Add override where missing
Former-commit-id: 2a876a280bc29f45ba81cedff5a3efeb5b70efab
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@@ -42,7 +42,7 @@ namespace Nz
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void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
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void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override;
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void Clear(bool fully = false);
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void Clear(bool fully = false) override;
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struct MeshDataComparator
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{
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@@ -44,7 +44,7 @@ namespace Nz
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void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
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void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override;
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void Clear(bool fully = false);
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void Clear(bool fully = false) override;
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void Sort(const AbstractViewer* viewer);
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@@ -19,7 +19,7 @@ namespace Nz
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GuillotineTextureAtlas() = default;
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~GuillotineTextureAtlas() = default;
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UInt32 GetStorage() const;
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UInt32 GetStorage() const override;
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private:
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AbstractImage* ResizeImage(AbstractImage* oldImage, const Vector2ui& size) const override;
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@@ -33,7 +33,7 @@ namespace Nz
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void AddController(ParticleControllerRef controller);
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void AddEmitter(ParticleEmitter* emitter);
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void AddGenerator(ParticleGeneratorRef generator);
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const;
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const override;
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void ApplyControllers(ParticleMapper& mapper, unsigned int particleCount, float elapsedTime);
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@@ -54,7 +54,7 @@ namespace Nz
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bool HasAnimation() const;
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bool IsAnimated() const;
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bool IsAnimated() const override;
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bool IsAnimationEnabled() const;
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bool LoadFromFile(const String& filePath, const SkeletalModelParameters& params = SkeletalModelParameters());
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