Shader: Fix module overwriting
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06406fc20e
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801b06abfe
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@ -15,8 +15,8 @@ namespace Nz
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{
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namespace
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{
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const UInt8 r_blitShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/Blit.nzsl.h>
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const UInt8 r_textureBlitShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/TextureBlit.nzsl.h>
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};
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const UInt8 r_basicMaterialShader[] = {
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@ -151,10 +151,12 @@ namespace Nz
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if (!m_blitPipelineLayout)
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throw std::runtime_error("failed to instantiate fullscreen renderpipeline layout");
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ShaderAst::ModulePtr blitShaderModule = m_shaderModuleResolver->Resolve("TextureBlit");
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ShaderWriter::States states;
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states.shaderModuleResolver = m_shaderModuleResolver;
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auto blitShader = m_renderDevice->InstantiateShaderModule(ShaderStageType::Fragment | ShaderStageType::Vertex, ShaderLanguage::NazaraShader, r_blitShader, sizeof(r_blitShader), states);
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auto blitShader = m_renderDevice->InstantiateShaderModule(ShaderStageType::Fragment | ShaderStageType::Vertex, *blitShaderModule, states);
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if (!blitShader)
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throw std::runtime_error("failed to instantiate blit shader");
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@ -238,7 +240,7 @@ namespace Nz
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RegisterEmbedShaderModule(r_basicMaterialShader);
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RegisterEmbedShaderModule(r_depthMaterialShader);
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RegisterEmbedShaderModule(r_phongMaterialShader);
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RegisterEmbedShaderModule(r_blitShader);
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RegisterEmbedShaderModule(r_textureBlitShader);
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RegisterEmbedShaderModule(r_instanceDataModule);
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RegisterEmbedShaderModule(r_lightDataModule);
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RegisterEmbedShaderModule(r_viewerDataModule);
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@ -210,13 +210,13 @@ fn main(input: VertToFrag) -> FragOut
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let output: FragOut;
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output.RenderTarget0 = vec4[f32](lightColor, 1.0) * diffuseColor;
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return output;
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return output;
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}
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else
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{
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let output: FragOut;
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output.RenderTarget0 = diffuseColor;
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return output;
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return output;
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}
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}
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@ -1,5 +1,5 @@
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[nzsl_version("1.0")]
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module Blit;
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module TextureBlit;
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external
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{
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@ -29,7 +29,7 @@ namespace Nz
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if (moduleName.empty())
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throw std::runtime_error("cannot register anonymous module");
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m_modules.emplace(std::move(moduleName), std::move(module));
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m_modules.insert_or_assign(std::move(moduleName), std::move(module));
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}
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void FilesystemModuleResolver::RegisterModuleDirectory(const std::filesystem::path& realPath)
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