Improve pipeline building
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@@ -7,6 +7,7 @@
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#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
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#include <Nazara/VulkanRenderer/Utils.hpp>
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#include <cassert>
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#include <iostream>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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@@ -21,7 +22,7 @@ namespace Nz
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{
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std::vector<VkPipelineColorBlendAttachmentState> colorBlendStates;
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VkPipelineColorBlendAttachmentState colorBlendState = colorBlendStates.emplace_back();
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VkPipelineColorBlendAttachmentState& colorBlendState = colorBlendStates.emplace_back();
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colorBlendState.blendEnable = pipelineInfo.blending;
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colorBlendState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; //< TODO
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@@ -94,6 +95,16 @@ namespace Nz
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return createInfo;
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}
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VkPipelineMultisampleStateCreateInfo VulkanRenderPipeline::BuildMultisampleInfo(const RenderPipelineInfo& pipelineInfo)
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{
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VkPipelineMultisampleStateCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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createInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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createInfo.minSampleShading = 1.0f; //< TODO: Remove
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return createInfo;
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}
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VkPipelineRasterizationStateCreateInfo VulkanRenderPipeline::BuildRasterizationInfo(const RenderPipelineInfo& pipelineInfo)
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{
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VkPipelineRasterizationStateCreateInfo createInfo = {};
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@@ -149,6 +160,58 @@ namespace Nz
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return shaderStageCreateInfos;
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}
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std::vector<VkVertexInputAttributeDescription> VulkanRenderPipeline::BuildVertexAttributeDescription(const RenderPipelineInfo& pipelineInfo)
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{
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std::vector<VkVertexInputAttributeDescription> vertexAttributes;
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std::uint32_t locationIndex = 0;
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for (const auto& bufferData : pipelineInfo.vertexBuffers)
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{
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std::uint32_t binding = std::uint32_t(bufferData.binding);
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for (const auto& componentInfo : *bufferData.declaration)
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{
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auto& bufferAttribute = vertexAttributes.emplace_back();
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bufferAttribute.binding = binding;
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bufferAttribute.location = locationIndex++;
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bufferAttribute.offset = std::uint32_t(componentInfo.offset);
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bufferAttribute.format = ToVulkan(componentInfo.type);
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}
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}
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return vertexAttributes;
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}
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std::vector<VkVertexInputBindingDescription> VulkanRenderPipeline::BuildVertexBindingDescription(const RenderPipelineInfo& pipelineInfo)
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{
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std::vector<VkVertexInputBindingDescription> vertexBindings;
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for (const auto& bufferData : pipelineInfo.vertexBuffers)
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{
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auto& bufferBinding = vertexBindings.emplace_back();
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bufferBinding.binding = std::uint32_t(bufferData.binding);
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bufferBinding.stride = std::uint32_t(bufferData.declaration->GetStride());
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bufferBinding.inputRate = ToVulkan(bufferData.declaration->GetInputRate());
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}
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return vertexBindings;
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}
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VkPipelineVertexInputStateCreateInfo VulkanRenderPipeline::BuildVertexInputInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkVertexInputAttributeDescription>& vertexAttributes, const std::vector<VkVertexInputBindingDescription>& bindingDescriptions)
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{
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VkPipelineVertexInputStateCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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createInfo.vertexAttributeDescriptionCount = std::uint32_t(vertexAttributes.size());
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createInfo.pVertexAttributeDescriptions = vertexAttributes.data();
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createInfo.vertexBindingDescriptionCount = std::uint32_t(bindingDescriptions.size());
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createInfo.pVertexBindingDescriptions = bindingDescriptions.data();
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return createInfo;
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}
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auto VulkanRenderPipeline::BuildCreateInfo(const RenderPipelineInfo& pipelineInfo) -> CreateInfo
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{
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CreateInfo createInfo = {};
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@@ -157,20 +220,30 @@ namespace Nz
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createInfo.colorBlendAttachmentState = BuildColorBlendAttachmentStateList(pipelineInfo);
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createInfo.dynamicStates = BuildDynamicStateList(pipelineInfo);
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createInfo.shaderStages = BuildShaderStageInfo(pipelineInfo);
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createInfo.vertexAttributesDescription = BuildVertexAttributeDescription(pipelineInfo);
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createInfo.vertexBindingDescription = BuildVertexBindingDescription(pipelineInfo);
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createInfo.stateData->colorBlendState = BuildColorBlendInfo(pipelineInfo, createInfo.colorBlendAttachmentState);
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createInfo.stateData->depthStencilState = BuildDepthStencilInfo(pipelineInfo);
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createInfo.stateData->dynamicState = BuildDynamicStateInfo(pipelineInfo, createInfo.dynamicStates);
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createInfo.stateData->inputAssemblyState = BuildInputAssemblyInfo(pipelineInfo);
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createInfo.stateData->multiSampleState = BuildMultisampleInfo(pipelineInfo);
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createInfo.stateData->rasterizationState = BuildRasterizationInfo(pipelineInfo);
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createInfo.stateData->viewportState = BuildViewportInfo(pipelineInfo);
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createInfo.stateData->vertexInputState = BuildVertexInputInfo(pipelineInfo, createInfo.vertexAttributesDescription, createInfo.vertexBindingDescription);
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createInfo.pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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createInfo.pipelineInfo.stageCount = std::uint32_t(createInfo.shaderStages.size());
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createInfo.pipelineInfo.pStages = createInfo.shaderStages.data();
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createInfo.pipelineInfo.pColorBlendState = createInfo.colorBlendAttachmentState.data();
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createInfo.pipelineInfo.
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createInfo.pipelineInfo.pColorBlendState = &createInfo.stateData->colorBlendState;
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createInfo.pipelineInfo.pDepthStencilState = &createInfo.stateData->depthStencilState;
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createInfo.pipelineInfo.pDynamicState = &createInfo.stateData->dynamicState;
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createInfo.pipelineInfo.pInputAssemblyState = &createInfo.stateData->inputAssemblyState;
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createInfo.pipelineInfo.pMultisampleState = &createInfo.stateData->multiSampleState;
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createInfo.pipelineInfo.pRasterizationState = &createInfo.stateData->rasterizationState;
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createInfo.pipelineInfo.pVertexInputState = &createInfo.stateData->vertexInputState;
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createInfo.pipelineInfo.pViewportState = &createInfo.stateData->viewportState;
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return createInfo;
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}
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