ResetExtraBits();
@ -385,8 +385,8 @@ namespace Nz
bool Bitset<Block, Allocator>::Intersects(const Bitset& bitset) const
{
// We only test the blocks in common
unsigned int sharedBlocks = std::min(GetBlockCount(), bitset.GetBlockCount());
for (unsigned int i = 0; i < sharedBlocks; ++i)
std::size_t sharedBlocks = std::min(GetBlockCount(), bitset.GetBlockCount());
for (std::size_t i = 0; i < sharedBlocks; ++i)
{
Block a = GetBlock(i);
Block b = bitset.GetBlock(i);
@ -404,7 +404,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::Reserve(unsigned int bitCount)
void Bitset<Block, Allocator>::Reserve(std::size_t bitCount)
{
m_blocks.reserve(ComputeBlockCount(bitCount));
}
@ -417,13 +417,13 @@ namespace Nz
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::Resize(unsigned int bitCount, bool defaultVal)
void Bitset<Block, Allocator>::Resize(std::size_t bitCount, bool defaultVal)
{
// We begin with changing the size of container, with the correct value of initialisation
unsigned int lastBlockIndex = m_blocks.size() - 1;
std::size_t lastBlockIndex = m_blocks.size() - 1;
m_blocks.resize(ComputeBlockCount(bitCount), (defaultVal) ? fullBitMask : 0U);
unsigned int remainingBits = GetBitIndex(m_bitCount);
std::size_t remainingBits = GetBitIndex(m_bitCount);
if (bitCount > m_bitCount && remainingBits > 0 && defaultVal)
// Initialisation of unused bits in the last block before the size change
m_blocks[lastBlockIndex] |= fullBitMask << remainingBits;
@ -451,7 +451,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::Reset(unsigned int bit)
void Bitset<Block, Allocator>::Reset(std::size_t bit)
{
Set(bit, false);
}
@ -482,7 +482,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::Set(unsigned int bit, bool val)
void Bitset<Block, Allocator>::Set(std::size_t bit, bool val)
{
NazaraAssert(bit < m_bitCount, "Bit index out of range");
@ -503,7 +503,7 @@ namespace Nz
* \remark Produce a NazaraAssert if i is greather than number of blocks in bitset
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::SetBlock(unsigned int i, Block block)
void Bitset<Block, Allocator>::SetBlock(std::size_t i, Block block)
{
NazaraAssert(i < m_blocks.size(), "Block index out of range");
@ -537,7 +537,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
bool Bitset<Block, Allocator>::Test(unsigned int bit) const
bool Bitset<Block, Allocator>::Test(std::size_t bit) const
{
NazaraAssert(bit < m_bitCount, "Bit index out of range");
@ -555,7 +555,7 @@ namespace Nz
// Special case for the last block
Block lastBlockMask = GetLastBlockMask();
for (unsigned int i = 0; i < m_blocks.size(); ++i)
for (std::size_t i = 0; i < m_blocks.size(); ++i)
{
Block mask = (i == m_blocks.size() - 1) ? lastBlockMask : fullBitMask;
if (m_blocks[i] == mask) // The extra bits are set to zero, thus we can't test without proceeding with a mask
@ -576,7 +576,7 @@ namespace Nz
if (m_blocks.empty())
return false;
for (unsigned int i = 0; i < m_blocks.size(); ++i)
for (std::size_t i = 0; i < m_blocks.size(); ++i)
{
if (m_blocks[i])
return true;
@ -612,7 +612,7 @@ namespace Nz
NazaraAssert(m_bitCount <= std::numeric_limits<T>::digits, "Bit count cannot be greater than T bit count");
T value = 0;
for (unsigned int i = 0; i < m_blocks.size(); ++i)
for (std::size_t i = 0; i < m_blocks.size(); ++i)
value |= static_cast<T>(m_blocks[i]) << i*bitsPerBlock;
return value;
@ -628,7 +628,7 @@ namespace Nz
{
String str(m_bitCount, '0');
for (unsigned int i = 0; i < m_bitCount; ++i)
for (std::size_t i = 0; i < m_bitCount; ++i)
{
if (Test(i))
str[m_bitCount - i - 1] = '1'; // Inversion de l'indice
@ -648,7 +648,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::UnboundedReset(unsigned int bit)
void Bitset<Block, Allocator>::UnboundedReset(std::size_t bit)
{
UnboundedSet(bit, false);
}
@ -665,7 +665,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::UnboundedSet(unsigned int bit, bool val)
void Bitset<Block, Allocator>::UnboundedSet(std::size_t bit, bool val)
{
if (bit < m_bitCount)
Set(bit, val);
@ -687,7 +687,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
bool Bitset<Block, Allocator>::UnboundedTest(unsigned int bit) const
bool Bitset<Block, Allocator>::UnboundedTest(std::size_t bit) const
{
if (bit < m_bitCount)
return Test(bit);
@ -816,13 +816,13 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::FindFirstFrom(unsigned int blockIndex) const
std::size_t Bitset<Block, Allocator>::FindFirstFrom(std::size_t blockIndex) const
{
if (blockIndex >= m_blocks.size())
return npos;
// We are looking for the first non-null block
unsigned int i = blockIndex;
std::size_t i = blockIndex;
for (; i < m_blocks.size(); ++i)
{
if (m_blocks[i])
@ -868,7 +868,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::ComputeBlockCount(unsigned int bitCount)
std::size_t Bitset<Block, Allocator>::ComputeBlockCount(std::size_t bitCount)
{
return GetBlockIndex(bitCount) + ((GetBitIndex(bitCount) != 0U) ? 1U : 0U);
}
@ -879,7 +879,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::GetBitIndex(unsigned int bit)
std::size_t Bitset<Block, Allocator>::GetBitIndex(std::size_t bit)
{
return bit & (bitsPerBlock - 1U); // bit % bitsPerBlock
}
@ -890,7 +890,7 @@ namespace Nz
*/
template<typename Block, class Allocator>
unsigned int Bitset<Block, Allocator>::GetBlockIndex(unsigned int bit)
std::size_t Bitset<Block, Allocator>::GetBlockIndex(std::size_t bit)
{
return bit / bitsPerBlock;
}
@ -1106,18 +1106,18 @@ namespace Nz
const Bitset<Block, Allocator>& greater = (lhs.GetBlockCount() > rhs.GetBlockCount()) ? lhs : rhs;
const Bitset<Block, Allocator>& lesser = (lhs.GetBlockCount() > rhs.GetBlockCount()) ? rhs : lhs;
unsigned int maxBlockCount = greater.GetBlockCount();
unsigned int minBlockCount = lesser.GetBlockCount();
std::size_t maxBlockCount = greater.GetBlockCount();
std::size_t minBlockCount = lesser.GetBlockCount();
// We test the blocks in common to check the equality of bits
for (unsigned int i = 0; i < minBlockCount; ++i)
for (std::size_t i = 0; i < minBlockCount; ++i)
{
if (lhs.GetBlock(i) != rhs.GetBlock(i))
return false;
}
// Now we check for the blocks that only the biggest bitset owns, and to be equal, they must be set to '0'
for (unsigned int i = minBlockCount; i < maxBlockCount; ++i)
for (std::size_t i = minBlockCount; i < maxBlockCount; ++i)
if (greater.GetBlock(i))
return false;
@ -1152,20 +1152,20 @@ namespace Nz
const Bitset<Block, Allocator>& greater = (lhs.GetBlockCount() > rhs.GetBlockCount()) ? lhs : rhs;
const Bitset<Block, Allocator>& lesser = (lhs.GetBlockCount() > rhs.GetBlockCount()) ? rhs : lhs;
unsigned int maxBlockCount = greater.GetBlockCount();
unsigned int minBlockCount = lesser.GetBlockCount();
std::size_t maxBlockCount = greater.GetBlockCount();
std::size_t minBlockCount = lesser.GetBlockCount();
// If the greatest bitset has a single bit active in a block outside the lesser bitset range, then it is greater
for (unsigned int i = maxBlockCount; i > minBlockCount; ++i)
for (std::size_t i = maxBlockCount; i > minBlockCount; ++i)
{
if (greater.GetBlock(i))
return lhs.GetBlockCount() < rhs.GetBlockCount();
}
// Compare the common blocks
for (unsigned int i = 0; i < minBlockCount; ++i)
for (std::size_t i = 0; i < minBlockCount; ++i)
{
unsigned int index = (minBlockCount - i - 1); // Compare from the most significant block to the less significant block
std::size_t index = (minBlockCount - i - 1); // Compare from the most significant block to the less significant block
if (lhs.GetBlock(index) < rhs.GetBlock(index))
return true;
}

View File

@ -12,7 +12,7 @@
#include <type_traits>
#define NazaraCheckTypeAndVal(name, type, op, val, err) static_assert(std::is_ ##type <decltype(name)>::value && name op val, #type err)
// We fore the value of MANAGE_MEMORY in debug
// We force the value of MANAGE_MEMORY in debug
#if defined(NAZARA_DEBUG) && !NAZARA_CORE_MANAGE_MEMORY
#undef NAZARA_CORE_MANAGE_MEMORY
#define NAZARA_CORE_MANAGE_MEMORY 0

View File

@ -33,8 +33,8 @@ namespace Nz
inline void SwapBytes(void* buffer, std::size_t size)
{
UInt8* bytes = static_cast<UInt8*>(buffer);
unsigned int i = 0;
unsigned int j = size - 1;
std::size_t i = 0;
std::size_t j = size - 1;
while (i < j)
std::swap(bytes[i++], bytes[j--]);

View File

@ -10,6 +10,17 @@
namespace Nz
{
/*!
* \ingroup core
* \class Nz::HandledObject<T>
* \brief Core class that represents a handled object
*/
/*!
* \brief Constructs a HandledObject object by assignation
*
* \param object HandledObject to assign into this
*/
template<typename T>
HandledObject<T>::HandledObject(const HandledObject& object)
{
@ -17,6 +28,11 @@ namespace Nz
// Don't copy anything, we're a copy of the object, we have no handle right now
}
/*!
* \brief Constructs a HandledObject object by move semantic
*
* \param object HandledObject to move into this
*/
template<typename T>
HandledObject<T>::HandledObject(HandledObject&& object) :
m_handles(std::move(object.m_handles))
@ -25,25 +41,46 @@ namespace Nz
handle->OnObjectMoved(static_cast<T*>(this));
}
/*!
* \brief Destructs the object and calls UnregisterAllHandles
*
* \see UnregisterAllHandles
*/
template<typename T>
HandledObject<T>::~HandledObject()
{
UnregisterAllHandles();
}
/*!
* \brief Creates a ObjectHandle for this
* \return ObjectHandle to this
*/
template<typename T>
ObjectHandle<T> HandledObject<T>::CreateHandle()
{
return ObjectHandle<T>(static_cast<T*>(this));
}
/*!
* \brief Sets the reference of the HandledObject with the handle from another
* \return A reference to this
*
* \param object The other HandledObject
*/
template<typename T>
HandledObject<T>& HandledObject<T>::operator=(const HandledObject& object)
{
// Nothing to do
return *this;
return *this;
}
/*!
* \brief Moves the HandledObject into this
* \return A reference to this
*
* \param object HandledObject to move in this
*/
template<typename T>
HandledObject<T>& HandledObject<T>::operator=(HandledObject&& object)
{
@ -54,13 +91,22 @@ namespace Nz
return *this;
}
/*!
* \brief Registers a handle
*
* \param handle Handle to register
*
* \remark One handle can only be registered once, errors can occur if it's more than once
*/
template<typename T>
void HandledObject<T>::RegisterHandle(ObjectHandle<T>* handle)
{
///DOC: Un handle ne doit être enregistré qu'une fois, des erreurs se produisent s'il l'est plus d'une fois
m_handles.push_back(handle);
}
/*!
* \brief Unregisters all handles
*/
template<typename T>
void HandledObject<T>::UnregisterAllHandles()
{
@ -71,10 +117,17 @@ namespace Nz
m_handles.clear();
}
/*!
* \brief Unregisters a handle
*
* \param handle Handle to unregister
*
* \remark One handle can only be unregistered once, crash can occur if it's more than once
* \remark Produces a NazaraAssert if handle not registered
*/
template<typename T>
void HandledObject<T>::UnregisterHandle(ObjectHandle<T>* handle) noexcept
{
///DOC: Un handle ne doit être libéré qu'une fois, et doit faire partie de la liste, sous peine de crash
auto it = std::find(m_handles.begin(), m_handles.end(), handle);
NazaraAssert(it != m_handles.end(), "Handle not registered");
@ -83,6 +136,14 @@ namespace Nz
m_handles.pop_back();
}
/*!
* \brief Updates one handle with another
*
* \param oldHandle Old handle to replace
* \param newHandle New handle to take place
*
* \remark Produces a NazaraAssert if handle not registered
*/
template<typename T>
void HandledObject<T>::UpdateHandle(ObjectHandle<T>* oldHandle, ObjectHandle<T>* newHandle) noexcept
{

