Graphics: Give debug names to buffers
This commit is contained in:
parent
1b9c19fd78
commit
7e93666224
|
|
@ -23,6 +23,7 @@ namespace Nz
|
|||
PredefinedSkeletalData skeletalUboOffsets = PredefinedSkeletalData::GetOffsets();
|
||||
|
||||
m_skeletalDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, skeletalUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
|
||||
m_skeletalDataBuffer->UpdateDebugName("Skeletal data");
|
||||
m_onSkeletonJointsInvalidated.Connect(m_skeleton->OnSkeletonJointsInvalidated, [this](const Skeleton*)
|
||||
{
|
||||
m_dataInvalided = true;
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ namespace Nz
|
|||
PredefinedViewerData viewerUboOffsets = PredefinedViewerData::GetOffsets();
|
||||
|
||||
m_viewerDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, viewerUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
|
||||
m_viewerDataBuffer->UpdateDebugName("Viewer data");
|
||||
}
|
||||
|
||||
void ViewerInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ namespace Nz
|
|||
PredefinedInstanceData instanceUboOffsets = PredefinedInstanceData::GetOffsets();
|
||||
|
||||
m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, instanceUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
|
||||
m_instanceDataBuffer->UpdateDebugName("Instance data");
|
||||
}
|
||||
|
||||
void WorldInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
|
|
|
|||
Loading…
Reference in New Issue