Physics3D/PhysWorld3D: Remove const from argument in BodyIterator

This commit is contained in:
Lynix
2018-03-26 20:21:50 +02:00
parent 554fcd6492
commit 7f1419b34e
2 changed files with 2 additions and 3 deletions

View File

@@ -27,7 +27,7 @@ namespace Nz
class NAZARA_PHYSICS3D_API PhysWorld3D
{
public:
using BodyIterator = std::function<bool(const RigidBody3D& body)>;
using BodyIterator = std::function<bool(RigidBody3D& body)>;
using AABBOverlapCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;
using CollisionCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;