View File

@ -9,12 +9,26 @@
namespace Nz
{
/*!
* \ingroup core
* \class Nz::ObjectHandle
* \brief Core class that represents a object handle
*/
/*!
* \brief Constructs a ObjectHandle object by default
*/
template<typename T>
ObjectHandle<T>::ObjectHandle() :
m_object(nullptr)
{
}
/*!
* \brief Constructs a ObjectHandle object with a pointer to an object
*
* \param object Pointer to handle like an object (can be nullptr)
*/
template<typename T>
ObjectHandle<T>::ObjectHandle(T* object) :
ObjectHandle()
@ -22,59 +36,97 @@ namespace Nz
Reset(object);
}
/*!
* \brief Constructs a ObjectHandle object by assignation
*
* \param handle ObjectHandle to assign into this
*/
template<typename T>
ObjectHandle<T>::ObjectHandle(const ObjectHandle<T>& handle) :
ObjectHandle<T>::ObjectHandle(const ObjectHandle& handle) :
ObjectHandle()
{
Reset(handle);
}
/*!
* \brief Constructs a ObjectHandle object by move semantic
*
* \param handle ObjectHandle to move into this
*/
template<typename T>
ObjectHandle<T>::ObjectHandle(ObjectHandle<T>&& handle) noexcept :
ObjectHandle<T>::ObjectHandle(ObjectHandle&& handle) noexcept :
ObjectHandle()
{
Reset(std::move(handle));
}
/*!
* \brief Destructs the object and calls reset with nullptr
*
* \see Reset
*/
template<typename T>
ObjectHandle<T>::~ObjectHandle()
{
Reset(nullptr);
}
/*!
* \brief Gets the underlying object
* \return Underlying object
*/
template<typename T>
T* ObjectHandle<T>::GetObject() const
{
return m_object;
}
/*!
* \brief Checks whether the object is valid
* \return true if object is not nullptr
*/
template<typename T>
bool ObjectHandle<T>::IsValid() const
{
return m_object != nullptr;
}
/*!
* \brief Resets the content of the ObjectHandle with another object
*
* \param object Object to handle
*/
template<typename T>
void ObjectHandle<T>::Reset(T* object)
{
// Si nous avions déjà une entité, nous devons l'informer que nous ne pointons plus sur elle
// If we already have an entity, we must alert it that we are not pointing to it anymore
if (m_object)
m_object->UnregisterHandle(this);
m_object = object;
if (m_object)
// On informe la nouvelle entité que nous pointons sur elle
// We alert the new entity that we are pointing to it
m_object->RegisterHandle(this);
}
/*!
* \brief Resets the content of this with another object
*
* \param handle New object to handle
*/
template<typename T>
void ObjectHandle<T>::Reset(const ObjectHandle<T>& handle)
void ObjectHandle<T>::Reset(const ObjectHandle& handle)
{
Reset(handle.GetObject());
}
/*!
* \brief Resets the content of this with another object by move semantic
*
* \param handle New object to handle to move into this
*/
template<typename T>
void ObjectHandle<T>::Reset(ObjectHandle<T>&& handle) noexcept
void ObjectHandle<T>::Reset(ObjectHandle&& handle) noexcept
{
if (m_object)
m_object->UnregisterHandle(this);
@ -87,12 +139,18 @@ namespace Nz
}
}
/*!
* \brief Swaps the content of the two ObjectHandle
* \return A reference to this
*
* \param handle ObjectHandle to swap
*/
template<typename T>
ObjectHandle<T>& ObjectHandle<T>::Swap(ObjectHandle<T>& handle)
ObjectHandle<T>& ObjectHandle<T>::Swap(ObjectHandle& handle)
{
// Comme nous inversons les handles, nous devons prévenir les entités
// La version par défaut de swap (à base de move) aurait fonctionné,
// mais en enregistrant les handles une fois de plus que nécessaire (à cause de la copie temporaire).
// As we swap the two handles, we must alert the entities
// The default version with swap (move) would be working,
// but will register handles one more time (due to temporary copy).
if (m_object)
{
m_object->UnregisterHandle(this);
@ -105,11 +163,15 @@ namespace Nz
handle.m_object->RegisterHandle(this);
}
// On effectue l'échange
// We do the swap
std::swap(m_object, handle.m_object);
return *this;
}
/*!
* \brief Gives a string representation
* \return A string representation of the object "ObjectHandle(object representation) or Null"
*/
template<typename T>
Nz::String ObjectHandle<T>::ToString() const
{
@ -125,24 +187,44 @@ namespace Nz
return ss;
}
/*!
* \brief Converts the ObjectHandle to bool
* \return true if reference is not nullptr
*
* \see IsValid
*/
template<typename T>
ObjectHandle<T>::operator bool() const
{
return IsValid();
}
/*!
* \brief Dereferences the ObjectHandle
* \return Underlying pointer
*/
template<typename T>
ObjectHandle<T>::operator T*() const
{
return m_object;
}
/*!
* \brief Dereferences the ObjectHandle
* \return Underlying pointer
*/
template<typename T>
T* ObjectHandle<T>::operator->() const
{
return m_object;
}
/*!
* \brief Assigns the entity into this
* \return A reference to this
*
* \param entity Pointer to handle like an object (can be nullptr)
*/
template<typename T>
ObjectHandle<T>& ObjectHandle<T>::operator=(T* entity)
{
@ -151,22 +233,37 @@ namespace Nz
return *this;
}
/*!
* \brief Sets the handle of the ObjectHandle with the handle from another
* \return A reference to this
*
* \param handle The other ObjectHandle
*/
template<typename T>
ObjectHandle<T>& ObjectHandle<T>::operator=(const ObjectHandle<T>& handle)
ObjectHandle<T>& ObjectHandle<T>::operator=(const ObjectHandle& handle)
{
Reset(handle);
return *this;
}
/*!
* \brief Moves the ObjectHandle into this
* \return A reference to this
*
* \param handle ObjectHandle to move in this
*/
template<typename T>
ObjectHandle<T>& ObjectHandle<T>::operator=(ObjectHandle<T>&& handle) noexcept
ObjectHandle<T>& ObjectHandle<T>::operator=(ObjectHandle&& handle) noexcept
{
Reset(std::move(handle));
return *this;
}
/*!
* \brief Action to do on object destruction
*/
template<typename T>
void ObjectHandle<T>::OnObjectDestroyed()
{
@ -174,6 +271,9 @@ namespace Nz
m_object = nullptr;
}
/*!
* \brief Action to do on object move
*/
template<typename T>
void ObjectHandle<T>::OnObjectMoved(T* newObject)
{
@ -181,114 +281,247 @@ namespace Nz
m_object = newObject;
}
/*!
* \brief Output operator
* \return The stream
*
* \param out The stream
* \param handle The ObjectHandle to output
*/
template<typename T>
std::ostream& operator<<(std::ostream& out, const ObjectHandle<T>& handle)
{
return handle.ToString();
}
/*!
* \brief Checks whether the first object handle is equal to the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator==(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return lhs.GetObject() == rhs.GetObject();
}
/*!
* \brief Checks whether the object is equal to the second object handle
* \return true if it is the case
*
* \param first Object to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator==(const T& lhs, const ObjectHandle<T>& rhs)
{
return &lhs == rhs.GetObject();
}
/*!
* \brief Checks whether the object handle is equal to the second object
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second Object to compare in right hand side
*/
template<typename T>
bool operator==(const ObjectHandle<T>& lhs, const T& rhs)
{
return lhs.GetObject() == &rhs;
}
/*!
* \brief Checks whether the first object handle is equal to the second object handle
* \return false if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator!=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs == rhs);
}
/*!
* \brief Checks whether the object is equal to the second object handle
* \return false if it is the case
*
* \param first Object to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator!=(const T& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs == rhs);
}
/*!
* \brief Checks whether the object handle is equal to the second object
* \return false if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second Object to compare in right hand side
*/
template<typename T>
bool operator!=(const ObjectHandle<T>& lhs, const T& rhs)
{
return !(lhs == rhs);
}
/*!
* \brief Checks whether the first object handle is less than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator<(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return lhs.m_object < rhs.m_object;
}
/*!
* \brief Checks whether the first object handle is less than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator<(const T& lhs, const ObjectHandle<T>& rhs)
{
return &lhs < rhs.m_object;
}
/*!
* \brief Checks whether the first object handle is less than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator<(const ObjectHandle<T>& lhs, const T& rhs)
{
return lhs.m_object < &rhs;
}
/*!
* \brief Checks whether the first object handle is less or equal than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator<=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs > rhs);
}
/*!
* \brief Checks whether the first object handle is less or equal than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator<=(const T& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs > rhs);
}
/*!
* \brief Checks whether the first object handle is less or equal than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator<=(const ObjectHandle<T>& lhs, const T& rhs)
{
return !(lhs > rhs);
}
/*!
* \brief Checks whether the first object handle is greather than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator>(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return rhs < lhs;
}
/*!
* \brief Checks whether the first object handle is greather than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator>(const T& lhs, const ObjectHandle<T>& rhs)
{
return rhs < lhs;
}
/*!
* \brief Checks whether the first object handle is greather than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator>(const ObjectHandle<T>& lhs, const T& rhs)
{
return rhs < lhs;
}
/*!
* \brief Checks whether the first object handle is greather or equal than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator>=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs < rhs);
}
/*!
* \brief Checks whether the first object handle is greather or equal than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator>=(const T& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs < rhs);
}
/*!
* \brief Checks whether the first object handle is greather or equal than the second object handle
* \return true if it is the case
*
* \param first ObjectHandle to compare in left hand side
* \param second ObjectHandle to compare in right hand side
*/
template<typename T>
bool operator>=(const ObjectHandle<T>& lhs, const T& rhs)
{
@ -301,6 +534,12 @@ namespace Nz
namespace std
{
/*!
* \brief Swaps two ObjectHandle, specialisation of std
*
* \param lhs First object handle
* \param rhs Second object handle
*/
template<typename T>
void swap(Nz::ObjectHandle<T>& lhs, Nz::ObjectHandle<T>& rhs)
{

View File

@ -50,6 +50,8 @@ namespace Nz
void SetParameter(const String& name, void* value);
void SetParameter(const String& name, void* value, Destructor destructor);
String ToString() const;
ParameterList& operator=(const ParameterList& list);
ParameterList& operator=(ParameterList&&) = default;
@ -73,7 +75,7 @@ namespace Nz
ParameterType type;
union Value
{
// On définit un constructeur/destructeur vide, permettant de mettre des classes dans l'union
// We define an empty constructor/destructor, to be able to put classes in the union
Value() {}
Value(const Value&) {} // Placeholder
~Value() {}
@ -98,4 +100,6 @@ namespace Nz
};
}
std::ostream& operator<<(std::ostream& out, const Nz::ParameterList& parameterList);
#endif // NAZARA_PARAMETERLIST_HPP

View File

@ -39,7 +39,7 @@ namespace Nz
static bool IsExtensionSupported(const String& extension);
static bool LoadFromFile(Type* resource, const String& filePath, const Parameters& parameters = Parameters());
static bool LoadFromMemory(Type* resource, const void* data, unsigned int size, const Parameters& parameters = Parameters());
static bool LoadFromMemory(Type* resource, const void* data, std::size_t size, const Parameters& parameters = Parameters());
static bool LoadFromStream(Type* resource, Stream& stream, const Parameters& parameters = Parameters());
static void RegisterLoader(ExtensionGetter extensionGetter, StreamChecker checkFunc, StreamLoader streamLoader, FileLoader fileLoader = nullptr, MemoryLoader memoryLoader = nullptr);

View File

@ -66,7 +66,7 @@ namespace Nz
return false;
}
File file(path); // Ouvert seulement en cas de besoin
File file(path); // Open only if needed
bool found = false;
for (Loader& loader : Type::s_loaders)
@ -160,7 +160,7 @@ namespace Nz
* \remark Produces a NazaraError if all loaders failed or no loader was found
*/
template<typename Type, typename Parameters>
bool ResourceLoader<Type, Parameters>::LoadFromMemory(Type* resource, const void* data, unsigned int size, const Parameters& parameters)
bool ResourceLoader<Type, Parameters>::LoadFromMemory(Type* resource, const void* data, std::size_t size, const Parameters& parameters)
{
NazaraAssert(resource, "Invalid resource");
NazaraAssert(data, "Invalid data pointer");

