Added OpenGL::Delete[FrameBuffer|VertexArray]

Also renamed OpenGL::OnContextChange to OnContextChanged (since it
happens after the context change)
Also improved RenderTexture implementation


Former-commit-id: d845b1405294dd3aa134d392585069bbb28a77a3
This commit is contained in:
Lynix
2014-04-25 12:38:53 +02:00
parent a3f877daf1
commit 7ac3fee3a5
4 changed files with 70 additions and 27 deletions

View File

@@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
@@ -325,31 +326,36 @@ bool NzRenderTexture::Create(bool lock)
}
#endif
NzRenderTextureImpl* impl = new NzRenderTextureImpl;
impl->context = NzContext::GetCurrent();
impl->context->AddResourceListener(this);
std::unique_ptr<NzRenderTextureImpl> impl(new NzRenderTextureImpl);
impl->fbo = 0;
glGenFramebuffers(1, &impl->fbo);
if (!impl->fbo)
{
delete impl;
NazaraError("Failed to create framebuffer");
return false;
}
m_impl = impl;
m_impl = impl.release();
m_impl->context = NzContext::GetCurrent();
m_impl->context->AddResourceListener(this);
if (lock && !Lock())
if (lock)
{
delete impl;
m_impl = nullptr;
// En cas d'exception, la ressource sera quand même libérée
NzCallOnExit onExit([this] ()
{
Destroy();
});
NazaraError("Failed to lock render texture");
return false;
if (!Lock())
{
NazaraError("Failed to lock render texture");
return false;
}
onExit.Reset();
}
NotifyParametersChange();
@@ -365,15 +371,6 @@ void NzRenderTexture::Destroy()
if (IsActive())
NzRenderer::SetTarget(nullptr);
bool canFreeFBO = true;
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraWarning("RenderTexture should be destroyed by it's creation context, this will cause leaks");
canFreeFBO = false;
}
#endif
m_impl->context->RemoveResourceListener(this);
for (const Attachment& attachment : m_impl->attachments)
@@ -387,10 +384,11 @@ void NzRenderTexture::Destroy()
}
}
if (canFreeFBO)
glDeleteFramebuffers(1, &m_impl->fbo);
// Le FBO devant être supprimé dans son contexte d'origine, nous déléguons sa suppression à la classe OpenGL
// Celle-ci va libérer le FBO dès que possible (la prochaine fois que son contexte d'origine sera actif)
NzOpenGL::DeleteFrameBuffer(m_impl->context, m_impl->fbo);
delete m_impl;
delete m_impl; // Enlève également une références sur les Texture/RenderBuffer
m_impl = nullptr;
}
}