Fix unity compilation

This commit is contained in:
SirLynix 2023-08-12 14:08:48 +02:00
parent ad88888ea2
commit 7e54b19eb5
1 changed files with 1 additions and 8 deletions

View File

@ -3,9 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkHelper.hpp>
#include <NazaraUtils/CallOnExit.hpp>
#include <NazaraUtils/StackArray.hpp>
#include <chipmunk/chipmunk.h>
@ -18,11 +16,6 @@ namespace Nz
namespace
{
constexpr cpSpaceDebugColor s_chipmunkWhite = { 1.f, 1.f, 1.f, 1.f };
Vector2f FromChipmunk(const cpVect& v)
{
return Vector2f(float(v.x), float(v.y));
}
}
ChipmunkCollider2D::~ChipmunkCollider2D() = default;