Graphics: Add RenderTextureBlit
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include/Nazara/Graphics/RenderTextureBlit.inl
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25
include/Nazara/Graphics/RenderTextureBlit.inl
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter) :
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RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
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{
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}
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RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> texture, SamplerFilter filter, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) :
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m_targetTexture(std::move(texture)),
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m_targetMemoryFlags(targetMemoryFlags),
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m_targetPipelineStage(targetPipelineStage),
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m_samplerFilter(filter),
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m_targetLayout(targetLayout),
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m_textureSize(textureSize)
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{
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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