OpenGLRenderer: Minor fixes

This commit is contained in:
Jérôme Leclercq 2021-05-26 22:20:10 +02:00
parent e7a2573221
commit 7fe60026be
9 changed files with 26 additions and 138 deletions

View File

@ -4,8 +4,8 @@
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLWINDOWFRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLWINDOWFRAMEBUFFER_HPP
#ifndef NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
@ -42,4 +42,4 @@ namespace Nz
#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
#endif // NAZARA_OPENGLRENDERER_OpenGLWindowFramebuffer_HPP
#endif

View File

@ -13,7 +13,6 @@
#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/RenderBuffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>

View File

@ -34,6 +34,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glBlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC) \
cb(glBufferData, PFNGLBUFFERDATAPROC) \
cb(glBufferSubData, PFNGLBUFFERSUBDATAPROC) \
cb(glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC) \
cb(glClear, PFNGLCLEARPROC) \
cb(glClearBufferfi, PFNGLCLEARBUFFERFIPROC) \
cb(glClearBufferfv, PFNGLCLEARBUFFERFVPROC) \
@ -41,15 +42,14 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glClearColor, PFNGLCLEARCOLORPROC) \
cb(glClearDepthf, PFNGLCLEARDEPTHFPROC) \
cb(glClearStencil, PFNGLCLEARSTENCILPROC) \
cb(glCreateProgram, PFNGLCREATEPROGRAMPROC) \
cb(glCreateShader, PFNGLCREATESHADERPROC) \
cb(glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC) \
cb(glColorMask, PFNGLCOLORMASKPROC) \
cb(glCompileShader, PFNGLCOMPILESHADERPROC) \
cb(glCompressedTexSubImage2D, PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) \
cb(glCompressedTexSubImage3D, PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) \
cb(glCompileShader, PFNGLCOMPILESHADERPROC) \
cb(glCopyBufferSubData, PFNGLCOPYBUFFERSUBDATAPROC) \
cb(glCopyTexSubImage2D, PFNGLCOPYTEXSUBIMAGE2DPROC) \
cb(glCreateProgram, PFNGLCREATEPROGRAMPROC) \
cb(glCreateShader, PFNGLCREATESHADERPROC) \
cb(glCullFace, PFNGLCULLFACEPROC) \
cb(glDeleteBuffers, PFNGLDELETEBUFFERSPROC) \
cb(glDeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC) \
@ -76,14 +76,14 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glFramebufferRenderbuffer, PFNGLFRAMEBUFFERRENDERBUFFERPROC) \
cb(glFramebufferTexture2D, PFNGLFRAMEBUFFERTEXTURE2DPROC) \
cb(glFramebufferTextureLayer, PFNGLFRAMEBUFFERTEXTURELAYERPROC) \
cb(glGenerateMipmap, PFNGLGENERATEMIPMAPPROC) \
cb(glGenBuffers, PFNGLGENBUFFERSPROC) \
cb(glGenFramebuffers, PFNGLGENFRAMEBUFFERSPROC) \
cb(glGenRenderbuffers, PFNGLGENRENDERBUFFERSPROC) \
