Physics3D/PhysWorld3D: Remove const from argument in BodyIterator
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@@ -42,8 +42,7 @@ namespace Nz
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auto NewtonCallback = [](const NewtonBody* const body, void* const userdata) -> int
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{
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const BodyIterator& bodyIterator = *static_cast<BodyIterator*>(userdata);
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RigidBody3D* nzBody = static_cast<RigidBody3D*>(NewtonBodyGetUserData(body));
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return bodyIterator(*nzBody);
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return bodyIterator(*static_cast<RigidBody3D*>(NewtonBodyGetUserData(body)));
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};
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NewtonWorldForEachBodyInAABBDo(m_world, box.GetMinimum(), box.GetMaximum(), NewtonCallback, const_cast<void*>(static_cast<const void*>(&iterator)));
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