VulkanRenderer/QueueHandle: Add overloads able to take multiple wait/signal semaphores
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@ -32,6 +32,8 @@ namespace Nz
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inline bool Present(VkSwapchainKHR swapchain, UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE) const;
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inline bool Submit(VkCommandBuffer commandBuffer, VkSemaphore waitSemaphore, VkPipelineStageFlags waitStage, VkSemaphore signalSemaphore, VkFence signalFence = VK_NULL_HANDLE) const;
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inline bool Submit(VkCommandBuffer commandBuffer, std::initializer_list<VkSemaphore> waitSemaphores, VkPipelineStageFlags waitStage, std::initializer_list<VkSemaphore> signalSemaphores, VkFence signalFence = VK_NULL_HANDLE) const;
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inline bool Submit(UInt32 commandBufferCount, const VkCommandBuffer* commandBuffers, std::initializer_list<VkSemaphore> waitSemaphores, VkPipelineStageFlags waitStage, std::initializer_list<VkSemaphore> signalSemaphores, VkFence signalFence = VK_NULL_HANDLE) const;
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inline bool Submit(UInt32 commandBufferCount, const VkCommandBuffer* commandBuffers, VkSemaphore waitSemaphore, VkPipelineStageFlags waitStage, VkSemaphore signalSemaphore, VkFence signalFence = VK_NULL_HANDLE) const;
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inline bool Submit(UInt32 commandBufferCount, const VkCommandBuffer* commandBuffers, UInt32 waitSemaphoreCount, const VkSemaphore* waitSemaphores, VkPipelineStageFlags waitStage, UInt32 signalSemaphoreCount, const VkSemaphore* signalSemaphores, VkFence signalFence = VK_NULL_HANDLE) const;
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inline bool Submit(const VkSubmitInfo& submit, VkFence signalFence = VK_NULL_HANDLE) const;
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@ -4,6 +4,7 @@
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#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/VulkanRenderer/Utils.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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@ -68,6 +69,34 @@ namespace Nz
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return Submit(1U, &commandBuffer, waitSemaphore, waitStage, signalSemaphore, signalFence);
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}
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inline bool QueueHandle::Submit(VkCommandBuffer commandBuffer, std::initializer_list<VkSemaphore> waitSemaphores, VkPipelineStageFlags waitStage, std::initializer_list<VkSemaphore> signalSemaphores, VkFence signalFence) const
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{
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return Submit(1U, &commandBuffer, waitSemaphores, waitStage, signalSemaphores, signalFence);
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}
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inline bool QueueHandle::Submit(UInt32 commandBufferCount, const VkCommandBuffer* commandBuffers, std::initializer_list<VkSemaphore> waitSemaphores, VkPipelineStageFlags waitStage, std::initializer_list<VkSemaphore> signalSemaphores, VkFence signalFence) const
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{
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// Make continuous array of semaphores (initializer_list doesn't have that guarantee)
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StackArray<VkSemaphore> signalSemaphoresCont = NazaraStackArrayNoInit(VkSemaphore, signalSemaphores.size());
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StackArray<VkSemaphore> waitSemaphoresCont = NazaraStackArrayNoInit(VkSemaphore, waitSemaphores.size());
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std::size_t i;
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i = 0;
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for (VkSemaphore semaphore : signalSemaphores)
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signalSemaphoresCont[i++] = semaphore;
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i = 0;
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for (VkSemaphore semaphore : waitSemaphores)
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waitSemaphoresCont[i++] = semaphore;
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return Submit(commandBufferCount, commandBuffers, UInt32(waitSemaphoresCont.size()), waitSemaphoresCont.data(), waitStage, UInt32(signalSemaphoresCont.size()), signalSemaphoresCont.data(), signalFence);
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}
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inline bool QueueHandle::Submit(UInt32 commandBufferCount, const VkCommandBuffer* commandBuffers, VkSemaphore waitSemaphore, VkPipelineStageFlags waitStage, VkSemaphore signalSemaphore, VkFence signalFence) const
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{
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return Submit(commandBufferCount, commandBuffers, (waitSemaphore) ? 1U : 0U, &waitSemaphore, waitStage, (signalSemaphore) ? 1U : 0U, &signalSemaphore, signalFence);
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}
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inline bool QueueHandle::Submit(UInt32 commandBufferCount, const VkCommandBuffer* commandBuffers, UInt32 waitSemaphoreCount, const VkSemaphore* waitSemaphores, VkPipelineStageFlags waitStage, UInt32 signalSemaphoreCount, const VkSemaphore* signalSemaphores, VkFence signalFence) const
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{
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VkSubmitInfo submitInfo = {
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