Update OpenGLVaoCache.cpp
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@ -51,7 +51,7 @@ namespace Nz::GL
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it = m_vertexArrays.emplace(setup, std::make_unique<VertexArray>(std::move(vao))).first;
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}
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return *it->second;
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return *(it->second);
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}
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void OpenGLVaoCache::NotifyBufferDestruction(GLuint buffer)
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