Added OpenGL::Delete[FrameBuffer|VertexArray]
Also renamed OpenGL::OnContextChange to OnContextChanged (since it happens after the context change) Also improved RenderTexture implementation Former-commit-id: d845b1405294dd3aa134d392585069bbb28a77a3
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@ -86,9 +86,11 @@ class NAZARA_API NzOpenGL
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static void BindViewport(const NzRecti& viewport);
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static void DeleteBuffer(nzBufferType type, GLuint id);
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static void DeleteFrameBuffer(const NzContext* context, GLuint id);
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static void DeleteProgram(GLuint id);
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static void DeleteSampler(GLuint id);
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static void DeleteTexture(GLuint id);
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static void DeleteVertexArray(const NzContext* context, GLuint id);
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static GLuint GetCurrentBuffer(nzBufferType type);
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static GLuint GetCurrentProgram();
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@ -149,7 +151,7 @@ class NAZARA_API NzOpenGL
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static GLenum TextureTargetProxy[nzImageType_Max+1];
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private:
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static void OnContextChange(const NzContext* newContext);
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static void OnContextChanged(const NzContext* newContext);
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static void OnContextDestruction(const NzContext* context);
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};
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@ -248,7 +248,7 @@ bool NzContext::SetActive(bool active) const
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currentContext = nullptr;
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}
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NzOpenGL::OnContextChange(currentContext);
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NzOpenGL::OnContextChanged(currentContext);
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return true;
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}
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@ -63,8 +63,15 @@ namespace
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#endif
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}
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enum GarbageResourceType
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{
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GarbageResourceType_FrameBuffer,
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GarbageResourceType_VertexArray
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};
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struct ContextStates
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{
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std::vector<std::pair<GarbageResourceType, GLuint>> garbage; // Les ressources à supprimer dès que possible
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GLuint buffersBinding[nzBufferType_Max+1] = {0};
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GLuint currentProgram = 0;
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GLuint samplers[32] = {0}; // 32 est pour l'instant la plus haute limite (GL_TEXTURE31)
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@ -496,6 +503,15 @@ void NzOpenGL::DeleteBuffer(nzBufferType type, GLuint id)
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s_contextStates->buffersBinding[type] = 0;
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}
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void NzOpenGL::DeleteFrameBuffer(const NzContext* context, GLuint id)
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{
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// Si le contexte est actif, ne nous privons pas
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if (NzContext::GetCurrent() == context)
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glDeleteFramebuffers(1, &id);
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else
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s_contexts[context].garbage.emplace_back(GarbageResourceType_FrameBuffer, id);
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}
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void NzOpenGL::DeleteProgram(GLuint id)
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{
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#ifdef NAZARA_DEBUG
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@ -555,6 +571,15 @@ void NzOpenGL::DeleteTexture(GLuint id)
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}
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}
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void NzOpenGL::DeleteVertexArray(const NzContext* context, GLuint id)
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{
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// Si le contexte est actif, ne nous privons pas
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if (NzContext::GetCurrent() == context)
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glDeleteFramebuffers(1, &id);
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else
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s_contexts[context].garbage.emplace_back(GarbageResourceType_VertexArray, id);
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}
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GLuint NzOpenGL::GetCurrentBuffer(nzBufferType type)
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{
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#ifdef NAZARA_DEBUG
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@ -1778,9 +1803,27 @@ void NzOpenGL::Uninitialize()
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}
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}
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void NzOpenGL::OnContextChange(const NzContext* newContext)
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void NzOpenGL::OnContextChanged(const NzContext* newContext)
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{
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s_contextStates = (newContext) ? &s_contexts[newContext] : nullptr;
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if (s_contextStates)
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{
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// On supprime les éventuelles ressources mortes-vivantes (Qui ne peuvent être libérées que dans notre contexte)
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for (std::pair<GarbageResourceType, GLuint>& pair : s_contextStates->garbage)
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{
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switch (pair.first)
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{
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case GarbageResourceType_FrameBuffer:
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glDeleteFramebuffers(1, &pair.second);
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break;
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case GarbageResourceType_VertexArray:
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glDeleteVertexArrays(1, &pair.second);
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break;
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}
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}
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s_contextStates->garbage.clear();
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}
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}
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void NzOpenGL::OnContextDestruction(const NzContext* context)
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@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Renderer/Context.hpp>
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#include <Nazara/Renderer/OpenGL.hpp>
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@ -325,31 +326,36 @@ bool NzRenderTexture::Create(bool lock)
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}
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#endif
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NzRenderTextureImpl* impl = new NzRenderTextureImpl;
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impl->context = NzContext::GetCurrent();
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impl->context->AddResourceListener(this);
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std::unique_ptr<NzRenderTextureImpl> impl(new NzRenderTextureImpl);
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impl->fbo = 0;
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glGenFramebuffers(1, &impl->fbo);
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if (!impl->fbo)
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{
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delete impl;
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NazaraError("Failed to create framebuffer");
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return false;
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}
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m_impl = impl;
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m_impl = impl.release();
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m_impl->context = NzContext::GetCurrent();
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m_impl->context->AddResourceListener(this);
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if (lock && !Lock())
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if (lock)
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{
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delete impl;
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m_impl = nullptr;
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// En cas d'exception, la ressource sera quand même libérée
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NzCallOnExit onExit([this] ()
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{
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Destroy();
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});
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NazaraError("Failed to lock render texture");
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return false;
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if (!Lock())
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{
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NazaraError("Failed to lock render texture");
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return false;
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}
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onExit.Reset();
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}
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NotifyParametersChange();
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@ -365,15 +371,6 @@ void NzRenderTexture::Destroy()
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if (IsActive())
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NzRenderer::SetTarget(nullptr);
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bool canFreeFBO = true;
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#if NAZARA_RENDERER_SAFE
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if (NzContext::GetCurrent() != m_impl->context)
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{
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NazaraWarning("RenderTexture should be destroyed by it's creation context, this will cause leaks");
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canFreeFBO = false;
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}
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#endif
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m_impl->context->RemoveResourceListener(this);
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for (const Attachment& attachment : m_impl->attachments)
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@ -387,10 +384,11 @@ void NzRenderTexture::Destroy()
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}
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}
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if (canFreeFBO)
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glDeleteFramebuffers(1, &m_impl->fbo);
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// Le FBO devant être supprimé dans son contexte d'origine, nous déléguons sa suppression à la classe OpenGL
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// Celle-ci va libérer le FBO dès que possible (la prochaine fois que son contexte d'origine sera actif)
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NzOpenGL::DeleteFrameBuffer(m_impl->context, m_impl->fbo);
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delete m_impl;
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delete m_impl; // Enlève également une références sur les Texture/RenderBuffer
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m_impl = nullptr;
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}
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}
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