Shader: Fix module overwriting

This commit is contained in:
Jérôme Leclercq
2022-03-15 18:35:02 +01:00
parent 06406fc20e
commit 801b06abfe
4 changed files with 10 additions and 8 deletions

View File

@@ -15,8 +15,8 @@ namespace Nz
{
namespace
{
const UInt8 r_blitShader[] = {
#include <Nazara/Graphics/Resources/Shaders/Blit.nzsl.h>
const UInt8 r_textureBlitShader[] = {
#include <Nazara/Graphics/Resources/Shaders/TextureBlit.nzsl.h>
};
const UInt8 r_basicMaterialShader[] = {
@@ -151,10 +151,12 @@ namespace Nz
if (!m_blitPipelineLayout)
throw std::runtime_error("failed to instantiate fullscreen renderpipeline layout");
ShaderAst::ModulePtr blitShaderModule = m_shaderModuleResolver->Resolve("TextureBlit");
ShaderWriter::States states;
states.shaderModuleResolver = m_shaderModuleResolver;
auto blitShader = m_renderDevice->InstantiateShaderModule(ShaderStageType::Fragment | ShaderStageType::Vertex, ShaderLanguage::NazaraShader, r_blitShader, sizeof(r_blitShader), states);
auto blitShader = m_renderDevice->InstantiateShaderModule(ShaderStageType::Fragment | ShaderStageType::Vertex, *blitShaderModule, states);
if (!blitShader)
throw std::runtime_error("failed to instantiate blit shader");
@@ -238,7 +240,7 @@ namespace Nz
RegisterEmbedShaderModule(r_basicMaterialShader);
RegisterEmbedShaderModule(r_depthMaterialShader);
RegisterEmbedShaderModule(r_phongMaterialShader);
RegisterEmbedShaderModule(r_blitShader);
RegisterEmbedShaderModule(r_textureBlitShader);
RegisterEmbedShaderModule(r_instanceDataModule);
RegisterEmbedShaderModule(r_lightDataModule);
RegisterEmbedShaderModule(r_viewerDataModule);