View File

@ -7,6 +7,10 @@
namespace Nz
{
/*!
* \brief Constructs a Billboard object by default
*/
inline Billboard::Billboard()
{
SetColor(Color::White);
@ -15,6 +19,12 @@ namespace Nz
SetSize(64.f, 64.f);
}
/*!
* \brief Constructs a Billboard object with a reference to a material
*
* \param material Reference to a material
*/
inline Billboard::Billboard(MaterialRef material)
{
SetColor(Color::White);
@ -23,6 +33,12 @@ namespace Nz
SetSize(64.f, 64.f);
}
/*!
* \brief Constructs a Billboard object with a pointer to a texture
*
* \param texture Pointer to a texture
*/
inline Billboard::Billboard(Texture* texture)
{
SetColor(Color::White);
@ -31,6 +47,12 @@ namespace Nz
SetTexture(texture, true);
}
/*!
* \brief Constructs a Billboard object by assignation
*
* \param billboard Billboard to copy into this
*/
inline Billboard::Billboard(const Billboard& billboard) :
InstancedRenderable(billboard),
m_color(billboard.m_color),
@ -41,31 +63,61 @@ namespace Nz
{
}
/*!
* \brief Gets the color of the billboard
* \return Current color
*/
inline const Color& Billboard::GetColor() const
{
return m_color;
}
/*!
* \brief Gets the material of the billboard
* \return Current material
*/
inline const MaterialRef& Billboard::GetMaterial() const
{
return m_material;
}
/*!
* \brief Gets the rotation of the billboard
* \return Current rotation
*/
inline float Billboard::GetRotation() const
{
return m_rotation;
}
/*!
* \brief Gets the size of the billboard
* \return Current size
*/
inline const Vector2f& Billboard::GetSize() const
{
return m_size;
}
/*!
* \brief Sets the color of the billboard
*
* \param color Color for the billboard
*/
inline void Billboard::SetColor(const Color& color)
{
m_color = color;
}
/*!
* \brief Sets the default material of the billboard (just default material)
*/
inline void Billboard::SetDefaultMaterial()
{
MaterialRef material = Material::New();
@ -75,6 +127,13 @@ namespace Nz
SetMaterial(std::move(material));
}
/*!
* \brief Sets the material of the billboard
*
* \param material Material for the billboard
* \param resizeBillboard Should billboard be resized to the material size (diffuse map)
*/
inline void Billboard::SetMaterial(MaterialRef material, bool resizeBillboard)
{
m_material = std::move(material);
@ -86,25 +145,51 @@ namespace Nz
}
}
/*!
* \brief Sets the rotation of the billboard
*
* \param rotation Rotation for the billboard
*/
inline void Billboard::SetRotation(float rotation)
{
m_rotation = rotation;
m_sinCos.Set(std::sin(m_rotation), std::cos(m_rotation));
}
/*!
* \brief Sets the size of the billboard
*
* \param size Size for the billboard
*/
inline void Billboard::SetSize(const Vector2f& size)
{
m_size = size;
// On invalide la bounding box
// We invalidate the bounding volume
InvalidateBoundingVolume();
}
/*!
* \brief Sets the size of the billboard
*
* \param sizeX Size in X for the billboard
* \param sizeY Size in Y for the billboard
*/
inline void Billboard::SetSize(float sizeX, float sizeY)
{
SetSize(Vector2f(sizeX, sizeY));
}
/*!
* \brief Sets the texture of the billboard
*
* \param texture Texture for the billboard
* \param resizeBillboard Should billboard be resized to the texture size
*/
inline void Billboard::SetTexture(TextureRef texture, bool resizeBillboard)
{
if (!m_material)
@ -118,6 +203,13 @@ namespace Nz
m_material->SetDiffuseMap(std::move(texture));
}
/*!
* \brief Sets the current billboard with the content of the other one
* \return A reference to this
*
* \param billboard The other Billboard
*/
inline Billboard& Billboard::operator=(const Billboard& billboard)
{
InstancedRenderable::operator=(billboard);
@ -131,6 +223,13 @@ namespace Nz
return *this;
}
/*!
* \brief Creates a new billboard from the arguments
* \return A reference to the newly created billboard
*
* \param args Arguments for the billboard
*/
template<typename... Args>
BillboardRef Billboard::New(Args&&... args)
{

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@ -7,6 +7,13 @@
namespace Nz
{
/*!
* \brief Creates a new color background from the arguments
* \return A reference to the newly created color background
*
* \param args Arguments for the color background
*/
template<typename... Args>
ColorBackgroundRef ColorBackground::New(Args&&... args)
{

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@ -27,23 +27,28 @@
#ifndef NAZARA_CONFIG_GRAPHICS_HPP
#define NAZARA_CONFIG_GRAPHICS_HPP
/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
/*!
* \defgroup graphics (NazaraGraphics) Graphics module
* Graphics/System module including classes to handle graphical elements...
*/
// À partir de combien d'instances d'un même mesh/matériau l'instancing doit-il être utilisé ?
/// Each modification of a paramater of the module needs a recompilation of the unit
// How much instances are need of a same mesh/material to enable instancing ?
#define NAZARA_GRAPHICS_INSTANCING_MIN_INSTANCES_COUNT 10
// Utilise un manager de mémoire pour gérer les allocations dynamiques (détecte les leaks au prix d'allocations/libérations dynamiques plus lentes)
// Use the MemoryManager to manage dynamic allocations (can detect memory leak but allocations/frees are slower)
#define NAZARA_GRAPHICS_MANAGE_MEMORY 0
// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
// Activate the security tests based on the code (Advised for development)
#define NAZARA_GRAPHICS_SAFE 1
/// Chaque modification d'un paramètre ci-dessous implique une modification (souvent mineure) du code
/// Each modification of a parameter following implies a modification (often minor) of the code
// Le nombre maximum de lumières qu'un shader standard supportera
// The maximum number of lights in a standard shader
#define NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS 3
/// Vérification des valeurs et types de certaines constantes
/// Checking the values and types of certain constants
#include <Nazara/Graphics/ConfigCheck.hpp>
#if defined(NAZARA_STATIC)

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@ -7,12 +7,12 @@
#ifndef NAZARA_CONFIG_CHECK_GRAPHICS_HPP
#define NAZARA_CONFIG_CHECK_GRAPHICS_HPP
/// Ce fichier sert à vérifier la valeur des constantes du fichier Config.hpp
/// This file is used to check the constant values defined in Config.hpp
#include <type_traits>
#define NazaraCheckTypeAndVal(name, type, op, val, err) static_assert(std::is_ ##type <decltype(name)>::value && name op val, #type err)
// On force la valeur de MANAGE_MEMORY en mode debug
// We fore the value of MANAGE_MEMORY in debug
#if defined(NAZARA_DEBUG) && !NAZARA_GRAPHICS_MANAGE_MEMORY
#undef NAZARA_GRAPHICS_MANAGE_MEMORY
#define NAZARA_GRAPHICS_MANAGE_MEMORY 0

View File

@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// On suppose que Debug.hpp a déjà été inclus, tout comme Config.hpp
// We suppose that Debug.hpp is already included, same goes for Config.hpp
#if NAZARA_GRAPHICS_MANAGE_MEMORY
#undef delete
#undef new

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@ -29,7 +29,7 @@ namespace Nz
float GetBrightThreshold() const;
Texture* GetTexture(unsigned int i) const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
bool Resize(const Vector2ui& dimensions);
void SetBlurPassCount(unsigned int passCount);

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@ -23,7 +23,7 @@ namespace Nz
DeferredDOFPass();
virtual ~DeferredDOFPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
bool Resize(const Vector2ui& dimensions);
protected:

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@ -21,7 +21,7 @@ namespace Nz
DeferredFXAAPass();
virtual ~DeferredFXAAPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
protected:
RenderStates m_states;

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@ -21,7 +21,7 @@ namespace Nz
DeferredFinalPass();
virtual ~DeferredFinalPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
protected:
RenderStates m_states;

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@ -21,7 +21,7 @@ namespace Nz
DeferredFogPass();
virtual ~DeferredFogPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
protected:
RenderStates m_states;

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@ -21,7 +21,7 @@ namespace Nz
virtual ~DeferredForwardPass();
void Initialize(DeferredRenderTechnique* technique);
bool Process(const SceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const;
bool Process(const SceneData& sceneData, unsigned int workTexture, unsigned int sceneTexture) const;
protected:
const ForwardRenderTechnique* m_forwardTechnique;

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@ -21,7 +21,7 @@ namespace Nz
DeferredGeometryPass();
virtual ~DeferredGeometryPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
bool Resize(const Vector2ui& dimensions);
protected:

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@ -28,7 +28,7 @@ namespace Nz
bool IsLightMeshesDrawingEnabled() const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
protected:
LightUniforms m_directionalLightUniforms;

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@ -38,7 +38,7 @@ namespace Nz
bool IsEnabled() const;
virtual bool Process(const SceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
virtual bool Process(const SceneData& sceneData, unsigned int workTexture, unsigned int sceneTexture) const = 0;
virtual bool Resize(const Vector2ui& GBufferSize);
DeferredRenderPass& operator=(const DeferredRenderPass&) = delete;

View File

@ -67,7 +67,7 @@ namespace Nz
};
std::map<RenderPassType, std::map<int, std::unique_ptr<DeferredRenderPass>>, RenderPassComparator> m_passes;
ForwardRenderTechnique m_forwardTechnique; // Doit être initialisé avant la RenderQueue
ForwardRenderTechnique m_forwardTechnique; // Must be initialized before the RenderQueue
DeferredRenderQueue m_renderQueue;
mutable RenderBufferRef m_depthStencilBuffer;
mutable RenderTexture m_GBufferRTT;

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@ -6,6 +6,14 @@
namespace Nz
{
/*!
* \brief Checks whether the material is suitable to fit in the render queue
* \return true If it is the case
*
* \param material Material to verify
*/
bool DepthRenderQueue::IsMaterialSuitable(const Material* material) const
{
NazaraAssert(material, "Invalid material");

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@ -128,7 +128,7 @@ namespace Nz
SceneNodeType_Max = SceneNodeType_User
};
// Ces paramètres sont indépendants du matériau: ils peuvent être demandés à tout moment
// These parameters are independant of the material: they can not be asked for the moment
enum ShaderFlags
{
ShaderFlags_None = 0,
@ -139,7 +139,7 @@ namespace Nz
ShaderFlags_TextureOverlay = 0x08,
ShaderFlags_VertexColor = 0x10,
ShaderFlags_Max = ShaderFlags_VertexColor*2-1
ShaderFlags_Max = ShaderFlags_VertexColor * 2 - 1
};
}

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@ -159,6 +159,7 @@ namespace Nz
std::map<int, Layer> layers;
private:
BillboardData* GetBillboardData(int renderOrder, const Material* material, unsigned int count);
Layer& GetLayer(int i); ///TODO: Inline
void OnIndexBufferInvalidation(const IndexBuffer* indexBuffer);

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@ -31,7 +31,7 @@ namespace Nz
AbstractRenderQueue* GetRenderQueue() override;
RenderTechniqueType GetType() const override;
void SetMaxLightPassPerObject(unsigned int passCount);
void SetMaxLightPassPerObject(unsigned int maxLightPassPerObject);
static bool Initialize();
static void Uninitialize();
@ -70,11 +70,11 @@ namespace Nz
LightUniforms lightUniforms;
bool hasLightUniforms;
/// Moins coûteux en mémoire que de stocker un LightUniforms par index de lumière,
/// à voir si ça fonctionne chez tout le monde
int lightOffset; // "Distance" entre Lights[0].type et Lights[1].type
/// Less costly in memory than storing a LightUniforms by index of light,
/// this may not work everywhere
int lightOffset; // "Distance" between Lights[0].type and Lights[1].type
// Autre uniformes
// Other uniforms
int eyePosition;
int sceneAmbient;
int textureOverlay;

