Graphics: Add RenderTextureBlit
This commit is contained in:
48
include/Nazara/Graphics/RenderTextureBlit.hpp
Normal file
48
include/Nazara/Graphics/RenderTextureBlit.hpp
Normal file
@@ -0,0 +1,48 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_GRAPHICS_RENDERTEXTUREBLIT_HPP
|
||||
#define NAZARA_GRAPHICS_RENDERTEXTUREBLIT_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/RenderTarget.hpp>
|
||||
#include <Nazara/Renderer/Enums.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class Texture;
|
||||
|
||||
class NAZARA_GRAPHICS_API RenderTextureBlit : public RenderTarget
|
||||
{
|
||||
public:
|
||||
inline RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter = SamplerFilter::Linear);
|
||||
inline RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout);
|
||||
RenderTextureBlit(const RenderTextureBlit&) = delete;
|
||||
RenderTextureBlit(RenderTextureBlit&&) = delete;
|
||||
~RenderTextureBlit() = default;
|
||||
|
||||
void OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
|
||||
void OnRenderEnd(RenderFrame& renderFrame, const BakedFrameGraph& frameGraph, std::size_t finalAttachment) const override;
|
||||
|
||||
const Vector2ui& GetSize() const override;
|
||||
|
||||
RenderTextureBlit& operator=(const RenderTextureBlit&) = delete;
|
||||
RenderTextureBlit& operator=(RenderTextureBlit&&) = delete;
|
||||
|
||||
private:
|
||||
std::shared_ptr<Texture> m_targetTexture;
|
||||
MemoryAccessFlags m_targetMemoryFlags;
|
||||
PipelineStage m_targetPipelineStage;
|
||||
SamplerFilter m_samplerFilter;
|
||||
TextureLayout m_targetLayout;
|
||||
Vector2ui m_textureSize;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/RenderTextureBlit.inl>
|
||||
|
||||
#endif // NAZARA_GRAPHICS_RENDERTEXTUREBLIT_HPP
|
||||
25
include/Nazara/Graphics/RenderTextureBlit.inl
Normal file
25
include/Nazara/Graphics/RenderTextureBlit.inl
Normal file
@@ -0,0 +1,25 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter) :
|
||||
RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
|
||||
{
|
||||
}
|
||||
|
||||
RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> texture, SamplerFilter filter, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) :
|
||||
m_targetTexture(std::move(texture)),
|
||||
m_targetMemoryFlags(targetMemoryFlags),
|
||||
m_targetPipelineStage(targetPipelineStage),
|
||||
m_samplerFilter(filter),
|
||||
m_targetLayout(targetLayout),
|
||||
m_textureSize(textureSize)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
Reference in New Issue
Block a user