Removed useless comments
Former-commit-id: e780ddc3dd648e45f596b3e6a00ff68481d84e42
This commit is contained in:
parent
bf3ebde2cd
commit
79ac20f48a
|
|
@ -165,7 +165,6 @@ bool NzFrustum<T>::Contains(const NzVector3<T>* points, unsigned int pointCount)
|
|||
template<typename T>
|
||||
NzFrustum<T>& NzFrustum<T>::Extract(const NzMatrix4<T>& clipMatrix)
|
||||
{
|
||||
///TODO: Calculer les coins
|
||||
// http://www.crownandcutlass.com/features/technicaldetails/frustum.html
|
||||
T plane[4];
|
||||
T invLength;
|
||||
|
|
@ -264,8 +263,7 @@ NzFrustum<T>& NzFrustum<T>::Extract(const NzMatrix4<T>& clipMatrix)
|
|||
// Je me base sur cette page: http://www.gamedev.net/topic/393309-calculating-the-view-frustums-vertices/
|
||||
|
||||
NzMatrix4f invClipMatrix;
|
||||
clipMatrix.GetInverse(&invClipMatrix); // Nous n'avons plus besoin de la matrice originale
|
||||
|
||||
clipMatrix.GetInverse(&invClipMatrix);
|
||||
NzVector4f corner;
|
||||
|
||||
// FarLeftBottom
|
||||
|
|
|
|||
Loading…
Reference in New Issue