Shader: Fix shader serialization
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@@ -17,8 +17,6 @@
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namespace Nz
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{
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static_assert(std::is_same_v<std::size_t, UInt32> || std::is_same_v<std::size_t, UInt64>);
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class NAZARA_SHADER_API ShaderAstSerializerBase
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{
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public:
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@@ -70,6 +68,7 @@ namespace Nz
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virtual void Value(UInt16& val) = 0;
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virtual void Value(UInt32& val) = 0;
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virtual void Value(UInt64& val) = 0;
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inline void SizeT(std::size_t& val);
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virtual void Variable(ShaderNodes::VariablePtr& var) = 0;
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template<typename T> void Variable(std::shared_ptr<T>& var);
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