Graphics: Give debug names to buffers
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1b9c19fd78
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@ -23,6 +23,7 @@ namespace Nz
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PredefinedSkeletalData skeletalUboOffsets = PredefinedSkeletalData::GetOffsets();
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PredefinedSkeletalData skeletalUboOffsets = PredefinedSkeletalData::GetOffsets();
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m_skeletalDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, skeletalUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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m_skeletalDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, skeletalUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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m_skeletalDataBuffer->UpdateDebugName("Skeletal data");
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m_onSkeletonJointsInvalidated.Connect(m_skeleton->OnSkeletonJointsInvalidated, [this](const Skeleton*)
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m_onSkeletonJointsInvalidated.Connect(m_skeleton->OnSkeletonJointsInvalidated, [this](const Skeleton*)
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{
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{
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m_dataInvalided = true;
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m_dataInvalided = true;
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@ -28,6 +28,7 @@ namespace Nz
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PredefinedViewerData viewerUboOffsets = PredefinedViewerData::GetOffsets();
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PredefinedViewerData viewerUboOffsets = PredefinedViewerData::GetOffsets();
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m_viewerDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, viewerUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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m_viewerDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, viewerUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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m_viewerDataBuffer->UpdateDebugName("Viewer data");
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}
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}
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void ViewerInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
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void ViewerInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
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@ -22,6 +22,7 @@ namespace Nz
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PredefinedInstanceData instanceUboOffsets = PredefinedInstanceData::GetOffsets();
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PredefinedInstanceData instanceUboOffsets = PredefinedInstanceData::GetOffsets();
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m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, instanceUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, instanceUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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m_instanceDataBuffer->UpdateDebugName("Instance data");
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}
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}
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void WorldInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
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void WorldInstance::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
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