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@ -6,6 +6,16 @@
namespace Nz
{
/*!
* \brief Sens the uniforms for light
*
* \param shader Shader to send uniforms to
* \param uniforms Uniforms to send
* \param index Index of the light
* \param uniformOffset Offset for the uniform
* \param availableTextureUnit Unit texture available
*/
inline void ForwardRenderTechnique::SendLightUniforms(const Shader* shader, const LightUniforms& uniforms, unsigned int index, unsigned int uniformOffset, UInt8 availableTextureUnit) const
{
// If anyone got a better idea..
@ -104,6 +114,14 @@ namespace Nz
}
}
/*!
* \brief Computes the score for directional light
* \return 0.f
*
* \param object Sphere symbolising the object
* \param light Light to compute
*/
inline float ForwardRenderTechnique::ComputeDirectionalLightScore(const Spheref& object, const AbstractRenderQueue::DirectionalLight& light)
{
NazaraUnused(object);
@ -113,18 +131,42 @@ namespace Nz
return 0.f;
}
/*!
* \brief Computes the score for point light
* \return Distance to the light
*
* \param object Sphere symbolising the object
* \param light Light to compute
*/
inline float ForwardRenderTechnique::ComputePointLightScore(const Spheref& object, const AbstractRenderQueue::PointLight& light)
{
///TODO: Compute a score depending on the light luminosity
return object.SquaredDistance(light.position);
}
/*!
* \brief Computes the score for spot light
* \return Distance to the light
*
* \param object Sphere symbolising the object
* \param light Light to compute
*/
inline float ForwardRenderTechnique::ComputeSpotLightScore(const Spheref& object, const AbstractRenderQueue::SpotLight& light)
{
///TODO: Compute a score depending on the light luminosity and spot direction
return object.SquaredDistance(light.position);
}
/*!
* \brief Checks whether the directional light is suitable for the computations
* \return true if light is enoughly close
*
* \param object Sphere symbolising the object
* \param light Light to compute
*/
inline bool ForwardRenderTechnique::IsDirectionalLightSuitable(const Spheref& object, const AbstractRenderQueue::DirectionalLight& light)
{
NazaraUnused(object);
@ -134,12 +176,28 @@ namespace Nz
return true;
}
/*!
* \brief Checks whether the point light is suitable for the computations
* \return true if light is enoughly close
*
* \param object Sphere symbolising the object
* \param light Light to compute
*/
inline bool ForwardRenderTechnique::IsPointLightSuitable(const Spheref& object, const AbstractRenderQueue::PointLight& light)
{
// If the object is too far away from this point light, there is not way it could light it
return object.SquaredDistance(light.position) <= light.radius * light.radius;
}
/*!
* \brief Checks whether the spot light is suitable for the computations
* \return true if light is enoughly close
*
* \param object Sphere symbolising the object
* \param light Light to compute
*/
inline bool ForwardRenderTechnique::IsSpotLightSuitable(const Spheref& object, const AbstractRenderQueue::SpotLight& light)
{
///TODO: Exclude spot lights based on their direction and outer angle?

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@ -4,6 +4,12 @@
namespace Nz
{
/*!
* \brief Constructs a InstancedRenderable object by assignation
*
* \param renderable InstancedRenderable to copy into this
*/
inline InstancedRenderable::InstancedRenderable(const InstancedRenderable& renderable) :
RefCounted(),
m_boundingVolume(renderable.m_boundingVolume),
@ -11,22 +17,43 @@ namespace Nz
{
}
/*!
* \brief Ensures that the bounding volume is up to date
*/
inline void InstancedRenderable::EnsureBoundingVolumeUpdated() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
}
/*!
* \brief Invalidates the bounding volume
*/
inline void InstancedRenderable::InvalidateBoundingVolume()
{
m_boundingVolumeUpdated = false;
}
/*!
* \brief Invalidates the instance data based on flags
*
* \param flags Flags to invalidate
*/
inline void InstancedRenderable::InvalidateInstanceData(UInt32 flags)
{
OnInstancedRenderableInvalidateData(this, flags);
}
/*!
* \brief Sets the current instanced renderable with the content of the other one
* \return A reference to this
*
* \param renderable The other InstancedRenderable
*/
inline InstancedRenderable& InstancedRenderable::operator=(const InstancedRenderable& renderable)
{
m_boundingVolume = renderable.m_boundingVolume;
@ -35,6 +62,10 @@ namespace Nz
return *this;
}
/*!
* \brief Updates the bounding volume
*/
inline void InstancedRenderable::UpdateBoundingVolume() const
{
MakeBoundingVolume();

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@ -7,6 +7,10 @@
namespace Nz
{
/*!
* \brief Constructs a Light object by default
*/
inline Light::Light(const Light& light) :
Renderable(light),
m_color(light.m_color),
@ -28,6 +32,12 @@ namespace Nz
{
}
/*!
* \brief Enables shadow casting
*
* \param castShadows Should shadows be cast
*/
inline void Light::EnableShadowCasting(bool castShadows)
{
if (m_shadowCastingEnabled != castShadows)
@ -37,72 +47,141 @@ namespace Nz
}
}
/*!
* \brief Ensures that the shadow map is up to date
*/
inline void Light::EnsureShadowMapUpdate() const
{
if (!m_shadowMapUpdated)
UpdateShadowMap();
}
/*!
* \brief Gets the ambient factor
* \return Current ambient factor
*/
inline float Light::GetAmbientFactor() const
{
return m_ambientFactor;
}
/*!
* \brief Gets the light attenuation (in 1 / R^2)
* \return Attenuation
*/
inline float Light::GetAttenuation() const
{
return m_attenuation;
}
/*!
* \brief Gets the color of the light
* \return Light color
*/
inline Color Light::GetColor() const
{
return m_color;
}
/*!
* \brief Gets the diffuse factor
* \return Current diffuse factor
*/
inline float Light::GetDiffuseFactor() const
{
return m_diffuseFactor;
}
/*!
* \brief Gets the inner angle in spot light
* \return Inner angle
*/
inline float Light::GetInnerAngle() const
{
return m_innerAngle;
}
/*!
* \brief Gets the cosine inner angle in spot light
* \return Cosine inner angle
*/
inline float Light::GetInnerAngleCosine() const
{
return m_innerAngleCosine;
}
/*!
* \brief Gets the inverse of the radius
* \return Inverse of the radius
*/
inline float Light::GetInvRadius() const
{
return m_invRadius;
}
/*!
* \brief Gets the type of the light
* \return Light type
*/
inline LightType Light::GetLightType() const
{
return m_type;
}
/*!
* \brief Gets the outer angle in spot light
* \return Outer angle
*/
inline float Light::GetOuterAngle() const
{
return m_outerAngle;
}
/*!
* \brief Gets the cosine outer angle in spot light
* \return Cosine outer angle
*/
inline float Light::GetOuterAngleCosine() const
{
return m_outerAngleCosine;
}
/*!
* \brief Gets the tangent outer angle in spot light
* \return Tangent outer angle
*/
inline float Light::GetOuterAngleTangent() const
{
return m_outerAngleTangent;
}
/*!
* \brief Gets the radius of the light
* \return Light radius
*/
inline float Light::GetRadius() const
{
return m_radius;
}
/*!
* \brief Gets the shadow map
* \return Reference to the shadow map texture
*/
inline TextureRef Light::GetShadowMap() const
{
EnsureShadowMapUpdate();
@ -110,47 +189,97 @@ namespace Nz
return m_shadowMap;
}
/*!
* \brief Gets the format of the shadow map
* \return Shadow map format
*/
inline PixelFormatType Light::GetShadowMapFormat() const
{
return m_shadowMapFormat;
}
/*!
* \brief Gets the size of the shadow map
* \return Shadow map size
*/
inline const Vector2ui& Light::GetShadowMapSize() const
{
return m_shadowMapSize;
}
/*!
* \brief Checks whether the shadow casting is enabled
* \return true If it is the case
*/
inline bool Light::IsShadowCastingEnabled() const
{
return m_shadowCastingEnabled;
}
/*!
* \brief Sets the ambient factor
*
* \param factor Ambient factor
*/
inline void Light::SetAmbientFactor(float factor)
{
m_ambientFactor = factor;
}
/*!
* \brief Sets the light attenuation (in 1 / R^2)
*
* \param attenuation Light attenuation
*/
inline void Light::SetAttenuation(float attenuation)
{
m_attenuation = attenuation;
}
/*!
* \brief Sets the color of the light
*
* \param color Light color
*/
inline void Light::SetColor(const Color& color)
{
m_color = color;
}
/*!
* \brief Sets the diffuse factor
*
* \param factor Diffuse factor
*/
inline void Light::SetDiffuseFactor(float factor)
{
m_diffuseFactor = factor;
}
/*!
* \brief Sets the inner angle in spot light
* \return innerAngle Inner angle
*/
inline void Light::SetInnerAngle(float innerAngle)
{
m_innerAngle = innerAngle;
m_innerAngleCosine = std::cos(DegreeToRadian(m_innerAngle));
}
/*!
* \brief Sets the type of light
*
* \param type Light type
*/
inline void Light::SetLightType(LightType type)
{
m_type = type;
@ -158,6 +287,13 @@ namespace Nz
InvalidateShadowMap();
}
/*!
* \brief Sets the outer angle in spot light
* \return outerAngle Outer angle
*
* \remark Invalidates the bounding volume
*/
inline void Light::SetOuterAngle(float outerAngle)
{
m_outerAngle = outerAngle;
@ -167,6 +303,13 @@ namespace Nz
InvalidateBoundingVolume();
}
/*!
* \brief Sets the radius of the light
* \return radius Light radius
*
* \remark Invalidates the bounding volume
*/
inline void Light::SetRadius(float radius)
{
m_radius = radius;
@ -176,6 +319,15 @@ namespace Nz
InvalidateBoundingVolume();
}
/*!
* \brief Sets the shadow map format
*
* \param shadowFormat Shadow map format
*
* \remark Invalidates the shadow map
* \remark Produces a NazaraAssert if format is not a depth type
*/
inline void Light::SetShadowMapFormat(PixelFormatType shadowFormat)
{
NazaraAssert(PixelFormat::GetContent(shadowFormat) == PixelFormatContent_DepthStencil, "Shadow format type is not a depth format");
@ -185,6 +337,15 @@ namespace Nz
InvalidateShadowMap();
}
/*!
* \brief Sets the size of the shadow map
*
* \param size Shadow map size
*
* \remark Invalidates the shadow map
* \remark Produces a NazaraAssert if size is zero
*/
inline void Light::SetShadowMapSize(const Vector2ui& size)
{
NazaraAssert(size.x > 0 && size.y > 0, "Shadow map size must have a positive size");
@ -194,6 +355,15 @@ namespace Nz
InvalidateShadowMap();
}
/*!
* \brief Sets the current light with the content of the other one
* \return A reference to this
*
* \param light The other Light
*
* \remark Invalidates the shadow map
*/
inline Light& Light::operator=(const Light& light)
{
Renderable::operator=(light);
@ -218,6 +388,10 @@ namespace Nz
return *this;
}
/*!
* \brief Invalidates the shadow map
*/
inline void Light::InvalidateShadowMap()
{
m_shadowMapUpdated = false;

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@ -151,7 +151,7 @@ namespace Nz
inline Material& operator=(const Material& material);
static MaterialRef GetDefault();
inline static MaterialRef GetDefault();
template<typename... Args> static MaterialRef New(Args&&... args);
// Signals:
@ -163,7 +163,7 @@ namespace Nz
{
const Shader* shader;
UberShaderInstance* uberInstance = nullptr;
int uniforms[MaterialUniform_Max+1];
int uniforms[MaterialUniform_Max + 1];
};
void Copy(const Material& material);
@ -187,7 +187,7 @@ namespace Nz
TextureRef m_normalMap;
TextureRef m_specularMap;
UberShaderConstRef m_uberShader;
mutable ShaderInstance m_shaders[ShaderFlags_Max+1];
mutable ShaderInstance m_shaders[ShaderFlags_Max + 1];
bool m_alphaTestEnabled;
bool m_depthSortingEnabled;
bool m_lightingEnabled;

File diff suppressed because it is too large Load Diff

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@ -68,8 +68,6 @@ namespace Nz
bool SetMaterial(unsigned int skinIndex, const String& subMeshName, Material* material);
void SetMaterial(unsigned int skinIndex, unsigned int matIndex, Material* material);
virtual void SetMesh(Mesh* mesh);
bool SetSequence(const String& sequenceName);
void SetSequence(unsigned int sequenceIndex);
void SetSkin(unsigned int skin);
void SetSkinCount(unsigned int skinCount);

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@ -7,6 +7,13 @@
namespace Nz
{
/*!
* \brief Creates a new Model from the arguments
* \return A reference to the newly created model
*
* \param args Arguments for the model
*/
template<typename... Args>
ModelRef Model::New(Args&&... args)
{

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@ -62,16 +62,16 @@ namespace Nz
/*
** -Lynix:
** Il serait aussi possible de préciser le stride de façon indépendante, ce que je ne permets pas
** pour décomplexifier l'interface en enlevant quelque chose que je juge inutile.
** Si vous pensez que ça peut être utile, n'hésitez pas à me le faire savoir !
** It would be also possible to precise the stride by an independant way, what I don't allow
** to decomplexify the interface of something I consider useless.
** If you think that could be useful, don't hesitate to make me aware !
*/
};
Component m_components[ParticleComponent_Max+1];
Component m_components[ParticleComponent_Max + 1];
unsigned int m_stride;
static ParticleDeclaration s_declarations[ParticleLayout_Max+1];
static ParticleDeclaration s_declarations[ParticleLayout_Max + 1];
static ParticleDeclarationLibrary::LibraryMap s_library;
};
}

