Physics3D/PhysWorld3D: Remove const from argument in BodyIterator
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@@ -27,7 +27,7 @@ namespace Nz
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class NAZARA_PHYSICS3D_API PhysWorld3D
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{
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public:
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using BodyIterator = std::function<bool(const RigidBody3D& body)>;
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using BodyIterator = std::function<bool(RigidBody3D& body)>;
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using AABBOverlapCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;
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using CollisionCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;
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