Graphics/RenderTexture: Remove no longer used config
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parent
448cf3b86e
commit
7991071e41
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@ -20,7 +20,6 @@ namespace Nz
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{
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{
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public:
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public:
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inline RenderTexture(std::shared_ptr<Texture> targetTexture);
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inline RenderTexture(std::shared_ptr<Texture> targetTexture);
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RenderTexture(std::shared_ptr<Texture> targetTexture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout);
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RenderTexture(const RenderTexture&) = delete;
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RenderTexture(const RenderTexture&) = delete;
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RenderTexture(RenderTexture&&) = delete;
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RenderTexture(RenderTexture&&) = delete;
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~RenderTexture() = default;
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~RenderTexture() = default;
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@ -35,9 +34,6 @@ namespace Nz
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private:
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private:
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std::shared_ptr<Texture> m_targetTexture;
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std::shared_ptr<Texture> m_targetTexture;
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MemoryAccessFlags m_targetMemoryFlags;
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PipelineStage m_targetPipelineStage;
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TextureLayout m_targetLayout;
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Vector2ui m_textureSize;
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Vector2ui m_textureSize;
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};
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};
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}
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}
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@ -718,7 +718,7 @@ namespace Nz
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prevIt = it2;
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prevIt = it2;
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}
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}
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auto framePassCallback = [&, viewerData, renderMask](std::size_t /*passIndex*/, FramePass& framePass, FramePipelinePassFlags flags)
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auto framePassCallback = [&, viewer = viewerData->viewer](std::size_t /*passIndex*/, FramePass& framePass, FramePipelinePassFlags flags)
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{
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{
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// Inject previous final attachments as inputs for all passes, to force framegraph to order viewers passes relative to each other
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// Inject previous final attachments as inputs for all passes, to force framegraph to order viewers passes relative to each other
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// TODO: Allow the user to define which pass of viewer A uses viewer B rendering
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// TODO: Allow the user to define which pass of viewer A uses viewer B rendering
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@ -12,9 +12,6 @@ namespace Nz
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{
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{
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RenderTexture::RenderTexture(std::shared_ptr<Texture> texture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) :
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RenderTexture::RenderTexture(std::shared_ptr<Texture> texture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) :
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m_targetTexture(std::move(texture)),
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m_targetTexture(std::move(texture)),
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m_targetMemoryFlags(targetMemoryFlags),
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m_targetPipelineStage(targetPipelineStage),
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m_targetLayout(targetLayout),
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m_textureSize(Vector2ui(m_targetTexture->GetSize()))
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m_textureSize(Vector2ui(m_targetTexture->GetSize()))
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{
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{
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}
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}
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