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@ -7,10 +7,20 @@
namespace Nz
{
/*!
* \brief Gets a pointer to iterate through same components
* \return SparsePtr pointing to same components
*
* \param component Component to get in the declaration
*
* \remark The same components are not continguous but separated by sizeof(ParticleSize)
* \remark Produces a NazaraError if component is disabled
*/
template <typename T>
SparsePtr<T> ParticleMapper::GetComponentPtr(ParticleComponent component)
{
// Ensuite le composant qui nous intéresse
// Then the component that are interesting
bool enabled;
ComponentType type;
unsigned int offset;
@ -18,7 +28,7 @@ namespace Nz
if (enabled)
{
///TODO: Vérifier le rapport entre le type de l'attribut et le type template ?
///TODO: Check the ratio between the type of the attribute and the template type ?
return SparsePtr<T>(m_ptr + offset, m_declaration->GetStride());
}
else
@ -28,10 +38,20 @@ namespace Nz
}
}
/*!
* \brief Gets a pointer to iterate through same components
* \return SparsePtr pointing to same components
*
* \param component Component to get in the declaration
*
* \remark The same components are not continguous but separated by sizeof(ParticleSize)
* \remark Produces a NazaraError if component is disabled
*/
template <typename T>
SparsePtr<const T> ParticleMapper::GetComponentPtr(ParticleComponent component) const
{
// Ensuite le composant qui nous intéresse
// Then the component that are interesting
bool enabled;
ComponentType type;
unsigned int offset;
@ -39,7 +59,7 @@ namespace Nz
if (enabled)
{
///TODO: Vérifier le rapport entre le type de l'attribut et le type template ?
///TODO: Check the ratio between the type of the attribute and the template type ?
return SparsePtr<const T>(m_ptr + offset, m_declaration->GetStride());
}
else

View File

@ -4,17 +4,31 @@
namespace Nz
{
/*!
* \brief Ensures that the bounding volume is up to date
*/
inline void Renderable::EnsureBoundingVolumeUpdated() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
}
/*!
* \brief Invalidates the bounding volume
*/
inline void Renderable::InvalidateBoundingVolume()
{
m_boundingVolumeUpdated = false;
}
/*!
* \brief Updates the bounding volume by a matrix
*
* \param transformMatrix Matrix transformation for our bounding volume
*/
inline void Renderable::UpdateBoundingVolume() const
{
MakeBoundingVolume();

View File

@ -7,31 +7,62 @@
namespace Nz
{
/*!
* \brief Gets the movement offset
* \return Offset of the movement
*/
inline const Vector3f& Nz::SkyboxBackground::GetMovementOffset() const
{
return m_movementOffset;
}
/*!
* \brief Gets the movement scale
* \return Scale of the movement
*/
inline float SkyboxBackground::GetMovementScale() const
{
return m_movementScale;
}
/*!
* \brief Gets the texture of the background
* \return Texture of the background
*/
inline const TextureRef& SkyboxBackground::GetTexture() const
{
return m_texture;
}
/*!
* \brief Gets the texture sampler of the background
* \return A reference to the texture sampler of the background
*/
inline TextureSampler& SkyboxBackground::GetTextureSampler()
{
return m_sampler;
}
/*!
* \brief Gets the texture sampler of the background
* \return A constant reference to the texture sampler of the background
*/
inline const TextureSampler& SkyboxBackground::GetTextureSampler() const
{
return m_sampler;
}
/*!
* \brief Sets the movement offset
*
* \param offset Offset of the movement
*/
inline void SkyboxBackground::SetMovementOffset(const Vector3f& offset)
{
NazaraAssert(std::isfinite(offset.x) && std::isfinite(offset.y) && std::isfinite(offset.z), "Offset must be a finite vector");
@ -39,6 +70,12 @@ namespace Nz
m_movementOffset = offset;
}
/*!
* \brief Sets the movement scale
*
* \param scale Scale of the movement
*/
inline void SkyboxBackground::SetMovementScale(float scale)
{
NazaraAssert(std::isfinite(scale), "Scale must be a finite value");
@ -46,6 +83,12 @@ namespace Nz
m_movementScale = scale;
}
/*!
* \brief Sets the texture of the background
*
* \param cubemapTexture Texture of the background
*/
inline void SkyboxBackground::SetTexture(TextureRef cubemapTexture)
{
NazaraAssert(!cubemapTexture || cubemapTexture->IsValid(), "Invalid texture");
@ -54,11 +97,24 @@ namespace Nz
m_texture = std::move(cubemapTexture);
}
/*!
* \brief Sets the texture sampler of the background
*
* \param sampler Texture sampler of the background
*/
void SkyboxBackground::SetTextureSampler(const TextureSampler& sampler)
{
m_sampler = sampler;
}
/*!
* \brief Creates a new skybox background from the arguments
* \return A reference to the newly created skybox background
*
* \param args Arguments for the skybox background
*/
template<typename... Args>
SkyboxBackgroundRef SkyboxBackground::New(Args&&... args)
{

View File

@ -8,6 +8,10 @@
namespace Nz
{
/*!
* \brief Constructs a Sprite object by default
*/
inline Sprite::Sprite() :
m_color(Color::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
@ -16,6 +20,12 @@ namespace Nz
SetDefaultMaterial();
}
/*!
* \brief Constructs a Sprite object with a reference to a material
*
* \param material Reference to a material
*/
inline Sprite::Sprite(MaterialRef material) :
m_color(Color::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
@ -24,6 +34,12 @@ namespace Nz
SetMaterial(std::move(material), true);
}
/*!
* \brief Constructs a Sprite object with a pointer to a texture
*
* \param texture Pointer to a texture
*/
inline Sprite::Sprite(Texture* texture) :
m_color(Color::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
@ -32,6 +48,12 @@ namespace Nz
SetTexture(texture, true);
}
/*!
* \brief Constructs a Sprite object by assignation
*
* \param sprite Sprite to copy into this
*/
inline Sprite::Sprite(const Sprite& sprite) :
InstancedRenderable(sprite),
m_color(sprite.m_color),
@ -41,26 +63,52 @@ namespace Nz
{
}
/*!
* \brief Gets the color of the sprite
* \return Current color
*/
inline const Color& Sprite::GetColor() const
{
return m_color;
}
/*!
* \brief Gets the material of the sprite
* \return Current material
*/
inline const MaterialRef& Sprite::GetMaterial() const
{
return m_material;
}
/*!
* \brief Gets the size of the sprite
* \return Current size
*/
inline const Vector2f& Sprite::GetSize() const
{
return m_size;
}
/*!
* \brief Gets the texture coordinates of the sprite
* \return Current texture coordinates
*/
inline const Rectf& Sprite::GetTextureCoords() const
{
return m_textureCoords;
}
/*!
* \brief Sets the color of the billboard
*
* \param color Color for the billboard
*/
inline void Sprite::SetColor(const Color& color)
{
m_color = color;
@ -68,6 +116,10 @@ namespace Nz
InvalidateVertices();
}
/*!
* \brief Sets the default material of the sprite (just default material)
*/
inline void Sprite::SetDefaultMaterial()
{
MaterialRef material = Material::New();
@ -77,6 +129,13 @@ namespace Nz
SetMaterial(std::move(material));
}
/*!
* \brief Sets the material of the sprite
*
* \param material Material for the sprite
* \param resizeSprite Should sprite be resized to the material size (diffuse map)
*/
inline void Sprite::SetMaterial(MaterialRef material, bool resizeSprite)
{
m_material = std::move(material);
@ -88,6 +147,12 @@ namespace Nz
}
}
/*!
* \brief Sets the size of the sprite
*
* \param size Size for the sprite
*/
inline void Sprite::SetSize(const Vector2f& size)
{
m_size = size;
@ -97,11 +162,25 @@ namespace Nz
InvalidateVertices();
}
/*!
* \brief Sets the size of the sprite
*
* \param sizeX Size in X for the sprite
* \param sizeY Size in Y for the sprite
*/
inline void Sprite::SetSize(float sizeX, float sizeY)
{
SetSize(Vector2f(sizeX, sizeY));
}
/*!
* \brief Sets the texture of the sprite
*
* \param texture Texture for the sprite
* \param resizeSprite Should sprite be resized to the texture size
*/
inline void Sprite::SetTexture(TextureRef texture, bool resizeSprite)
{
if (!m_material)
@ -115,12 +194,27 @@ namespace Nz
m_material->SetDiffuseMap(std::move(texture));
}
/*!
* \brief Sets the texture coordinates of the sprite
*
* \param coords Texture coordinates
*/
inline void Sprite::SetTextureCoords(const Rectf& coords)
{
m_textureCoords = coords;
InvalidateVertices();
}
/*!
* \brief Sets the texture rectangle of the sprite
*
* \param rect Rectangles symbolizing the size of the texture
*
* \remark Produces a NazaraAssert if material is invalid
* \remark Produces a NazaraAssert if material has no diffuse map
*/
inline void Sprite::SetTextureRect(const Rectui& rect)
{
NazaraAssert(m_material, "Sprite has no material");
@ -128,12 +222,19 @@ namespace Nz
Texture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
float invWidth = 1.f / diffuseMap->GetWidth();
float invHeight = 1.f / diffuseMap->GetHeight();
SetTextureCoords(Rectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
SetTextureCoords(Rectf(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height));
}
/*!
* \brief Sets the current sprite with the content of the other one
* \return A reference to this
*
* \param sprite The other Sprite
*/
inline Sprite& Sprite::operator=(const Sprite& sprite)
{
InstancedRenderable::operator=(sprite);
@ -143,18 +244,29 @@ namespace Nz
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
// We do not copy final vertices because it's highly probable that our parameters are modified and they must be regenerated
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
/*!
* \brief Invalidates the vertices
*/
inline void Sprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
/*!
* \brief Creates a new sprite from the arguments
* \return A reference to the newly created sprite
*
* \param args Arguments for the sprite
*/
template<typename... Args>
SpriteRef Sprite::New(Args&&... args)
{

View File

@ -7,6 +7,10 @@
namespace Nz
{
/*!
* \brief Constructs a TextSprite object by default
*/
inline TextSprite::TextSprite() :
m_color(Color::White),
m_scale(1.f)
@ -14,12 +18,24 @@ namespace Nz
SetDefaultMaterial();
}
/*!
* \brief Constructs a TextSprite object with a drawer
*
* \param drawer Drawer used to compose text on the sprite
*/
inline TextSprite::TextSprite(const AbstractTextDrawer& drawer) :
TextSprite()
{
Update(drawer);
}
/*!
* \brief Constructs a TextSprite object by assignation
*
* \param sprite TextSprite to copy into this
*/
inline TextSprite::TextSprite(const TextSprite& sprite) :
InstancedRenderable(sprite),
m_renderInfos(sprite.m_renderInfos),
@ -40,6 +56,10 @@ namespace Nz
}
}
/*!
* \brief Clears the data
*/
inline void TextSprite::Clear()
{
m_atlases.clear();
@ -48,21 +68,42 @@ namespace Nz
m_renderInfos.clear();
}
/*!
* \brief Gets the color of the text sprite
* \return Current color
*/
inline const Color& TextSprite::GetColor() const
{
return m_color;
}
/*!
* \brief Gets the material of the text sprite
* \return Current material
*/
inline const MaterialRef& TextSprite::GetMaterial() const
{
return m_material;
}
/*!
* \brief Gets the current scale of the text sprite
* \return Current scale
*/
inline float TextSprite::GetScale() const
{
return m_scale;
}
/*!
* \brief Sets the color of the text sprite
*
* \param color Color for the text sprite
*/
inline void TextSprite::SetColor(const Color& color)
{
m_color = color;
@ -70,6 +111,11 @@ namespace Nz
InvalidateVertices();
}
/*!
* \brief Sets the default material of the text sprite (just default material)
*/
inline void TextSprite::SetDefaultMaterial()
{
MaterialRef material = Material::New();
@ -83,11 +129,23 @@ namespace Nz
SetMaterial(material);
}
/*!
* \brief Sets the material of the text sprite
*
* \param material Material for the text sprite
*/
inline void TextSprite::SetMaterial(MaterialRef material)
{
m_material = std::move(material);
}
/*!
* \brief Sets the current scale of the text sprite
*
* \param scale Scale of the text sprite
*/
inline void TextSprite::SetScale(float scale)
{
m_scale = scale;
@ -95,10 +153,12 @@ namespace Nz
InvalidateVertices();
}
inline void TextSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
/*!
* \brief Sets the current text sprite with the content of the other one
* \return A reference to this
*
* \param text sprite The other TextSprite
*/
inline TextSprite& TextSprite::operator=(const TextSprite& text)
{
@ -130,6 +190,22 @@ namespace Nz
return *this;
}
/*!
* \brief Invalidates the vertices
*/
inline void TextSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
/*!
* \brief Creates a new text sprite from the arguments
* \return A reference to the newly created text sprite
*
* \param args Arguments for the text sprite
*/
template<typename... Args>
TextSpriteRef TextSprite::New(Args&&... args)
{