cb(glGenQueries, PFNGLGENQUERIESPROC) \
cb(glGenRenderbuffers, PFNGLGENRENDERBUFFERSPROC) \
cb(glGenSamplers, PFNGLGENSAMPLERSPROC) \
cb(glGenTextures, PFNGLGENTEXTURESPROC) \
cb(glGenVertexArrays, PFNGLGENVERTEXARRAYSPROC) \
cb(glGenerateMipmap, PFNGLGENERATEMIPMAPPROC) \
cb(glGetActiveUniform, PFNGLGETACTIVEUNIFORMPROC) \
cb(glGetBooleanv, PFNGLGETBOOLEANVPROC) \
cb(glGetBufferParameteriv, PFNGLGETBUFFERPARAMETERIVPROC) \
@ -91,20 +91,20 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glGetFloatv, PFNGLGETFLOATVPROC) \
cb(glGetIntegerv, PFNGLGETINTEGERVPROC) \
cb(glGetProgramBinary, PFNGLGETPROGRAMBINARYPROC) \
cb(glGetProgramiv, PFNGLGETPROGRAMIVPROC) \
cb(glGetProgramInfoLog, PFNGLGETPROGRAMINFOLOGPROC) \
cb(glGetQueryiv, PFNGLGETQUERYIVPROC) \
cb(glGetProgramiv, PFNGLGETPROGRAMIVPROC) \
cb(glGetQueryObjectuiv, PFNGLGETQUERYOBJECTUIVPROC) \
cb(glGetQueryiv, PFNGLGETQUERYIVPROC) \
cb(glGetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC) \
cb(glGetShaderiv, PFNGLGETSHADERIVPROC) \
cb(glGetShaderSource, PFNGLGETSHADERSOURCEPROC) \
cb(glGetShaderiv, PFNGLGETSHADERIVPROC) \
cb(glGetString, PFNGLGETSTRINGPROC) \
cb(glGetStringi, PFNGLGETSTRINGIPROC) \
cb(glGetTexParameterfv, PFNGLGETTEXPARAMETERFVPROC) \
cb(glGetTexParameteriv, PFNGLGETTEXPARAMETERIVPROC) \
cb(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
cb(glGetUniformfv, PFNGLGETUNIFORMFVPROC) \
cb(glGetUniformiv, PFNGLGETUNIFORMIVPROC) \
cb(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
cb(glIsEnabled, PFNGLISENABLEDPROC) \
cb(glLineWidth, PFNGLLINEWIDTHPROC) \
cb(glLinkProgram, PFNGLLINKPROGRAMPROC) \
@ -136,8 +136,8 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glTexSubImage2D, PFNGLTEXSUBIMAGE2DPROC) \
cb(glTexSubImage3D, PFNGLTEXSUBIMAGE3DPROC) \
cb(glUniform1f, PFNGLUNIFORM1FPROC) \
cb(glUniform1i, PFNGLUNIFORM1IPROC) \
cb(glUniform1fv, PFNGLUNIFORM1FVPROC) \
cb(glUniform1i, PFNGLUNIFORM1IPROC) \
cb(glUniform1iv, PFNGLUNIFORM1IVPROC) \
cb(glUniform2fv, PFNGLUNIFORM2FVPROC) \
cb(glUniform2iv, PFNGLUNIFORM2IVPROC) \
@ -151,8 +151,8 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glValidateProgram, PFNGLVALIDATEPROGRAMPROC) \
cb(glVertexAttrib4f, PFNGLVERTEXATTRIB4FPROC) \
cb(glVertexAttribDivisor, PFNGLVERTEXATTRIBDIVISORPROC) \
cb(glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) \
cb(glVertexAttribIPointer, PFNGLVERTEXATTRIBIPOINTERPROC) \
cb(glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) \
cb(glViewport, PFNGLVIEWPORTPROC) \
\
extCb(glDebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC) \

