OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported
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@@ -7,10 +7,12 @@
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namespace Nz::GL
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{
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inline Context::Context(const OpenGLDevice* device) :
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m_vaoCache(*this),
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m_device(device)
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inline bool Context::DidLastCallSucceed() const
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{
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if (!m_didCollectErrors)
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ProcessErrorStack();
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return !m_hadAnyError;
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}
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inline const OpenGLDevice* Context::GetDevice() const
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