Graphics: Give debug names to buffers
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@@ -28,6 +28,7 @@ namespace Nz
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PredefinedViewerData viewerUboOffsets = PredefinedViewerData::GetOffsets();
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m_viewerDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, viewerUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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m_viewerDataBuffer->UpdateDebugName("Viewer data");
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}
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void ViewerInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
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