View File

@ -1,47 +0,0 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_VKFENCE_HPP
#define NAZARA_OPENGLRENDERER_VKFENCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class Fence : public DeviceObject<Fence, VkFence, VkFenceCreateInfo, VK_OBJECT_TYPE_FENCE>
{
friend DeviceObject;
public:
Fence() = default;
Fence(const Fence&) = delete;
Fence(Fence&&) = default;
~Fence() = default;
using DeviceObject::Create;
inline bool Create(Device& device, VkFenceCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
inline bool Reset();
inline bool Wait();
inline bool Wait(UInt64 timeout, bool* didTimeout = nullptr);
Fence& operator=(const Fence&) = delete;
Fence& operator=(Fence&&) = delete;
private:
static inline VkResult CreateHelper(Device& device, const VkFenceCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFence* handle);
static inline void DestroyHelper(Device& device, VkFence handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/OpenGLRenderer/Wrapper/Fence.inl>
#endif // NAZARA_OPENGLRENDERER_VKFENCE_HPP

View File

@ -1,68 +0,0 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Wrapper/Fence.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
namespace Vk
{
inline bool Fence::Create(Device& device, VkFenceCreateFlags flags, const VkAllocationCallbacks* allocator)
{
VkFenceCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
nullptr,
flags
};
return Create(device, createInfo, allocator);
}
inline bool Fence::Reset()
{
m_lastErrorCode = m_device->vkResetFences(*m_device, 1U, &m_handle);
if (m_lastErrorCode != VK_SUCCESS)
{
NazaraError("Failed to reset fence: " + TranslateOpenGLError(m_lastErrorCode));
return false;
}
return true;
}
inline bool Fence::Wait()
{
return Wait(std::numeric_limits<UInt64>::max());
}
inline bool Fence::Wait(UInt64 timeout, bool* didTimeout)
{
m_lastErrorCode = m_device->vkWaitForFences(*m_device, 1U, &m_handle, VK_TRUE, timeout);
if (m_lastErrorCode != VK_SUCCESS && m_lastErrorCode != VK_TIMEOUT)
{
NazaraError("Failed to wait for fence: " + TranslateOpenGLError(m_lastErrorCode));
return false;
}
if (didTimeout)
*didTimeout = (m_lastErrorCode == VK_TIMEOUT);
return true;
}
inline VkResult Fence::CreateHelper(Device& device, const VkFenceCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFence* handle)
{
return device.vkCreateFence(device, createInfo, allocator, handle);
}
inline void Fence::DestroyHelper(Device& device, VkFence handle, const VkAllocationCallbacks* allocator)
{
return device.vkDestroyFence(device, handle, allocator);
}
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>

View File

@ -71,7 +71,7 @@ namespace Nz
if constexpr (std::is_same_v<T, BeginDebugRegionData>)
{
if (context->glPushDebugGroup)
context->glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, command.regionName.size(), command.regionName.data());
context->glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, GLsizei(command.regionName.size()), command.regionName.data());
}
else if constexpr (std::is_same_v<T, CopyBufferData>)
{
@ -143,11 +143,12 @@ namespace Nz
void OpenGLCommandBuffer::ApplyStates(const GL::Context& context, const DrawStates& states)
{
states.shaderBindings->Apply(context);
states.pipeline->Apply(context);
states.pipeline->FlipY(states.shouldFlipY);
states.shaderBindings->Apply(context);
if (states.scissorRegion)
context.SetScissorBox(states.scissorRegion->x, states.scissorRegion->y, states.scissorRegion->width, states.scissorRegion->height);

View File

@ -51,10 +51,10 @@ namespace Nz
const auto& bindingDesc = layoutInfo.bindings[binding.bindingIndex];
std::size_t resourceIndex = 0;
for (std::size_t i = binding.bindingIndex; i > 0; --i)
for (std::size_t j = binding.bindingIndex; j > 0; --j)
{
// Use i-1 to prevent underflow in for loop
if (layoutInfo.bindings[i - 1].type == bindingDesc.type)
// Use j-1 to prevent underflow in for loop
if (layoutInfo.bindings[j - 1].type == bindingDesc.type)
resourceIndex++;
}
@ -99,7 +99,7 @@ namespace Nz
const UniformBufferBinding& uboBinding = std::get<UniformBufferBinding>(binding.content);
auto& uboDescriptor = m_owner.GetUniformBufferDescriptor(m_poolIndex, m_bindingIndex, resourceIndex);
uboDescriptor.bindingIndex = binding.bindingIndex;
uboDescriptor.bindingIndex = static_cast<UInt32>(binding.bindingIndex);
uboDescriptor.offset = uboBinding.offset;
uboDescriptor.size = uboBinding.range;

View File

@ -125,7 +125,7 @@ namespace Nz
std::string code = writer.Generate(shaderStage, shaderAst, states);
shader.SetSource(code.data(), code.size());
shader.SetSource(code.data(), GLint(code.size()));
shader.Compile();
CheckCompilationStatus(shader);

View File

@ -214,6 +214,9 @@ namespace Nz::GL
unit.buffer = buffer;
unit.offset = offset;
unit.size = size;
// glBindBufferRange does replace the currently bound buffer
m_state.bufferTargets[UnderlyingCast(BufferTarget::Uniform)] = buffer;
}
}