Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat
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@@ -30,6 +30,7 @@ namespace Nz
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case PixelFormat::RGB8_SRGB: return GLTextureFormat{ GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ONE };
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case PixelFormat::RGBA8: return GLTextureFormat{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
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case PixelFormat::RGBA8_SRGB: return GLTextureFormat{ GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
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case PixelFormat::RGBA16F: return GLTextureFormat{ GL_RGBA16F, GL_RGBA, GL_FLOAT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
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case PixelFormat::RGBA32F: return GLTextureFormat{ GL_RGBA32F, GL_RGBA, GL_FLOAT, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
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default: break;
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}
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@@ -263,6 +263,7 @@ namespace Nz
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case PixelFormat::RGB8_SRGB: return VK_FORMAT_R8G8B8_SRGB;
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case PixelFormat::RGBA8: return VK_FORMAT_R8G8B8A8_UNORM;
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case PixelFormat::RGBA8_SRGB: return VK_FORMAT_R8G8B8A8_SRGB;
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case PixelFormat::RGBA16F: return VK_FORMAT_R16G16B16A16_SFLOAT;
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case PixelFormat::RGBA32F: return VK_FORMAT_R32G32B32A32_SFLOAT;
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default: break;
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}
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