OpenGLRenderer: Minor fixes
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@@ -34,6 +34,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glBlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC) \
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cb(glBufferData, PFNGLBUFFERDATAPROC) \
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cb(glBufferSubData, PFNGLBUFFERSUBDATAPROC) \
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cb(glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC) \
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cb(glClear, PFNGLCLEARPROC) \
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cb(glClearBufferfi, PFNGLCLEARBUFFERFIPROC) \
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cb(glClearBufferfv, PFNGLCLEARBUFFERFVPROC) \
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@@ -41,15 +42,14 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glClearColor, PFNGLCLEARCOLORPROC) \
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cb(glClearDepthf, PFNGLCLEARDEPTHFPROC) \
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cb(glClearStencil, PFNGLCLEARSTENCILPROC) \
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cb(glCreateProgram, PFNGLCREATEPROGRAMPROC) \
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cb(glCreateShader, PFNGLCREATESHADERPROC) \
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cb(glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC) \
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cb(glColorMask, PFNGLCOLORMASKPROC) \
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cb(glCompileShader, PFNGLCOMPILESHADERPROC) \
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cb(glCompressedTexSubImage2D, PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) \
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cb(glCompressedTexSubImage3D, PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) \
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cb(glCompileShader, PFNGLCOMPILESHADERPROC) \
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cb(glCopyBufferSubData, PFNGLCOPYBUFFERSUBDATAPROC) \
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cb(glCopyTexSubImage2D, PFNGLCOPYTEXSUBIMAGE2DPROC) \
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cb(glCreateProgram, PFNGLCREATEPROGRAMPROC) \
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cb(glCreateShader, PFNGLCREATESHADERPROC) \
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cb(glCullFace, PFNGLCULLFACEPROC) \
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cb(glDeleteBuffers, PFNGLDELETEBUFFERSPROC) \
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cb(glDeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC) \
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@@ -76,14 +76,14 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glFramebufferRenderbuffer, PFNGLFRAMEBUFFERRENDERBUFFERPROC) \
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cb(glFramebufferTexture2D, PFNGLFRAMEBUFFERTEXTURE2DPROC) \
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cb(glFramebufferTextureLayer, PFNGLFRAMEBUFFERTEXTURELAYERPROC) \
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cb(glGenerateMipmap, PFNGLGENERATEMIPMAPPROC) \
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cb(glGenBuffers, PFNGLGENBUFFERSPROC) \
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cb(glGenFramebuffers, PFNGLGENFRAMEBUFFERSPROC) \
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cb(glGenRenderbuffers, PFNGLGENRENDERBUFFERSPROC) \
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cb(glGenQueries, PFNGLGENQUERIESPROC) \
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cb(glGenRenderbuffers, PFNGLGENRENDERBUFFERSPROC) \
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cb(glGenSamplers, PFNGLGENSAMPLERSPROC) \
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cb(glGenTextures, PFNGLGENTEXTURESPROC) \
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cb(glGenVertexArrays, PFNGLGENVERTEXARRAYSPROC) \
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cb(glGenerateMipmap, PFNGLGENERATEMIPMAPPROC) \
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cb(glGetActiveUniform, PFNGLGETACTIVEUNIFORMPROC) \
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cb(glGetBooleanv, PFNGLGETBOOLEANVPROC) \
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cb(glGetBufferParameteriv, PFNGLGETBUFFERPARAMETERIVPROC) \
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@@ -91,20 +91,20 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glGetFloatv, PFNGLGETFLOATVPROC) \
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cb(glGetIntegerv, PFNGLGETINTEGERVPROC) \
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cb(glGetProgramBinary, PFNGLGETPROGRAMBINARYPROC) \
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cb(glGetProgramiv, PFNGLGETPROGRAMIVPROC) \
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cb(glGetProgramInfoLog, PFNGLGETPROGRAMINFOLOGPROC) \
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cb(glGetQueryiv, PFNGLGETQUERYIVPROC) \
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cb(glGetProgramiv, PFNGLGETPROGRAMIVPROC) \
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cb(glGetQueryObjectuiv, PFNGLGETQUERYOBJECTUIVPROC) \
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cb(glGetQueryiv, PFNGLGETQUERYIVPROC) \
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cb(glGetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC) \
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cb(glGetShaderiv, PFNGLGETSHADERIVPROC) \
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cb(glGetShaderSource, PFNGLGETSHADERSOURCEPROC) \
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cb(glGetShaderiv, PFNGLGETSHADERIVPROC) \
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cb(glGetString, PFNGLGETSTRINGPROC) \
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cb(glGetStringi, PFNGLGETSTRINGIPROC) \
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cb(glGetTexParameterfv, PFNGLGETTEXPARAMETERFVPROC) \
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cb(glGetTexParameteriv, PFNGLGETTEXPARAMETERIVPROC) \
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cb(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
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cb(glGetUniformfv, PFNGLGETUNIFORMFVPROC) \
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cb(glGetUniformiv, PFNGLGETUNIFORMIVPROC) \
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cb(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
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cb(glIsEnabled, PFNGLISENABLEDPROC) \
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cb(glLineWidth, PFNGLLINEWIDTHPROC) \
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cb(glLinkProgram, PFNGLLINKPROGRAMPROC) \
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@@ -136,8 +136,8 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glTexSubImage2D, PFNGLTEXSUBIMAGE2DPROC) \
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cb(glTexSubImage3D, PFNGLTEXSUBIMAGE3DPROC) \
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cb(glUniform1f, PFNGLUNIFORM1FPROC) \
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cb(glUniform1i, PFNGLUNIFORM1IPROC) \
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cb(glUniform1fv, PFNGLUNIFORM1FVPROC) \
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cb(glUniform1i, PFNGLUNIFORM1IPROC) \
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cb(glUniform1iv, PFNGLUNIFORM1IVPROC) \
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cb(glUniform2fv, PFNGLUNIFORM2FVPROC) \
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cb(glUniform2iv, PFNGLUNIFORM2IVPROC) \
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@@ -151,8 +151,8 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glValidateProgram, PFNGLVALIDATEPROGRAMPROC) \
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cb(glVertexAttrib4f, PFNGLVERTEXATTRIB4FPROC) \
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cb(glVertexAttribDivisor, PFNGLVERTEXATTRIBDIVISORPROC) \
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cb(glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) \
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cb(glVertexAttribIPointer, PFNGLVERTEXATTRIBIPOINTERPROC) \
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cb(glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) \
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cb(glViewport, PFNGLVIEWPORTPROC) \
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\
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extCb(glDebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC) \
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