Removed useless comments

Former-commit-id: e780ddc3dd648e45f596b3e6a00ff68481d84e42
This commit is contained in:
Lynix 2013-03-12 23:31:48 +01:00
parent bf3ebde2cd
commit 79ac20f48a
1 changed files with 1 additions and 3 deletions

View File

@ -165,7 +165,6 @@ bool NzFrustum<T>::Contains(const NzVector3<T>* points, unsigned int pointCount)
template<typename T> template<typename T>
NzFrustum<T>& NzFrustum<T>::Extract(const NzMatrix4<T>& clipMatrix) NzFrustum<T>& NzFrustum<T>::Extract(const NzMatrix4<T>& clipMatrix)
{ {
///TODO: Calculer les coins
// http://www.crownandcutlass.com/features/technicaldetails/frustum.html // http://www.crownandcutlass.com/features/technicaldetails/frustum.html
T plane[4]; T plane[4];
T invLength; T invLength;
@ -264,8 +263,7 @@ NzFrustum<T>& NzFrustum<T>::Extract(const NzMatrix4<T>& clipMatrix)
// Je me base sur cette page: http://www.gamedev.net/topic/393309-calculating-the-view-frustums-vertices/ // Je me base sur cette page: http://www.gamedev.net/topic/393309-calculating-the-view-frustums-vertices/
NzMatrix4f invClipMatrix; NzMatrix4f invClipMatrix;
clipMatrix.GetInverse(&invClipMatrix); // Nous n'avons plus besoin de la matrice originale clipMatrix.GetInverse(&invClipMatrix);
NzVector4f corner; NzVector4f corner;
// FarLeftBottom // FarLeftBottom