Graphics: Add RenderTextureBlit

This commit is contained in:
Lynix 2023-11-21 22:06:44 +01:00
parent f3aacc0cd2
commit 80cab34088
4 changed files with 121 additions and 0 deletions

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#include <Nazara/Graphics/RenderSubmesh.hpp>
#include <Nazara/Graphics/RenderTarget.hpp>
#include <Nazara/Graphics/RenderTexture.hpp>
#include <Nazara/Graphics/RenderTextureBlit.hpp>
#include <Nazara/Graphics/RenderWindow.hpp>
#include <Nazara/Graphics/ShaderReflection.hpp>
#include <Nazara/Graphics/ShadowViewer.hpp>

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_RENDERTEXTUREBLIT_HPP
#define NAZARA_GRAPHICS_RENDERTEXTUREBLIT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/RenderTarget.hpp>
#include <Nazara/Renderer/Enums.hpp>
namespace Nz
{
class Texture;
class NAZARA_GRAPHICS_API RenderTextureBlit : public RenderTarget
{
public:
inline RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter = SamplerFilter::Linear);
inline RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout);
RenderTextureBlit(const RenderTextureBlit&) = delete;
RenderTextureBlit(RenderTextureBlit&&) = delete;
~RenderTextureBlit() = default;
void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
const Vector2ui& GetSize() const override;
RenderTextureBlit& operator=(const RenderTextureBlit&) = delete;
RenderTextureBlit& operator=(RenderTextureBlit&&) = delete;
private:
std::shared_ptr<Texture> m_targetTexture;
MemoryAccessFlags m_targetMemoryFlags;
PipelineStage m_targetPipelineStage;
SamplerFilter m_samplerFilter;
TextureLayout m_targetLayout;
Vector2ui m_textureSize;
};
}
#include <Nazara/Graphics/RenderTextureBlit.inl>
#endif // NAZARA_GRAPHICS_RENDERTEXTUREBLIT_HPP

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter) :
RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
{
}
RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> texture, SamplerFilter filter, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) :
m_targetTexture(std::move(texture)),
m_targetMemoryFlags(targetMemoryFlags),
m_targetPipelineStage(targetPipelineStage),
m_samplerFilter(filter),
m_targetLayout(targetLayout),
m_textureSize(textureSize)
{
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/RenderTextureBlit.hpp>
#include <Nazara/Graphics/BakedFrameGraph.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
void RenderTextureBlit::OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const
{
graph.AddOutput(attachmentIndex);
}
void RenderTextureBlit::OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const
{
const std::shared_ptr<Texture>& sourceTexture = frameGraph.GetAttachmentTexture(finalAttachment);
Vector2ui sourceTextureSize = Vector2ui(sourceTexture->GetSize());
Vector2ui targetTextureSize = Vector2ui(m_targetTexture->GetSize());
renderFrame.Execute([&](CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("Blit to texture", Color::Blue());
{
builder.TextureBarrier(PipelineStage::ColorOutput, PipelineStage::Transfer, MemoryAccess::ColorWrite, MemoryAccess::TransferRead, TextureLayout::ColorOutput, TextureLayout::TransferSource, *sourceTexture);
builder.TextureBarrier(PipelineStage::TopOfPipe, PipelineStage::Transfer, {}, MemoryAccess::TransferWrite, TextureLayout::Undefined, TextureLayout::TransferDestination, *m_targetTexture);
Boxui fromBox(0, 0, 0, sourceTextureSize.x, sourceTextureSize.y, 1);
Boxui toBox(0, 0, 0, targetTextureSize.x, targetTextureSize.y, 1);
builder.BlitTexture(*sourceTexture, fromBox, TextureLayout::TransferSource, *m_targetTexture, toBox, TextureLayout::TransferDestination, m_samplerFilter);
builder.TextureBarrier(PipelineStage::Transfer, m_targetPipelineStage, MemoryAccess::TransferWrite, m_targetMemoryFlags, TextureLayout::TransferDestination, m_targetLayout, *m_targetTexture);
}
builder.EndDebugRegion();
}, QueueType::Graphics);
}
const Vector2ui& RenderTextureBlit::GetSize() const
{
return m_textureSize;
}
}