Laid the basis for rendering
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@@ -6,14 +6,33 @@
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Renderer/BufferImpl.hpp>
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#include <Nazara/Renderer/IndexBuffer.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/ShaderImpl.hpp>
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#include <Nazara/Renderer/VertexBuffer.hpp>
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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namespace
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{
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GLenum openglPrimitive[] = {
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GL_LINES, // nzPrimitiveType_LineList,
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GL_LINE_STRIP, // nzPrimitiveType_LineStrip,
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GL_POINTS, // nzPrimitiveType_PointList,
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GL_TRIANGLES, // nzPrimitiveType_TriangleList,
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GL_TRIANGLE_STRIP, // nzPrimitiveType_TriangleStrip,
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GL_TRIANGLE_FAN // nzPrimitiveType_TriangleFan
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};
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}
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NzRenderer::NzRenderer() :
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m_indexBuffer(nullptr),
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m_target(nullptr),
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m_shader(nullptr)
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m_shader(nullptr),
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m_vertexBuffer(nullptr),
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m_vertexDeclaration(nullptr),
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m_vertexBufferUpdated(false)
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{
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#if NAZARA_RENDERER_SAFE
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if (s_instance)
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@@ -32,7 +51,7 @@ NzRenderer::~NzRenderer()
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void NzRenderer::Clear(nzRendererClear flags)
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{
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#if NAZARA_DEBUG
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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@@ -57,6 +76,64 @@ void NzRenderer::Clear(nzRendererClear flags)
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}
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}
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void NzRenderer::DrawIndexedPrimitives(nzPrimitiveType primitive, unsigned int firstIndex, unsigned int indexCount)
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{
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#ifdef NAZARA_DEBUG
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if (!m_indexBuffer)
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{
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UngineError("No index buffer");
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return;
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}
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#endif
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if (!m_vertexBufferUpdated)
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{
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if (!UpdateVertexBuffer())
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{
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NazaraError("Failed to update vertex buffer");
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return;
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}
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}
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nzUInt8 indexSize = m_indexBuffer->GetIndexSize();
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GLenum type;
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switch (indexSize)
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{
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case 1:
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type = GL_UNSIGNED_BYTE;
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break;
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case 2:
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type = GL_UNSIGNED_SHORT;
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break;
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case 4:
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type = GL_UNSIGNED_INT;
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break;
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default:
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NazaraError("Invalid index size (" + NzString::Number(indexSize) + ')');
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return;
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}
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glDrawElements(openglPrimitive[primitive], indexCount, type, reinterpret_cast<const nzUInt8*>(m_indexBuffer->GetBufferPtr()) + firstIndex*indexSize);
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}
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void NzRenderer::DrawPrimitives(nzPrimitiveType primitive, unsigned int firstVertex, unsigned int vertexCount)
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{
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if (!m_vertexBufferUpdated)
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{
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if (!UpdateVertexBuffer())
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{
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NazaraError("Failed to update vertex buffer");
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return;
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}
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}
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glDrawArrays(openglPrimitive[primitive], firstVertex, vertexCount);
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}
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NzShader* NzRenderer::GetShader() const
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{
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return m_shader;
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@@ -80,6 +157,7 @@ bool NzRenderer::Initialize()
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m_capabilities[nzRendererCap_FP64] = NzOpenGL::IsSupported(NzOpenGL::FP64);
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m_capabilities[nzRendererCap_HardwareBuffer] = true; // Natif depuis OpenGL 2.0
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m_capabilities[nzRendererCap_MultipleRenderTargets] = true; // Natif depuis OpenGL 2.0
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m_capabilities[nzRendererCap_SoftwareBuffer] = NzOpenGL::GetVersion() <= 310; // Déprécié en OpenGL 3.1
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m_capabilities[nzRendererCap_Texture3D] = NzOpenGL::IsSupported(NzOpenGL::Texture3D);
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m_capabilities[nzRendererCap_TextureCubemap] = true; // Natif depuis OpenGL 1.3
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m_capabilities[nzRendererCap_TextureMulti] = true; // Natif depuis OpenGL 1.3
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@@ -93,7 +171,7 @@ bool NzRenderer::Initialize()
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void NzRenderer::SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a)
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{
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#if NAZARA_DEBUG
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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@@ -106,7 +184,7 @@ void NzRenderer::SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a)
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void NzRenderer::SetClearDepth(double depth)
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{
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#if NAZARA_DEBUG
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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@@ -119,7 +197,7 @@ void NzRenderer::SetClearDepth(double depth)
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void NzRenderer::SetClearStencil(unsigned int value)
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{
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#if NAZARA_DEBUG
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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@@ -164,6 +242,7 @@ bool NzRenderer::SetShader(NzShader* shader)
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}
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m_shader = shader;
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m_vertexBufferUpdated = false;
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}
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else if (m_shader)
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{
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@@ -213,18 +292,20 @@ bool NzRenderer::SetVertexBuffer(const NzVertexBuffer* vertexBuffer)
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if (m_vertexBuffer == vertexBuffer)
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return true;
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if (m_vertexBuffer && vertexBuffer)
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{
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// Si l'ancien buffer et le nouveau sont hardware, pas besoin de mettre à jour la déclaration
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if (!m_vertexBuffer->IsHardware() || !vertexBuffer->IsHardware())
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m_vertexBufferUpdated = false;
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}
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m_vertexBuffer = vertexBuffer;
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m_vertexBufferUpdated = false;
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return true;
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}
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bool NzRenderer::SetVertexDeclaration(const NzVertexBuffer* vertexBuffer)
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bool NzRenderer::SetVertexDeclaration(const NzVertexDeclaration* vertexDeclaration)
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{
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if (m_vertexBuffer == vertexBuffer)
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return true;
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m_vertexBuffer = vertexBuffer;
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m_vertexDeclaration = vertexDeclaration;
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m_vertexBufferUpdated = false;
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return true;
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@@ -256,4 +337,34 @@ NzRenderer* NzRenderer::Instance()
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return s_instance;
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}
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bool NzRenderer::UpdateVertexBuffer()
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_shader)
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{
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NazaraError("No shader");
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return false;
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}
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if (!m_vertexBuffer)
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{
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NazaraError("No vertex buffer");
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return false;
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}
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if (!m_vertexDeclaration)
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{
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NazaraError("No vertex declaration");
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return false;
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}
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#endif
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if (!m_shader->m_impl->UpdateVertexBuffer(m_vertexBuffer, m_vertexDeclaration))
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return false;
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m_vertexBufferUpdated = true;
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return true;
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}
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NzRenderer* NzRenderer::s_instance = nullptr;
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