Add override where missing

Former-commit-id: 2a876a280bc29f45ba81cedff5a3efeb5b70efab
This commit is contained in:
Gawaboumga 2015-12-30 15:15:20 +01:00
parent 92eaf8db1f
commit 7f4a7c1012
12 changed files with 26 additions and 26 deletions

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@ -33,20 +33,20 @@ namespace Ndk
inline void EnsureViewMatrixUpdate() const;
inline void EnsureViewportUpdate() const;
inline float GetAspectRatio() const;
inline Nz::Vector3f GetEyePosition() const;
inline Nz::Vector3f GetForward() const;
inline float GetAspectRatio() const override;
inline Nz::Vector3f GetEyePosition() const override;
inline Nz::Vector3f GetForward() const override;
inline float GetFOV() const;
inline const Nz::Frustumf& GetFrustum() const;
inline const Nz::Frustumf& GetFrustum() const override;
inline unsigned int GetLayer() const;
inline const Nz::Matrix4f& GetProjectionMatrix() const;
inline const Nz::Matrix4f& GetProjectionMatrix() const override;
inline Nz::ProjectionType GetProjectionType() const;
inline const Nz::RenderTarget* GetTarget() const;
inline const Nz::RenderTarget* GetTarget() const override;
inline const Nz::Rectf& GetTargetRegion() const;
inline const Nz::Matrix4f& GetViewMatrix() const;
inline const Nz::Recti& GetViewport() const;
inline float GetZFar() const;
inline float GetZNear() const;
inline const Nz::Matrix4f& GetViewMatrix() const override;
inline const Nz::Recti& GetViewport() const override;
inline float GetZFar() const override;
inline float GetZNear() const override;
inline void SetFOV(float fov);
inline void SetLayer(unsigned int layer);

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@ -23,8 +23,8 @@ namespace Nz
void Begin() override;
ByteArray End() override;
std::size_t GetDigestLength() const;
const char* GetHashName() const;
std::size_t GetDigestLength() const override;
const char* GetHashName() const override;
private:
HashWhirlpool_state* m_state;

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@ -42,7 +42,7 @@ namespace Nz
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override;
void Clear(bool fully = false);
void Clear(bool fully = false) override;
struct MeshDataComparator
{

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@ -44,7 +44,7 @@ namespace Nz
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override;
void Clear(bool fully = false);
void Clear(bool fully = false) override;
void Sort(const AbstractViewer* viewer);

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@ -19,7 +19,7 @@ namespace Nz
GuillotineTextureAtlas() = default;
~GuillotineTextureAtlas() = default;
UInt32 GetStorage() const;
UInt32 GetStorage() const override;
private:
AbstractImage* ResizeImage(AbstractImage* oldImage, const Vector2ui& size) const override;

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@ -33,7 +33,7 @@ namespace Nz
void AddController(ParticleControllerRef controller);
void AddEmitter(ParticleEmitter* emitter);
void AddGenerator(ParticleGeneratorRef generator);
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const;
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const override;
void ApplyControllers(ParticleMapper& mapper, unsigned int particleCount, float elapsedTime);

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@ -54,7 +54,7 @@ namespace Nz
bool HasAnimation() const;
bool IsAnimated() const;
bool IsAnimated() const override;
bool IsAnimationEnabled() const;
bool LoadFromFile(const String& filePath, const SkeletalModelParameters& params = SkeletalModelParameters());

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@ -225,7 +225,7 @@ namespace Nz
public:
NullGeom();
void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const;
void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const override;
GeomType GetType() const override;

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@ -43,12 +43,12 @@ namespace Nz
void Detach(AttachmentPoint attachmentPoint, UInt8 index);
unsigned int GetHeight() const override;
RenderTargetParameters GetParameters() const;
RenderTargetParameters GetParameters() const override;
Vector2ui GetSize() const;
unsigned int GetWidth() const override;
bool IsComplete() const;
bool IsRenderable() const;
bool IsRenderable() const override;
inline bool IsValid() const;
bool Lock() const;

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@ -46,11 +46,11 @@ namespace Nz
void EnableVerticalSync(bool enabled);
unsigned int GetHeight() const;
RenderTargetParameters GetParameters() const;
unsigned int GetWidth() const;
unsigned int GetHeight() const override;
RenderTargetParameters GetParameters() const override;
unsigned int GetWidth() const override;
bool IsRenderable() const;
bool IsRenderable() const override;
bool IsValid() const;
void SetFramerateLimit(unsigned int limit);

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@ -24,7 +24,7 @@ namespace Nz
SimpleTextDrawer(SimpleTextDrawer&& drawer);
virtual ~SimpleTextDrawer();
const Rectui& GetBounds() const;
const Rectui& GetBounds() const override;
unsigned int GetCharacterSize() const;
const Color& GetColor() const;
Font* GetFont() const;

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@ -180,7 +180,7 @@ namespace Nz
return true;
}
unsigned int Read(void* buffer, unsigned int sampleCount)
unsigned int Read(void* buffer, unsigned int sampleCount) override
{
// Si la musique a été demandée en mono, nous devons la convertir à la volée lors de la lecture
if (m_mixToMono)