Shader: Fix module overwriting

This commit is contained in:
Jérôme Leclercq
2022-03-15 18:35:02 +01:00
parent 06406fc20e
commit 801b06abfe
4 changed files with 10 additions and 8 deletions

View File

@@ -210,13 +210,13 @@ fn main(input: VertToFrag) -> FragOut
let output: FragOut;
output.RenderTarget0 = vec4[f32](lightColor, 1.0) * diffuseColor;
return output;
return output;
}
else
{
let output: FragOut;
output.RenderTarget0 = diffuseColor;
return output;
return output;
}
}