Graphics: Add RenderTextureBlit

This commit is contained in:
Lynix
2023-11-21 22:06:44 +01:00
parent f3aacc0cd2
commit 80cab34088
4 changed files with 121 additions and 0 deletions

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter) :
RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
{
}
RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> texture, SamplerFilter filter, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) :
m_targetTexture(std::move(texture)),
m_targetMemoryFlags(targetMemoryFlags),
m_targetPipelineStage(targetPipelineStage),
m_samplerFilter(filter),
m_targetLayout(targetLayout),
m_textureSize(textureSize)
{
}
}
#include <Nazara/Graphics/DebugOff.hpp>