View File

@ -7,11 +7,22 @@
namespace Nz
{
/*!
* \brief Gets the texture of the background
* \return Texture of the background
*/
inline const TextureRef& TextureBackground::GetTexture() const
{
return m_texture;
}
/*!
* \brief Sets the texture of the background
*
* \param texture Texture of the background
*/
inline void TextureBackground::SetTexture(TextureRef texture)
{
NazaraAssert(!texture || texture->IsValid(), "Invalid texture");
@ -19,6 +30,13 @@ namespace Nz
m_texture = std::move(texture);
}
/*!
* \brief Creates a new texture background from the arguments
* \return A reference to the newly created texture background
*
* \param args Arguments for the texture background
*/
template<typename... Args>
TextureBackgroundRef TextureBackground::New(Args&&... args)
{

View File

@ -84,7 +84,7 @@ namespace Nz
bool Execute(const String& code);
bool ExecuteFromFile(const String& filePath);
bool ExecuteFromMemory(const void* data, unsigned int size);
bool ExecuteFromMemory(const void* data, std::size_t size);
bool ExecuteFromStream(Stream& stream);
int GetAbsIndex(int index) const;
@ -142,10 +142,10 @@ namespace Nz
void PushNumber(double value) const;
void PushReference(int ref) const;
void PushString(const char* str) const;
void PushString(const char* str, unsigned int size) const;
void PushString(const char* str, std::size_t size) const;
void PushString(const String& str) const;
void PushTable(unsigned int sequenceElementCount = 0, unsigned int arrayElementCount = 0) const;
void* PushUserdata(unsigned int size) const;
void* PushUserdata(std::size_t size) const;
void PushValue(int index) const;
void Remove(int index) const;
@ -158,7 +158,7 @@ namespace Nz
void SetMetatable(const char* tname) const;
void SetMetatable(const String& tname) const;
void SetMetatable(int index) const;
void SetMemoryLimit(UInt32 memoryLimit);
void SetMemoryLimit(std::size_t memoryLimit);
void SetTable(int index = -3) const;
void SetTimeLimit(UInt32 timeLimit);
@ -185,8 +185,8 @@ namespace Nz
static int ProxyFunc(lua_State* state);
static void TimeLimiter(lua_State* state, lua_Debug* debug);
UInt32 m_memoryLimit;
UInt32 m_memoryUsage;
std::size_t m_memoryLimit;
std::size_t m_memoryUsage;
UInt32 m_timeLimit;
Clock m_clock;
String m_lastError;

View File

@ -90,7 +90,7 @@ namespace Nz
// Appel de la fonction avec le nombre 32bits, si le résultat est non-nul nous avons la réponse
unsigned int log2 = IntegralLog2Pot<UInt32>(val);
if (log2)
if (log2 || val == 1)
return log2 + i*8;
}

View File

@ -491,8 +491,8 @@ namespace Nz
*
* \remark If volume is infinite, IntersectionSide_Intersecting is returned
* \remark If volume is null, IntersectionSide_Outside is returned
* \remark If enumeration of the volume is not defined in Extend, a NazaraError is thrown and false is returned
* \remark If enumeration of the intersection is not defined in IntersectionSide, a NazaraError is thrown and false is returned. This should not never happen for a user of the library
* \remark If enumeration of the volume is not defined in Extend, a NazaraError is thrown and IntersectionSide_Outside is returned
* \remark If enumeration of the intersection is not defined in IntersectionSide, a NazaraError is thrown and IntersectionSide_Outside is returned. This should not never happen for a user of the library
*/
template<typename T>

View File

@ -485,7 +485,7 @@ namespace Nz
template<typename T>
T Sphere<T>::SquaredDistance(const Vector3<T>& point) const
{
return Vector3f::Distance(point, GetPosition()) - radius * radius;
return Vector3f::SquaredDistance(point, GetPosition() + (point - GetPosition()).Normalize() * radius);
}
/*!

View File

@ -6,31 +6,62 @@
namespace Nz
{
/*!
* \brief Gets the last error
* \return Socket error
*/
inline SocketError AbstractSocket::GetLastError() const
{
return m_lastError;
}
/*!
* \brief Gets the internal socket handle
* \return Socket handle
*/
inline SocketHandle AbstractSocket::GetNativeHandle() const
{
return m_handle;
}
/*!
* \brief Gets the internal state
* \return Socket state
*/
inline SocketState AbstractSocket::GetState() const
{
return m_state;
}
/*!
* \brief Gets the internal type
* \return Socket type
*/
inline SocketType AbstractSocket::GetType() const
{
return m_type;
}
/*!
* \brief Checks whether the blocking is enabled
* \return true If successful
*/
inline bool AbstractSocket::IsBlockingEnabled() const
{
return m_isBlockingEnabled;
}
/*!
* \brief Updates the state of the socket
*
* \param newState Next state for the socket
*/
inline void AbstractSocket::UpdateState(SocketState newState)
{
if (m_state != newState)

View File

@ -27,17 +27,22 @@
#ifndef NAZARA_CONFIG_NETWORK_HPP
#define NAZARA_CONFIG_NETWORK_HPP
/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
/*!
* \defgroup network (NazaraNetwork) Network module
* Network/System module including classes to handle networking elements...
*/
// Utilise le MemoryManager pour gérer les allocations dynamiques (détecte les leaks au prix d'allocations/libérations dynamiques plus lentes)
/// Each modification of a paramater of the module needs a recompilation of the unit
// Use the MemoryManager to manage dynamic allocations (can detect memory leak but allocations/frees are slower)
#define NAZARA_NETWORK_MANAGE_MEMORY 0
// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
// Activate the security tests based on the code (Advised for development)
#define NAZARA_NETWORK_SAFE 1
/// Chaque modification d'un paramètre ci-dessous implique une modification (souvent mineure) du code
/// Each modification of a parameter following implies a modification (often minor) of the code
/// Vérification des valeurs et types de certaines constantes
/// Checking the values and types of certain constants
#include <Nazara/Network/ConfigCheck.hpp>
#if defined(NAZARA_STATIC)

View File

@ -7,11 +7,11 @@
#ifndef NAZARA_CONFIG_CHECK_NETWORK_HPP
#define NAZARA_CONFIG_CHECK_NETWORK_HPP
/// Ce fichier sert à vérifier la valeur des constantes du fichier Config.hpp
/// This file is used to check the constant values defined in Config.hpp
#include <type_traits>
// On force la valeur de MANAGE_MEMORY en mode debug
// We fore the value of MANAGE_MEMORY in debug
#if defined(NAZARA_DEBUG) && !NAZARA_NETWORK_MANAGE_MEMORY
#undef NAZARA_NETWORK_MANAGE_MEMORY
#define NAZARA_NETWORK_MANAGE_MEMORY 0

View File

@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Network module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// On suppose que Debug.hpp a déjà été inclus, tout comme Config.hpp
// We suppose that Debug.hpp is already included, same goes for Config.hpp
#if NAZARA_NETWORK_MANAGE_MEMORY
#undef delete
#undef new

View File

@ -9,11 +9,22 @@
namespace Nz
{
/*!
* \brief Constructs a IpAddress object by default
*/
inline IpAddress::IpAddress() :
m_isValid(false)
{
}
/*!
* \brief Constructs a IpAddress object with an IP and a port
*
* \param ip IPv4 address
* \param port Port of the IP
*/
inline IpAddress::IpAddress(const IPv4& ip, UInt16 port) :
m_ipv4(ip),
m_protocol(NetProtocol_IPv4),
@ -22,6 +33,13 @@ namespace Nz
{
}
/*!
* \brief Constructs a IpAddress object with an IP and a port
*
* \param ip IPv6 address
* \param port Port of the IP
*/
inline IpAddress::IpAddress(const IPv6& ip, UInt16 port) :
m_ipv6(ip),
m_protocol(NetProtocol_IPv6),
@ -30,46 +48,100 @@ namespace Nz
{
}
/*!
* \brief Constructs a IpAddress object with an IP and a port
*
* \param ip IPv4 address (a.b.c.d)
* \param port Port of the IP
*/
inline IpAddress::IpAddress(const UInt8& a, const UInt8& b, const UInt8& c, const UInt8& d, UInt16 port) :
IpAddress(IPv4{a, b, c, d}, port)
{
}
/*!
* \brief Constructs a IpAddress object with an IP and a port
*
* \param ip IPv6 address (a.b.c.d.e.f.g.h)
* \param port Port of the IP
*/
inline IpAddress::IpAddress(const UInt16& a, const UInt16& b, const UInt16& c, const UInt16& d, const UInt16& e, const UInt16& f, const UInt16& g, const UInt16& h, UInt16 port) :
IpAddress(IPv6{a, b, c, d, e, f, g, h}, port)
{
}
/*!
* Constructs a IpAddress object with a C-string
*
* \param address Hostname or textual IP address
*/
inline IpAddress::IpAddress(const char* address)
{
BuildFromAddress(address);
}
/*!
* Constructs a IpAddress object with a string
*
* \param address Hostname or textual IP address
*/
inline IpAddress::IpAddress(const String& address)
{
BuildFromAddress(address.GetConstBuffer());
}
/*!
* \brief Gets the port
* \return Port attached to the IP address
*/
inline UInt16 IpAddress::GetPort() const
{
return m_port;
}
/*!
* \brief Gets the net protocol
* \return Protocol attached to the IP address
*/
inline NetProtocol IpAddress::GetProtocol() const
{
return m_protocol;
}
/*!
* \brief Checks whether the IP address is valid
* \return true If successful
*/
inline bool IpAddress::IsValid() const
{
return m_isValid;
}
/*!
* \brief Sets the port
*
* \param port Port attached to the IP address
*/
inline void IpAddress::SetPort(UInt16 port)
{
m_port = port;
}
/*!
* \brief Converts IpAddress to IPv4
* \return Corresponding IPv4
*
* \remark Produces a NazaraAssert if net protocol is not IPv4
*/
inline IpAddress::IPv4 IpAddress::ToIPv4() const
{
NazaraAssert(m_isValid && m_protocol == NetProtocol_IPv4, "Address is not a valid IPv4");
@ -77,6 +149,13 @@ namespace Nz
return m_ipv4;
}
/*!
* \brief Converts IpAddress to IPv6
* \return Corresponding IPv6
*
* \remark Produces a NazaraAssert if net protocol is not IPv6
*/
inline IpAddress::IPv6 IpAddress::ToIPv6() const
{
NazaraAssert(m_isValid && m_protocol == NetProtocol_IPv6, "IP is not a valid IPv6");
@ -84,6 +163,13 @@ namespace Nz
return m_ipv6;
}
/*!
* \brief Converts IpAddress to UInt32
* \return Corresponding UInt32
*
* \remark Produces a NazaraAssert if net protocol is not IPv4
*/
inline UInt32 IpAddress::ToUInt32() const
{
NazaraAssert(m_isValid && m_protocol == NetProtocol_IPv4, "Address is not a valid IPv4");
@ -94,17 +180,40 @@ namespace Nz
UInt32(m_ipv4[3]) << 0;
}
/*!
* \brief Converts IpAddress to boolean
* \return true If IpAddress is valid
*
* \see IsValid
*/
inline IpAddress::operator bool() const
{
return IsValid();
}
/*!
* \brief Output operator
* \return The stream
*
* \param out The stream
* \param address The address to output
*/
inline std::ostream& operator<<(std::ostream& out, const IpAddress& address)
{
out << "IpAddress(" << address.ToString() << ')';
return out;
}
/*!
* \brief Compares the IpAddress to other one
* \return true if the ip addresses are the same
*
* \param first First ip address to compare
* \param second Second ip address to compare with
*/
inline bool operator==(const IpAddress& first, const IpAddress& second)
{
// We need to check the validity of each address before comparing them
@ -146,11 +255,27 @@ namespace Nz
return true;
}
/*!
* \brief Compares the IpAddress to other one
* \return false if the ip addresses are the same
*
* \param first First ip address to compare
* \param second Second ip address to compare with
*/
inline bool operator!=(const IpAddress& first, const IpAddress& second)
{
return !operator==(first, second);
}
/*!
* \brief Compares the IpAddress to other one
* \return true if this ip address is inferior to the other one
*
* \param first First ip address to compare
* \param second Second ip address to compare with
*/
inline bool operator<(const IpAddress& first, const IpAddress& second)
{
// If the second address is invalid, there's no way we're lower than it
@ -196,16 +321,40 @@ namespace Nz
return false; //< Same address
}
/*!
* \brief Compares the IpAddress to other one
* \return true if this ip address is inferior or equal to the other one
*
* \param first First ip address to compare
* \param second Second ip address to compare with
*/
inline bool operator<=(const IpAddress& first, const IpAddress& second)
{
return !operator<(second, first);
}
/*!
* \brief Compares the IpAddress to other one
* \return true if this ip address is greather to the other one
*
* \param first First ip address to compare
* \param second Second ip address to compare with
*/
inline bool operator>(const IpAddress& first, const IpAddress& second)
{
return second < first;
}
/*!
* \brief Compares the IpAddress to other one
* \return true if this ip address is greather or equal to the other one
*
* \param first First ip address to compare
* \param second Second ip address to compare with
*/
inline bool operator>=(const IpAddress& first, const IpAddress& second)
{
return !operator<(first, second);
@ -217,6 +366,13 @@ namespace std
template<>
struct hash<Nz::IpAddress>
{
/*!
* \brief Converts IpAddress to hash
* \return Hash of the IpAddress
*
* \param ip IpAddress to hash
*/
size_t operator()(const Nz::IpAddress& ip) const
{
if (!ip)
@ -224,7 +380,7 @@ namespace std
// This is SDBM adapted for IP addresses, tested to generate the least collisions possible
// (It doesn't mean it cannot be improved though)
std::size_t h = 0;
std::size_t hash = 0;
switch (ip.GetProtocol())
{
case Nz::NetProtocol_Any:
@ -233,20 +389,20 @@ namespace std
case Nz::NetProtocol_IPv4:
{
h = ip.ToUInt32() + (h << 6) + (h << 16) - h;
hash = ip.ToUInt32() + (hash << 6) + (hash << 16) - hash;
break;
}
case Nz::NetProtocol_IPv6:
{
Nz::IpAddress::IPv6 v6 = ip.ToIPv6();
for (std::size_t i = 0; i < v6.size(); i++)
h = v6[i] + (h << 6) + (h << 16) - h;
hash = v6[i] + (hash << 6) + (hash << 16) - hash;
break;
}
}
return ip.GetPort() + (h << 6) + (h << 16) - h;
return ip.GetPort() + (hash << 6) + (hash << 16) - hash;
}
};
}

