Graphics/DebugDrawPipelinePass: Remove unused headers
This commit is contained in:
@@ -9,13 +9,7 @@
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/ElementRenderer.hpp>
|
||||
#include <Nazara/Graphics/FramePipelinePass.hpp>
|
||||
#include <Nazara/Graphics/MaterialPass.hpp>
|
||||
#include <Nazara/Graphics/RenderElement.hpp>
|
||||
#include <Nazara/Graphics/RenderQueue.hpp>
|
||||
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
|
||||
#include <Nazara/Math/Frustum.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
@@ -23,7 +17,7 @@ namespace Nz
|
||||
class FrameGraph;
|
||||
class FramePass;
|
||||
class FramePipeline;
|
||||
class Material;
|
||||
class RenderFrame;
|
||||
|
||||
class NAZARA_GRAPHICS_API DebugDrawPipelinePass : public FramePipelinePass
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user