Shader: Fix module overwriting
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@@ -210,13 +210,13 @@ fn main(input: VertToFrag) -> FragOut
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let output: FragOut;
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output.RenderTarget0 = vec4[f32](lightColor, 1.0) * diffuseColor;
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return output;
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return output;
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}
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else
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{
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let output: FragOut;
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output.RenderTarget0 = diffuseColor;
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return output;
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return output;
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}
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}
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@@ -1,5 +1,5 @@
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[nzsl_version("1.0")]
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module Blit;
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module TextureBlit;
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external
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{
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