View File

@ -9,21 +9,46 @@
namespace Nz
{
/*!
* \brief Constructs a NetPacket object by default
*/
inline NetPacket::NetPacket() :
m_netCode(NetCode_Invalid)
{
}
/*!
* \brief Constructs a NetPacket object with a packet number and a minimal capacity
*
* \param netCode Packet number
* \param minCapacity Minimal capacity of the packet
*/
inline NetPacket::NetPacket(UInt16 netCode, std::size_t minCapacity)
{
Reset(netCode, minCapacity);
}
/*!
* \brief Constructs a NetPacket object with a packet number and raw memory
*
* \param netCode Packet number
* \param ptr Raw memory
* \param size Size of the memory
*/
inline NetPacket::NetPacket(UInt16 netCode, const void* ptr, std::size_t size)
{
Reset(netCode, ptr, size);
}
/*!
* \brief Constructs a NetPacket object with another one by move semantic
*
* \param packet NetPacket to move into this
*/
inline NetPacket::NetPacket(NetPacket&& packet) :
ByteStream(std::move(packet)),
m_buffer(std::move(packet.m_buffer)),
@ -35,12 +60,23 @@ namespace Nz
SetStream(&m_memoryStream);
}
/*!
* \brief Destructs the object
*/
inline NetPacket::~NetPacket()
{
FlushBits(); //< Needs to be done here as the stream will be freed before ByteStream calls it
FreeStream();
}
/*!
* \brief Gets the raw buffer
* \return Constant raw buffer
*
* \remark Produces a NazaraAssert if internal buffer is invalid
*/
inline const UInt8* NetPacket::GetConstData() const
{
NazaraAssert(m_buffer, "Invalid buffer");
@ -48,6 +84,13 @@ namespace Nz
return m_buffer->GetConstBuffer();
}
/*!
* \brief Gets the raw buffer
* \return Raw buffer
*
* \remark Produces a NazaraAssert if internal buffer is invalid
*/
inline UInt8* NetPacket::GetData() const
{
NazaraAssert(m_buffer, "Invalid buffer");
@ -55,6 +98,11 @@ namespace Nz
return m_buffer->GetBuffer();
}
/*!
* \brief Gets the size of the data
* \return Size of the data
*/
inline size_t NetPacket::GetDataSize() const
{
if (m_buffer)
@ -63,22 +111,46 @@ namespace Nz
return 0;
}
/*!
* \brief Gets the packet number
* \return Packet number
*/
inline UInt16 NetPacket::GetNetCode() const
{
return m_netCode;
}
/*!
* \brief Resets the packet
*/
inline void NetPacket::Reset()
{
FreeStream();
}
/*!
* \brief Resets the packet with a packet number and a minimal capacity
*
* \param netCode Packet number
* \param minCapacity Minimal capacity of the packet
*/
inline void NetPacket::Reset(UInt16 netCode, std::size_t minCapacity)
{
InitStream(HeaderSize + minCapacity, HeaderSize, OpenMode_ReadWrite);
m_netCode = netCode;
}
/*!
* \brief Resets the packet with a packet number and raw memory
*
* \param netCode Packet number
* \param ptr Raw memory
* \param size Size of the memory
*/
inline void NetPacket::Reset(UInt16 netCode, const void* ptr, std::size_t size)
{
InitStream(HeaderSize + size, HeaderSize, OpenMode_ReadOnly);
@ -88,6 +160,14 @@ namespace Nz
m_netCode = netCode;
}
/*!
* \brief Resizes the packet
*
* \param newSize Size for the resizing operation
*
* \remark Produces a NazaraAssert if internal buffer is invalid
*/
inline void NetPacket::Resize(std::size_t newSize)
{
NazaraAssert(m_buffer, "Invalid buffer");
@ -95,11 +175,24 @@ namespace Nz
m_buffer->Resize(newSize);
}
/*!
* \brief Sets the packet number
*
* \param netCode Packet number
*/
inline void NetPacket::SetNetCode(UInt16 netCode)
{
m_netCode = netCode;
}
/*!
* \brief Moves the NetPacket into this
* \return A reference to this
*
* \param packet NetPacket to move in this
*/
inline NetPacket& Nz::NetPacket::operator=(NetPacket&& packet)
{
FreeStream();

View File

@ -8,31 +8,66 @@
namespace Nz
{
/*!
* \brief Closes the connection
*/
inline void RUdpConnection::Close()
{
m_socket.Close();
}
/*!
* \brief Disconnects the connection
*
* \see Close
*/
inline void RUdpConnection::Disconnect()
{
Close();
}
/*!
* \brief Gets the bound address
* \return IpAddress we are linked to
*/
inline IpAddress RUdpConnection::GetBoundAddress() const
{
return m_socket.GetBoundAddress();
}
/*!
* \brief Gets the port of the bound address
* \return Port we are linked to
*/
inline UInt16 RUdpConnection::GetBoundPort() const
{
return m_socket.GetBoundPort();
}
/*!
* \brief Gets the last error
* \return Socket error
*/
inline SocketError RUdpConnection::GetLastError() const
{
return m_lastError;
}
/*!
* \brief Listens to a socket
* \return true If successfully bound
*
* \param protocol Net protocol to listen to
* \param port Port to listen to
*
* \remark Produces a NazaraAssert if protocol is unknown or any
*/
inline bool RUdpConnection::Listen(NetProtocol protocol, UInt16 port)
{
NazaraAssert(protocol != NetProtocol_Any, "Any protocol not supported for Listen"); //< TODO
@ -59,16 +94,36 @@ namespace Nz
return Listen(any);
}
/*!
* \brief Sets the protocol id
*
* \param protocolId Protocol ID like NNet
*/
inline void RUdpConnection::SetProtocolId(UInt32 protocolId)
{
m_protocol = protocolId;
}
/*!
* \brief Sets the time before ack
*
* \param Time before acking to send many together (in ms)
*/
inline void RUdpConnection::SetTimeBeforeAck(UInt32 ms)
{
m_forceAckSendTime = ms * 1000; //< Store in microseconds for easier handling
}
/*!
* \brief Computes the difference of sequence
* \return Delta between the two sequences
*
* \param sequence First sequence
* \param sequence2 Second sequence
*/
inline unsigned int RUdpConnection::ComputeSequenceDifference(SequenceIndex sequence, SequenceIndex sequence2)
{
unsigned int difference;
@ -77,9 +132,16 @@ namespace Nz
else
difference = sequence - sequence2;
return 0;
return difference;
}
/*!
* \brief Checks whether the peer has pending packets
* \return true If it is the case
*
* \param peer Data relative to the peer
*/
inline bool RUdpConnection::HasPendingPackets(PeerData& peer)
{
for (unsigned int priority = PacketPriority_Highest; priority <= PacketPriority_Lowest; ++priority)
@ -87,13 +149,19 @@ namespace Nz
std::vector<PendingPacket>& pendingPackets = peer.pendingPackets[priority];
if (!pendingPackets.empty())
return true;
pendingPackets.clear();
}
return false;
}
/*!
* \brief Checks whether the ack is more recent
* \return true If it is the case
*
* \param ack First sequence
* \param ack2 Second sequence
*/
inline bool RUdpConnection::IsAckMoreRecent(SequenceIndex ack, SequenceIndex ack2)
{
constexpr SequenceIndex maxDifference = std::numeric_limits<SequenceIndex>::max() / 2;
@ -106,6 +174,13 @@ namespace Nz
return false; ///< Same ack
}
/*!
* \brief Checks whether the connection is reliable
* \return true If it is the case
*
* \remark Produces a NazaraError if enumeration is invalid
*/
inline bool RUdpConnection::IsReliable(PacketReliability reliability)
{
switch (reliability)
@ -122,6 +197,14 @@ namespace Nz
return false;
}
/*!
* \brief Simulates the loss of packets on network
*
* \param packetLoss Ratio of packet loss according to bernoulli distribution
*
* \remark Produces a NazaraAssert if packetLoss is not in between 0.0 and 1.0
*/
inline void RUdpConnection::SimulateNetwork(double packetLoss)
{
NazaraAssert(packetLoss >= 0.0 && packetLoss <= 1.0, "Packet loss must be in range [0..1]");

View File

@ -79,8 +79,8 @@ namespace Nz
PendingPacket m_pendingPacket;
UInt64 m_keepAliveInterval;
UInt64 m_keepAliveTime;
bool m_isKeepAliveEnabled;
bool m_isLowDelayEnabled;
bool m_isKeepAliveEnabled;
};
}

View File

@ -7,6 +7,10 @@
namespace Nz
{
/*!
* \brief Constructs a TcpClient object by default
*/
inline TcpClient::TcpClient() :
AbstractSocket(SocketType_TCP),
Stream(StreamOption_Sequential),
@ -17,31 +21,62 @@ namespace Nz
{
}
/*!
* \brief Disconnects the connection
*
* \see Close
*/
inline void TcpClient::Disconnect()
{
Close();
}
/*!
* \brief Gets the interval between two keep alive pings
* \return Interval in milliseconds between two pings
*/
inline UInt64 TcpClient::GetKeepAliveInterval() const
{
return m_keepAliveInterval;
}
/*!
* \brief Gets the time before expiration of connection
* \return Time in milliseconds before expiration
*/
inline UInt64 TcpClient::GetKeepAliveTime() const
{
return m_keepAliveTime;
}
/*!
* \brief Gets the remote address
* \return Address of peer
*/
inline IpAddress TcpClient::GetRemoteAddress() const
{
return m_peerAddress;
}
/*!
* \brief Checks whether low delay is enabled
* \return true If it is the case
*/
inline bool TcpClient::IsLowDelayEnabled() const
{
return m_isLowDelayEnabled;
}
/*!
* \brief Checks whether the keep alive flag is enabled
* \return true If it is the case
*/
inline bool TcpClient::IsKeepAliveEnabled() const
{
return m_isKeepAliveEnabled;

View File

@ -7,27 +7,58 @@
namespace Nz
{
/*!
* \brief Constructs a TcpServer object by default
*/
inline TcpServer::TcpServer() :
AbstractSocket(SocketType_TCP)
{
}
/*!
* \brief Constructs a TcpServer object with another one by move semantic
*
* \param tcpServer TcpServer to move into this
*/
inline TcpServer::TcpServer(TcpServer&& tcpServer) :
AbstractSocket(std::move(tcpServer)),
m_boundAddress(std::move(tcpServer.m_boundAddress))
{
}
/*!
* \brief Gets the bound address
* \return IpAddress we are linked to
*/
inline IpAddress TcpServer::GetBoundAddress() const
{
return m_boundAddress;
}
/*!
* \brief Gets the port of the bound address
* \return Port we are linked to
*/
inline UInt16 TcpServer::GetBoundPort() const
{
return m_boundAddress.GetPort();
}
/*!
* \brief Listens to a socket
* \return State of the socket
*
* \param protocol Net protocol to listen to
* \param port Port to listen to
* \param queueSize Size of the queue
*
* \remark Produces a NazaraAssert if protocol is unknown or any
*/
inline SocketState TcpServer::Listen(NetProtocol protocol, UInt16 port, unsigned int queueSize)
{
NazaraAssert(protocol != NetProtocol_Any, "Any protocol not supported for Listen"); //< TODO

View File

@ -49,7 +49,6 @@ namespace Nz
void OnOpened() override;
IpAddress m_boundAddress;
SocketState m_state;
bool m_isBroadCastingEnabled;
};
}

View File

@ -6,24 +6,46 @@
namespace Nz
{
/*!
* \brief Constructs a UdpSocket object by default
*/
inline UdpSocket::UdpSocket() :
AbstractSocket(SocketType_UDP)
{
}
/*!
* \brief Constructs a UdpSocket object with a net protocol
*
* \param protocol Net protocol to use
*/
inline UdpSocket::UdpSocket(NetProtocol protocol) :
UdpSocket()
{
Create(protocol);
}
/*!
* \brief Constructs a UdpSocket object with another one by move semantic
*
* \param udpSocket UdpSocket to move into this
*/
inline UdpSocket::UdpSocket(UdpSocket&& udpSocket) :
AbstractSocket(std::move(udpSocket)),
m_boundAddress(std::move(udpSocket.m_boundAddress)),
m_state(udpSocket.m_state)
m_boundAddress(std::move(udpSocket.m_boundAddress))
{
}
/*!
* \brief Binds a specific port
* \return State of the socket
*
* \param port Port to bind
*/
inline SocketState UdpSocket::Bind(UInt16 port)
{
IpAddress any;
@ -47,6 +69,13 @@ namespace Nz
return Bind(any);
}
/*!
* \brief Creates a UDP socket
* \return true If successful
*
* \param protocol Net protocol to use
*/
bool UdpSocket::Create(NetProtocol protocol)
{
NazaraAssert(protocol != NetProtocol_Unknown, "Invalid protocol");
@ -54,21 +83,41 @@ namespace Nz
return Open(protocol);
}
/*!
* \brief Gets the bound address
* \return IpAddress we are linked to
*/
inline IpAddress UdpSocket::GetBoundAddress() const
{
return m_boundAddress;
}
/*!
* \brief Gets the port of the bound address
* \return Port we are linked to
*/
inline UInt16 UdpSocket::GetBoundPort() const
{
return m_boundAddress.GetPort();
}
/*!
* \brief Gets the state of the socket
* \return State of the socket
*/
inline SocketState UdpSocket::GetState() const
{
return m_state;
}
/*!
* \brief Checks whether the broadcasting is enabled
* \return true If it is the case
*/
inline bool UdpSocket::IsBroadcastingEnabled() const
{
return m_isBroadCastingEnabled;

View File

@ -59,8 +59,8 @@ namespace Nz
unsigned int GetHeight(UInt8 level = 0) const;
UInt8 GetLevelCount() const;
UInt8 GetMaxLevel() const;
unsigned int GetMemoryUsage() const;
unsigned int GetMemoryUsage(UInt8 level) const;
std::size_t GetMemoryUsage() const;
std::size_t GetMemoryUsage(UInt8 level) const;
Vector3ui GetSize(UInt8 level = 0) const;
ImageType GetType() const;
unsigned int GetWidth(UInt8 level = 0) const;

View File

@ -29,7 +29,7 @@ namespace Nz
virtual void Clear() = 0;
virtual void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) = 0;
virtual AbstractImage* GetLayer(unsigned int layerIndex) const = 0;
virtual unsigned int GetLayerCount() const = 0;
virtual std::size_t GetLayerCount() const = 0;
virtual UInt32 GetStorage() const = 0;
virtual bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) = 0;

View File

@ -28,8 +28,8 @@ namespace Nz
virtual unsigned int GetHeight(UInt8 level = 0) const = 0;
virtual UInt8 GetLevelCount() const = 0;
virtual UInt8 GetMaxLevel() const = 0;
virtual unsigned int GetMemoryUsage() const = 0;
virtual unsigned int GetMemoryUsage(UInt8 level) const = 0;
virtual std::size_t GetMemoryUsage() const = 0;
virtual std::size_t GetMemoryUsage(UInt8 level) const = 0;
virtual Vector3ui GetSize(UInt8 level = 0) const = 0;
virtual ImageType GetType() const = 0;
virtual unsigned int GetWidth(UInt8 level = 0) const = 0;

View File

@ -27,10 +27,10 @@ namespace Nz
virtual ~AbstractTextDrawer();
virtual const Recti& GetBounds() const = 0;
virtual Font* GetFont(unsigned int index) const = 0;
virtual unsigned int GetFontCount() const = 0;
virtual const Glyph& GetGlyph(unsigned int index) const = 0;
virtual unsigned int GetGlyphCount() const = 0;
virtual Font* GetFont(std::size_t index) const = 0;
virtual std::size_t GetFontCount() const = 0;
virtual const Glyph& GetGlyph(std::size_t index) const = 0;
virtual std::size_t GetGlyphCount() const = 0;
struct Glyph
{

View File

@ -61,8 +61,8 @@ namespace Nz
bool ExtractGlyph(unsigned int characterSize, char32_t character, UInt32 style, FontGlyph* glyph) const;
const std::shared_ptr<AbstractAtlas>& GetAtlas() const;
unsigned int GetCachedGlyphCount(unsigned int characterSize, UInt32 style) const;
unsigned int GetCachedGlyphCount() const;
std::size_t GetCachedGlyphCount(unsigned int characterSize, UInt32 style) const;
std::size_t GetCachedGlyphCount() const;
String GetFamilyName() const;
int GetKerning(unsigned int characterSize, char32_t first, char32_t second) const;
const Glyph& GetGlyph(unsigned int characterSize, UInt32 style, char32_t character) const;

View File

@ -47,12 +47,12 @@ namespace Nz
Ternary Check();
unsigned int GetAnimatedComponentCount() const;
std::size_t GetAnimatedComponentCount() const;
const Frame* GetFrames() const;
unsigned int GetFrameCount() const;
unsigned int GetFrameRate() const;
std::size_t GetFrameCount() const;
std::size_t GetFrameRate() const;
const Joint* GetJoints() const;
unsigned int GetJointCount() const;
std::size_t GetJointCount() const;
bool Parse();

View File

@ -58,9 +58,9 @@ namespace Nz
Ternary Check();
const Joint* GetJoints() const;
unsigned int GetJointCount() const;
std::size_t GetJointCount() const;
const Mesh* GetMeshes() const;
unsigned int GetMeshCount() const;
std::size_t GetMeshCount() const;
bool Parse();

View File

@ -23,16 +23,17 @@ namespace Nz
GuillotineImageAtlas();
virtual ~GuillotineImageAtlas();
void Clear();
void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count);
void Clear() override;
void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) override;
GuillotineBinPack::FreeRectChoiceHeuristic GetRectChoiceHeuristic() const;
GuillotineBinPack::GuillotineSplitHeuristic GetRectSplitHeuristic() const;
AbstractImage* GetLayer(unsigned int layerIndex) const;
unsigned int GetLayerCount() const;
UInt32 GetStorage() const;
AbstractImage* GetLayer(unsigned int layerIndex) const override;
std::size_t GetLayerCount() const override;
UInt32 GetStorage() const override;
bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex);
bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) override;
void SetRectChoiceHeuristic(GuillotineBinPack::FreeRectChoiceHeuristic heuristic);
void SetRectSplitHeuristic(GuillotineBinPack::GuillotineSplitHeuristic heuristic);

View File

@ -84,8 +84,8 @@ namespace Nz
unsigned int GetHeight(UInt8 level = 0) const;
UInt8 GetLevelCount() const;
UInt8 GetMaxLevel() const;
unsigned int GetMemoryUsage() const;
unsigned int GetMemoryUsage(UInt8 level) const;
std::size_t GetMemoryUsage() const;
std::size_t GetMemoryUsage(UInt8 level) const;
Color GetPixelColor(unsigned int x, unsigned int y = 0, unsigned int z = 0) const;
UInt8* GetPixels(unsigned int x = 0, unsigned int y = 0, unsigned int z = 0, UInt8 level = 0);
Vector3ui GetSize(UInt8 level = 0) const;

View File

@ -41,6 +41,7 @@ namespace Nz
static constexpr const char* HeightTexturePath = "MatHeightTexturePath";
static constexpr const char* Lighting = "MatLighting";
static constexpr const char* LineWidth = "MatLineWidth";
static constexpr const char* Name = "MatName";
static constexpr const char* NormalTexturePath = "MatNormalTexturePath";
static constexpr const char* PointSize = "MatPointSize";
static constexpr const char* ScissorTest = "MatScissorTest";

View File

@ -29,8 +29,8 @@ namespace Nz
{
MeshParams(); // Vérifie que le storage par défaut est supporté (software autrement)
// La mise à l'échelle éventuelle que subira le mesh
Vector3f scale = Vector3f::Unit();
// La transformation appliquée à tous les sommets du mesh
Matrix4f matrix = Matrix4f::Identity();
// Si ceci sera le stockage utilisé par les buffers
UInt32 storage = DataStorage_Hardware;

View File

@ -100,7 +100,7 @@ namespace Nz
counter |= blueMask;
counter |= alphaMask;
bitsPerPixel = counter.Count();
bitsPerPixel = static_cast<UInt8>(counter.Count());
}
inline bool PixelFormatInfo::Validate() const
@ -116,7 +116,7 @@ namespace Nz
for (unsigned int i = 0; i < 4; ++i)
{
unsigned int usedBits = masks[i]->Count();
UInt8 usedBits = static_cast<UInt8>(masks[i]->Count());
if (usedBits == 0)
continue;

View File

@ -32,10 +32,10 @@ namespace Nz
unsigned int GetCharacterSize() const;
const Color& GetColor() const;
Font* GetFont() const;
Font* GetFont(unsigned int index) const override;
unsigned int GetFontCount() const override;
const Glyph& GetGlyph(unsigned int index) const override;
unsigned int GetGlyphCount() const override;
Font* GetFont(std::size_t index) const override;
std::size_t GetFontCount() const override;
const Glyph& GetGlyph(std::size_t index) const override;
std::size_t GetGlyphCount() const override;
UInt32 GetStyle() const;
const String& GetText() const;

View File

@ -27,6 +27,8 @@ namespace Nz
class NAZARA_VULKAN_API Device : public HandledObject<Device>
{
public:
struct QueueFamilyInfo;
inline Device(Instance& instance);
Device(const Device&) = delete;
Device(Device&&) = delete;
@ -35,6 +37,7 @@ namespace Nz
bool Create(VkPhysicalDevice device, const VkDeviceCreateInfo& createInfo, const VkAllocationCallbacks* allocator = nullptr);
inline void Destroy();
inline const std::vector<QueueFamilyInfo>& GetEnabledQueues() const;
inline Queue GetQueue(UInt32 queueFamilyIndex, UInt32 queueIndex);
inline Instance& GetInstance();
inline const Instance& GetInstance() const;
@ -185,6 +188,15 @@ namespace Nz
#undef NAZARA_VULKAN_DEVICE_FUNCTION
struct QueueFamilyInfo
{
std::vector<float> queues;
VkExtent3D minImageTransferGranularity;
VkQueueFlags flags;
UInt32 familyIndex;
UInt32 timestampValidBits;
};
private:
inline PFN_vkVoidFunction GetProcAddr(const char* name);
@ -195,6 +207,7 @@ namespace Nz
VkResult m_lastErrorCode;
std::unordered_set<String> m_loadedExtensions;
std::unordered_set<String> m_loadedLayers;
std::vector<QueueFamilyInfo> m_enabledQueuesInfos;
};
}
}

View File

@ -36,12 +36,17 @@ namespace Nz
}
}
inline const std::vector<Device::QueueFamilyInfo>& Device::GetEnabledQueues() const
{
return m_enabledQueuesInfos;
}
inline Queue Device::GetQueue(UInt32 queueFamilyIndex, UInt32 queueIndex)
{
VkQueue queue;
vkGetDeviceQueue(m_device, queueFamilyIndex, queueIndex, &queue);
return Queue(DeviceHandle(this), queue);
return Queue(CreateHandle(), queue);
}
inline Instance& Device::GetInstance()

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